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Godina's East Tower
Prerequisites : College Godina
Begin Date : Unknown
End Date : Unknown
Days : Unknown
ModTools Name : Godina Adventure
Roll Levels : Unknown
Automatic Benefits : Unknown
Possible Benefits : Unknown

This is an adventure for students of Godina college in which the hero gets to explore the depths of the tower.

The adventure takes at least 7 sessions, a successful adventure can gain multiple skill-ups and a magical item.

Unlocked by: Being in college Godina

Stage 1: Godina's East Tower[]

Phase 1: The mystery below[]

  • 1. An excursion for supplies
Automatic: Advance to Phase 2.


Phase 2: The Locked Door[]

  • 1. Forcing locked dors is wrong   (Roll v. #)
Automatic: Pause adventure.


  • 2. Brute Strength.  Kick the door down.  (Roll v. 4 or less)
Success: +1 Brute Strength SS, access to stage 2.
Failure: ?


  • 3. Character Study.  Who would lock the door?  (Roll v. 7)
Success: Gain knowledge: Alan Driscoll, choose again
Failure: ?


  • 4. Lockpicks.   (Roll v. 4?)
Success: +1 Lockpick SS, access to stage 2.
Failure: ?


Stage 2: Alan's Tale[]

  • 1. Forget it.
Automatic: ?


  • 2. Bluff.  Get someone else to do it. (Roll v. at most 18)
Success: ?
Failure: ?


  • 3. Diplomacy.  Tell Alan about the virtues of teamwork. (Roll v. 10)
Success: +1 Diplomacy skill level, access stage 3.
Failure: ?



Stage 3: Confronting the Creatures[]

  • 1. Don't unseal the gate.
Success: ?
Failure: ?


  • 2. Brute Strength.  Recruit Luti, the resident burly guy, and see what you can do between you.  (Roll v. at most 16)
Success: ?
Failure: ?


  • 3. Character Study.  Who should you recruit.  (Roll v. at most 15)
Success: temporary +15 chance of success, choose again.
Failure: ?


  • 4. Chemistry.  Recruit Vuillame, the laboratory in a robe.  (Roll v. 7)
Success: +1 chemistry skill level, access stage 4.
Failure: -1 chemistry skill level, pause adventure.


Stage 4: the Deal[]

  • 1. Retreat!  (Roll v. #)
Success: ?
Failure: ?


  • 2. Negotiate.  Beg, even.  (Roll v. 19)
Success: ?
Failure: ?


  • 3. Logic.  Use cool rationality.  (Roll v. 12)
Success: +1 logic skill level, access stage 5.
Failure: -2 vitality, pause adventure.


  • 4.  Magical appraisal.  Look for any weaknesses.  (Roll v. 20)
Success: temporary +15 chance of success, choose again
Failure: ?   choose again


Stage 5: Deep Dive[]

  • 1. Actually this is basically what Elemental Warrior training was all about.
Automatic: +1 relationship Luti Jaconelli, access stage 6.


  • 2. Theory of Incantation.  Think of something else.  (Roll v. 16)
Success: ?
Failure: ?


  • 3. Swimming.  use her potion and swim to the intersection.  (Roll v. 18)
Success: +1 Endurance SS, access stage 6.
Failure: ?



Stage 6: The Old Order[]

  • 1. Conversation. Any clues? (Roll Charm + Conversation v. 19)
Success: Unlock exit 4, choose again.
Failure: choose again.


  • 2. Sleuthing.  Stake out the tavern.  (Roll Luck + Sleuthing v. 17)
Success: +1 Luck, access stage 7.
Failure: -2 vitality, pause adventure.


  • 3. Who cares? (Roll v. -)
Automatic: Ethics -1, pause adventure.


  • 4. Infiltration. Break into the man's room. (Roll Finesse + Infiltration v. 15)
Success: +1 Finesse, access stage 7.
Failure: -2 vitality, pause adventure.


Stage 7: Icanicix's Class Reunion[]

  • 1. Incantation Spells.  Battle!  (Roll v. 17)
Success: Gain King Godina's Shield(Item), conclude adventure.
Failure: -3 vitality, repremanded by Orso Orsi, pause(not conclude!) adventure.


Success: ?
Failure: ?


  • 3. Reason.  Where're those mythical creatures when you need them?  (Roll v. at least 17)
Success: ?
Failure: ?
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