FANDOM


Hammer and anvil, bellows and furnace, the Skill of Forge is the bailiwick of the blacksmith. From the tiny and the intricate to the strong and the deadly, the Skill of Forge encompasses much that can one day be profitable. Those who explore the depths of the Forge Skill will find gainful employment nearly anywhere; should they choose so, they may even find employment in their own homes and houses, for the proper blacksmith can make a comfortable living by creating objects on their own and selling them. During times of war and peace, those who understand Forge will find themselves in high demand. While this is a physically demanding Skill, those who have low mental abilities will find their work suffering accordingly.

Dominant Attribute: Strength

Training Levels and unlocks

  1. Artifice (Action), Blacksmith's Eye (Ability)
  2. Fire (Pheme)
  3. Air (Pheme), Forge: A Guidebook for the Novice - The Hearth (Lore)
  4. Plan out on Paper (Action)
  5. Mineta Tanner's Association (Shop), A Master’s Guide to the Forge (Lore)
  6. Stake out Territory (Spell)
  7. Praesidium ab Igne (Spell)
  8. Practice Run (Action)
  9. Omni (Pheme), A Conversation Between Master and Apprentice (Lore)
  10. Shape and Balance (Action), Accept Commission (Action)
  11. Repair and Improve (Action)

Research Topic (Forge)

Related links

Armorer

Armory comes in the forms of shields, mail, and head protection, but for smiths armory comes in the form of dedication. To craft the metal that soldiers and workers entrust their livelihoods to is a fine occupation indeed. Keep your wits about you as you step into the shoes of the smiths. For those shoes may be a little too hot for those unprepared.

Dominant Attribute: Strength

Training Levels and unlocks

  1. Defensive (Pheme)
  2. Arm Yourself Around the World, by Jeth Astern I (Lore)
  3. Study Armor (Action)
  4. Interview with Werell Deppom in Pikola Observer I (Lore)
  5. Shieldwright (Ability)
  6. Arm Yourself Around the World, by Jeth Astern II (Lore)
  7. Alan Ironcloak's Forge (Location)
  8. Interview with Werell Deppom in Pikola Observer II (Lore)
  9. Omni (Pheme)
  10. Defender's Boon (Spell)
  11. Weaponsmith Subskill maximum + 1

To unlock Level 11:

Research Topic (Armorer)

Related links

Courage

Dominant Attribute: Strength

Training Levels and unlocks

  1. Ben Dael, on Courage (Lore), Anger (Pheme)
  2. Grand Forge (Shop), Early Empires (Lore)
  3. Path of Fire (Location)
  4. Surety (Pheme), Battle Song of Edon-Arain (Lore)
  5. Bravery (Pheme)
  6. Regenerate (Pheme), Ecthian’s Quest (Lore)
  7. Stiff Upper Lip (Spell)
  8. Humours (Pheme), Shen Te’s Battle Tactics: Courage Without Skill (Lore)
  9. Cowardice (Pheme)
  10. Ancient Snake Pit (Location)
  11. Induce Fear (Spell)

To unlock Level 11:

  • Research Topic: Courage 10

Research Topic (Courage)

  • to unlock, Inform Path of Fire
  • at Level 10: Subskill maximum +1

Related links

Jeweler

Dominant Attribute: Finesse (note: Skill description incorrectly claims it's Strength)

Training Levels and unlocks

  1. Guild Glit (Shop)
  2. Subtlety (Pheme), Excerpt from Ancient Trades (Lore)
  3. Light (Pheme), Eornal, the Mighty (Lore)
  4. Sparkle (Pheme)
  5. Sight (Pheme). Memoirs of Baron Midian, on a Jeweler (Lore)
  6. Dull (Pheme)
  7. Minutiae (Pheme), A Lunn Nursery Rhyme (Lore)
  8. Fine Movements (Spell)
  9. Tales of the Realm: Ursus (Lore)
  10. Evaluate Jewelry (Action)
  11. Brisbane the Gemologist’s Shop: Work Space (Location)

To unlock Level 11:

  • Research Topic (Jeweler) Level 10

Research Topic (Jeweler)

Related links

Metallurgy

Dominant Attribute: Strength

Training Levels and unlocks

  1. Fire Lake (Location)
  2. Scrap From Alchemists' Handbook (Lore)
  3. Strengthen (Pheme), Archeologist's Report on the Isle of Zinderbar (Lore)
  4. Theovalt Garren (Shop)
  5. Coordination (Pheme), How to Make Armor (Lore)
  6. Understanding (Pheme), The Gold Jewelry Song (Lore)
  7. Gradation (Pheme)
  8. The History of Silver (Lore)
  9. Color Blind (Spell)
  10. Abandoned Ore Mine (Location)
  11. Armorer Subskill maximum +1

To unlock Level 11:

  • Research Topic: Metallurgy 10

Research Topic (Metallurgy):

  • to unlock, Inform Fire Lake
  • at Level 10: maximum Subskill level +1

Related links

Weaponsmith

The creation of weapons is a delicate matter and is something that should not be taken up lightly. Only those with strength in their arms and fire in their hearts should plan on creating weapons for others to use, for if one is not willing to do a 'job' themselves, one shouldn't send out others to do it for them.

Dominant Attribute: Strength

Training Levels and Unlocks:

  1. Weaponsmith SP I (Lore)
  2. Guard's Armory: Display Room (Location)
  3. Caustic (Pheme), Weaponsmith SP III (Lore)
  4. Ricardus Alepio, Merchant (Shop)
  5. Weaponsmith SP V (Lore)
  6. Harm (Pheme)
  7. Q'ralt's Arms (Shop), Weaponsmith SP VII (Lore)
  8. Hearth Fires (Spell)
  9. Terror (Pheme), Mortal's Heart and Soul (Lore)
  10. Eye for Weapons (Ability)
  11. Guard's Armory: Store Room (Location)

To unlock Level 11:

  • Armorer 11
  • Research Topic (Weaponsmith) Level 10

Research Topic (Weaponsmith)

  • to unlock, Inform Display Room
  • at Level 10: maximum Subskill Level +1

Related links

Community content is available under CC-BY-SA unless otherwise noted.