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Fixing the Food?

Unlocked by: Relationship with Vrenelle Bonvin over ?  The adventure can, unsually, lead to 2 ability score increases, and requires at least 8 adventure actions.


Stage 1: What will you do?

Phase 1: Vrenelle Bonvin's request

  1. A Little Cafeteria Chaos?
 Automatic: 


Phase 2:

  • 1. Diplomacy. Maybe later. (Roll vs at most 13)
 Success: ?
 Failure: ?


  • 2. Diplomacy. Agree to help. (Roll vs at most 13)
 Success: +1 Relationship with Vrenelle Bonvin.
 Failure: ?


  • 3. Patience. Erm...what should you do? Stop and think. (Roll vs at most 20)
 Success: +50 chance of success, choose again.
 Failure: ?

Stage 2: Reeling in Recipes

  • 1. Semantics. Help Vrenelle write a letter home asking her chefs for a recipe. (Roll vs at most 18)
 Success: ?
 Failure: ?


  • 2. Creativity. Place an ad in the paper for recipes.  (Roll vs at most 10)
 Success: +1 Creativity SS, access to Stage 3:
 Failure: ?


  • 3. Persuasion. Encourage Vrenelle to pick.  (Roll vs at most 25)
 Success: ?
 Failure: ?


Stage 3: Reeling in Recipes Part II

What should we do next?

  • 1. Chemistry. Try and persuade island-hopping Professor Sido to give you one. (Roll vs at most 8?)
 Success: ?
 Failure: ?


  • 2. Recipes. Obtain a recipe from an off-campus chef.  (Roll vs at most 8?)
 Success: +2 Recipes SS, access to Stage 4.
 Failure: ?


  • 3. Persuasion. Encourage Vrenelle to pick. (Roll vs at most 25 )
 Success: ?
 Failure: ?

Stage 4: Reeling in Recipes Part III

  • 1. Conversation. Befriend the chef. (Roll vs at most 18)
 Success: +2 Conversation SS
 Failure: ?


  • 2. Traps. Break into the Head Chef's office and steal his best recipe. (Roll vs 20)
 Success: +2 Traps SS, access to Stage 5.
 Failure: ?


  • 3. Persuasion. Convince the new chef that giving you her recipe is in her best interest. (Roll vs at most 18)
 Success: ? access stage 5.
 Failure: ?


  • 4. Persuasion. Bribe the new chef. (Roll vs at most 18)
 Success: ?
 Failure: ?


  • 5. Sleuthing. Research this new chef some more. (Roll vs at most 28)
 Success: +25 chance of success, choose again.
 Failure: ?

Stage 5: The Kitchen Conspiracy

  • 1. Courage. Test your courage by standing up to the Head Chef. (Roll vs at most 14)
 Success: +1 Courage SS, access stage 6.
 Failure: ?


  • 2. Syntax. Help Vrenelle write home and ask for their chefs' sources. (Roll vs at most 18)
 Success: +1 Syntax SS, access stage 6.
 Failure: ?


  • 3. Persuasion. Partner up with the gardener. (Roll vs at most 25)
 Success: ?
 Failure: ?


  • 4. Patience.  Head down to the Admiratio Market and see what's around. (Roll vs 21)
 Success:  open option 5.
 Failure: ?


  • 5. Reason.  Promise you'll keep her secret. (Roll vs ≤ at most 26)
 Success: +1 Reason SS, access stage 6.
 Failure: ?

Stage 6: Dirty Tactics

  • 1. Manipulation. Make everyone demand the "same" food as their rivals. (Roll vs  ?)
 Success: ?
 Failure: +2 Stress, pause adventure.


  • 2. Journalism. Write an article about the food quality, and then convince the editor to run it. (Roll vs 10)
 Success: +1 Journalism skill level (not step), access to Stage 7.
 Failure: ?


  • 3. Concentration. Start from the top down by making the professors sick. (Roll vs 14)
 Success: ?
 Failure: ?


  • 4. Persuasion. Encourage Vrenelle to pick. (Roll vs 26)
 Success: ?
 Failure: ?


  • 5. Painting. Make posters showing sick students and put them up everywhere. (Roll vs 16)
 Success: +1 Painting SS, gain Self-Correcting Quill, access to Stage 7.
 Failure: ?

Stage 7: Confronting the Head Chef

  • 1. Persuasion. Confront the Head Chef and blackmail him to do your recipes.
 Success: +1 Finesse, access stage 8.
  Failure: ?


  • 2. Recipes. Go head to head against the chef in a "cook-off" competition.
 Success: +1 Insight, access to stage 8.
 Failure: ?


  • 3. Persusasion. Encourage Vrenelle to pick.
 Success: Temporary +50 chance of success, choose again.
 Failure: ?


  • 4. Conversation. Have a heart-to-heart with the Head Chef about his ways.
 Success: +1 Charm, access to stage 8.
 Failure: ?

Stage. 8: Dinner Party

  • 1. Journalism. Invite the school newspaper editors and impress them.  (Roll vs =< at least 14)
 Success: +1 Finesse, conclude adventure
 Failure: +3 stress, pause adventure


  • 2. Recipes. Invite some chefs from off-campus restaurants and impress them.
 Success: +1 Insight, conclude adventure.
 Failure: ?


  • 3. Study Habits. Invite a few professors and impress them.  (Roll vs =< 28)
 Success: +1 Intelligence, conclude adventure.
 Failure: ?


  • 4. Persuasion. Uh Who are the right people?  (Roll vs =< at least 31)
 Success: +50 chance of success, choose again
 Failure: ?
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