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===Description===
 
As part of your wilderness training, you've learned to deal with simple but potentially debilitating injuries. When necessary, you can restore 1 point of Vitality to an injured party, and Increase his or her (or your own) Stress Maximum by 1 point as well, just by offering proof that the situation at hand is manageable. In so doing, you'll Expand your own skill at Chirurgery by 1 Step. The Stress Maximum Increase lasts for two days.
   
 
===Effects===
 
* Expand [[Vitality]]
 
* Increase [[Stress]] Maximum
 
* Expand [[Natural Philosophy#Chirurgery|Natural Philosophy - Chirurgery]]
   
 
===Action Types===
 
* Beneficial
 
===Duration: 12===
   
 
==Unlocked by==
=='''
 
 
*[[Explore#Wilderness Survival|Explore - Wilderness Survival]] 2
Description'''==
 
<p style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; font-style: inherit; font-weight: inherit; margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; vertical-align: baseline;">As part of your wilderness training, you've learned to deal with simple but potentially debilitating injuries. When necessary, you can restore 1 point of Vitality to an injured party, and Increase his or her (or your own) Stress Maximum by 1 point as well, just by offering proof that the situation at hand is manageable. In so doing, you'll Expand your own skill at Chirurgery by 1 Step. The Stress Maximum Increase lasts for two days.</p>
 
 
=='''Effects'''==
 
* Expand Vitality
 
* Increase Stress Maximum
 
* Expand [[Natural Philosophy|Chirurgery]]
 
 
=='''Action Types'''==
 
* Beneficial<br />
 
* Duration: 12
 
 
=='''Unlocked by'''==
 
*[[Explore|Explore - Wilderness Survival 2]]
 
 
[[Category:Abilities]]
 
[[Category:Abilities]]
 
[[Category:Abilities - Beneficial]]
 
[[Category:Abilities - Beneficial]]

Revision as of 06:10, 27 December 2011

Description

As part of your wilderness training, you've learned to deal with simple but potentially debilitating injuries. When necessary, you can restore 1 point of Vitality to an injured party, and Increase his or her (or your own) Stress Maximum by 1 point as well, just by offering proof that the situation at hand is manageable. In so doing, you'll Expand your own skill at Chirurgery by 1 Step. The Stress Maximum Increase lasts for two days.

Effects

Action Types

  • Beneficial

Duration: 12

Unlocked by

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