Godina's East Tower | ||
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Prerequisites : | College Godina | |
Begin Date : | Unknown | |
End Date : | Unknown | |
Days : | Unknown | |
ModTools Name : | Godina Adventure | |
Roll Levels : | Unknown | |
Automatic Benefits : | Unknown | |
Possible Benefits : | Unknown |
This is an adventure for students of Godina college in which the hero gets to explore the depths of the tower.
The adventure takes at least 7 sessions, a successful adventure can gain multiple skill-ups and a magical item.
Unlocked by: Being in college Godina
Stage 1: Godina's East Tower[]
Phase 1: The mystery below[]
- 1. An excursion for supplies
Automatic: Advance to Phase 2.
Phase 2: The Locked Door[]
- 1. Forcing locked dors is wrong (Roll v. #)
Automatic: Pause adventure.
- 2. Brute Strength. Kick the door down. (Roll v. 4 or less)
Success: +1 Brute Strength SS, access to stage 2. Failure: ?
- 3. Character Study. Who would lock the door? (Roll v. 7)
Success: Gain knowledge: Alan Driscoll, choose again Failure: ?
- 4. Lockpicks. (Roll v. 4?)
Success: +1 Lockpick SS, access to stage 2. Failure: ?
Stage 2: Alan's Tale[]
- 1. Forget it.
Automatic: ?
- 2. Bluff. Get someone else to do it. (Roll v. at most 18)
Success: ? Failure: ?
- 3. Diplomacy. Tell Alan about the virtues of teamwork. (Roll v. 10)
Success: +1 Diplomacy skill level, access stage 3. Failure: ?
Stage 3: Confronting the Creatures[]
- 1. Don't unseal the gate.
Success: ? Failure: ?
- 2. Brute Strength. Recruit Luti, the resident burly guy, and see what you can do between you. (Roll v. at most 16)
Success: ? Failure: ?
- 3. Character Study. Who should you recruit. (Roll v. at most 15)
Success: temporary +15 chance of success, choose again. Failure: ?
- 4. Chemistry. Recruit Vuillame, the laboratory in a robe. (Roll v. 7)
Success: +1 chemistry skill level, access stage 4. Failure: -1 chemistry skill level, pause adventure.
Stage 4: the Deal[]
- 1. Retreat! (Roll v. #)
Success: ? Failure: ?
- 2. Negotiate. Beg, even. (Roll v. 19)
Success: ? Failure: ?
- 3. Logic. Use cool rationality. (Roll v. 12)
Success: +1 logic skill level, access stage 5. Failure: -2 vitality, pause adventure.
- 4. Magical appraisal. Look for any weaknesses. (Roll v. 20)
Success: temporary +15 chance of success, choose again Failure: ? choose again
Stage 5: Deep Dive[]
- 1. Actually this is basically what Elemental Warrior training was all about.
Automatic: +1 relationship Luti Jaconelli, access stage 6.
- 2. Theory of Incantation. Think of something else. (Roll v. 16)
Success: ? Failure: ?
- 3. Swimming. use her potion and swim to the intersection. (Roll v. 18)
Success: +1 Endurance SS, access stage 6. Failure: ?
Stage 6: The Old Order[]
- 1. Conversation. Any clues? (Roll Charm + Conversation v. 19)
Success: Unlock exit 4, choose again. Failure: choose again.
- 2. Sleuthing. Stake out the tavern. (Roll Luck + Sleuthing v. 17)
Success: +1 Luck, access stage 7. Failure: -2 vitality, pause adventure.
- 3. Who cares? (Roll v. -)
Automatic: Ethics -1, pause adventure.
- 4. Infiltration. Break into the man's room. (Roll Finesse + Infiltration v. 15)
Success: +1 Finesse, access stage 7. Failure: -2 vitality, pause adventure.
Stage 7: Icanicix's Class Reunion[]
- 1. Incantation Spells. Battle! (Roll v. 17)
Success: Gain King Godina's Shield(Item), conclude adventure.
Failure: -3 vitality, repremanded by Orso Orsi, pause(not conclude!) adventure.
- 2. Incantation Spells. Accept the offer. (Roll v. at least 18)
Success: ? Failure: ?
- 3. Reason. Where're those mythical creatures when you need them? (Roll v. at least 17)
Success: ? Failure: ?