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Familiar: What's That Waking You From Your Sleep
Prerequisites : Familiar - Cat
Begin Date : Unknown
End Date : Unknown
Days : 7
ModTools Name : Unknown
Roll Levels : Unknown
Automatic Benefits : Unknown
Possible Benefits : +1 familiar's Charm
Cat

This is an adventure your Cat familiar embarks on without you.

Note: Many of the skill checks are relatively high for a familiar. Animalistic Empathy is extremely useful here. Also, as with other familiar adventure, all skill and stat gains apply only to your familiar.

Stage 1: Familiar: What's That Waking You From Your Sleep?[]

Phase 1: What's that waking you from your sleep?[]

  • 1. Follow the sound.
 Automatic: Advance to Phase 2

Phase 2: What Is That Noise.[]

  • 1. Observation.  Anything you can knock over?   (Roll v. ≤ 2?)
 Success: Opens option 3, choose again.
 Failure: choose again
  • 2. Persuasion.  Yowl loudly until the human lets you out.  (Roll v. ≤ at least ?)
 Success: Familiar's Persuasion +1 SS, access stage 2.
 Failure: Pause adventure.
  • 3. Manipulation. Knock the inkwell so the human kicks you out.  (Roll v. ≤ at most ?)
 Success: ?
 Failure: Pause adventure.

Stage 2: Familiar: Catch the Mouse![]

  • 1. Competition.  Find something that'll give you an edge in this race.  (Roll v. ≤ 2?)
 Success: Unlock option 3, choose again.
 Failure: Choose again.
  • 2. Running.  Hurry, sprint after it!  (Roll v. ≤ 4?)
 Success: Expand Running +1 SS, access stage 3.
 Failure: Pause adventure.
  • 3. Pure Luck.  Hop onto the enchanted carpet! (Roll v. ≤ ?)
 Success: ?
 Failure: Pause adventure.

Stage 3: Familiar: Don't let The Mouse Get Away...[]

  • 1. Climb.  Go up the doorframe!  (Roll v. 8?)
 Success: +?  access stage 4.
 Failure: Pause adventure.
  • 2. Athletics.  Anything you can jump off for a boost?  (Roll v. 5)
 Success: Unlock option 3, locks option 1, choose again.
 Failure: Choose again.
  • 3. Acrobatics.  Use your human as a launching pad.  (Roll v. ?)
 Success: +?
 Failure: Pause adventure.

Stage 4: Familiar: Catch Him Before He Gets Away Again[]

  • 1. Strategy.  Run it into a corner.  (Roll v. ≤ 5?)
 Success: Expand familiar's Strategy +1 SS, access stage 5.
 Failure: Pause adventure.
  • 2. Traps.  Find something in which you can contain the mouse.  (Roll v. ≤ ?)
 Success: ?
 Failure: Pause adventure.

Stage 5: Familiar: Get out of there![]

  • 1. Hide. Prepare yourself for a round of stealth.  (Roll v. ≤ 10?)


  Success: Unlock option 3, choose again.
 Failure: ?, access stage 6.
  • 2. Brute Strength. Make a beeline for the opened window.  (Roll v. ≤ ?)


  Success: +?
 Failure: Stress +2?, access stage 6.
  • 3. Move Silently. Withdraw into the shadows and make for the window.  (Roll v. ≤ ?)
 Success: +?
 Failure: ? access stage 6.

Stage 6: Save your student![]

 Success: ? access stage 7.
 Failure: ? access stage 7.
  • 2. Acrobatics. Use some exotic martial technique to fend off the mice.  (Roll v. ≤ 9?)
 Success: ? access stage 7.
 Failure: ? access stage 7.
  • 3. Observation. Find something to fight with.  (Roll v. ≤?)
 Success: ?
 Failure: ?

Stage 7: The fall of the Mouse King[]

  • 1. Manipulation. Grab up a mouse and make them summon their king at claw point.  (Roll v. ≤ ?)
 Success: Expand familiar's Charm +1, conclude adventure.
 Failure: Pause adventure.
  • 2. Observation. Put an eye to the hole so you can better evaluate the situation.  (Roll v. ≤?)
 Success: ?
 Failure: choose again.
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