Description[]
"No matter how bad things get, you should at least have your health. With proper fitness you'll be able to do physical feats without getting exhausted. There are a lot of people and monsters in the world, and you might find yourself needing to compete with their vitality."
Fitness is one of seven Attributes in the game.
Fitness also governs the derived Attributes Vitality and Stress and is hence very important.
Fitness-dominant Skills (5)[]
Possible changes to Fitness[]
Abilities[]
For all Abilities that can affect Fitness, see Abilities - Fitness.
- Raise Athletics Parent Skill to Level 8 to unlock the Well Toned Passive Ability
- Raise Acrobatics Subskill to Level 3 to unlock the Athletic Passive Ability
- Raise Zoology Study Level to 10 to unlock the Study Mastery: Zoology Passive Ability
Character Creation[]
Clique Ability[]
- Silke Niederstatter - High Spirits (including Passive +1 to Fitness)
Emotions[]
- +1 Fitness for feeling Alive Like a Sea Dog
Expanding Fitness[]
For ways to permanently raise Fitness, see Category:Expand Fitness
Items[]
For Items that can affect Fitness, see Category:Items - Fitness
Locations[]
For Locations that can affect Fitness, see Category:Locations - Fitness.
Phemes[]
For Phemes that can affect Fitness, see Category:Phemes - Fitness
Research Topics (11)[]
- + 1 Fitness for researching Athletics to Level 10
- + 1 Fitness for researching Chemistry to Level 10
- + 1 Fitness for researching Compete to Level 10
- + 1 Fitness for researching Endurance to Level 10
- + 1 Fitness for researching Gates to Level 10
- + 1 Fitness for researching Mastery to Level 10
- + 1 Fitness for researching Mastery Methods to Level 10
- + 1 Fitness for researching Negation to Level 10
- + 1 Fitness for researching Rimbal to Level 10
- + 1 Fitness for researching Rimbal Plays to Level 10
- + 1 Fitness for researching Rimbal Positions to Level 10
Skills[]
- Raise Endurance Subskill to Level 11
- Raise Manner of a Champion Subskill to Level 11
- Raise Numerology Subskill to Level 13
- Raise Pride of a Rebel Queen Subskill to Level 11
- Raise Running Subskill to Level 11
- Raise Satyric Revelry Subskill to Level 11
- Raise Striving Against the Foe Subskill to Level 11
- Raise Wilderness Survival Subskill to Level 11
Spells[]
For spells that affect Fitness, see Category:Spells - Fitness