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Good, Clean Competition
Prerequisites : Unknown
Begin Date : Gelamenus 1
End Date : Kaliri 28
Days : 3
ModTools Name : Pep Rally
Roll Levels : 0-7
Automatic Benefits : Unknown
Possible Benefits : Unknown

An adventure in the Acadamagia surrounding its inaugural annual pep rally.  Completing the adventure successfully will produce 25 Merit, provide the Champion's Ring, and 3 skill steps. or 4 skill steps and Prank Society Hero's Badge


Stage 1: Good, Clean Competition[]

  • Oh no.  No, no, no.
Automatic: +1 Schoolyard Education SS, access to Stage 4


  • Of course you'll go.
Automatic: +1 Curiosity SS, access to Stage 2.


Stage 2: Pep Rally: Descent into Madness[]

  • 1. Intimidation.  Get those losers to drop the prank right now. (Roll v. 4)
Success: +1 Confidence SS, access to stage 3.
Failure: +1 Stress, pause adventure


Success: +1 Manipulation SS, access to stage 3.
Failure: +1 Stress, pause adventure


  • 3. Leadership.  Show them that there's really no point to sabotaging any of the contests (Roll v. 4)
Success: +1 Manipulation SS, access to stage 3.
Failure: +1 Stress, pause adventure

Stage 3: Pep Rally: The power of Competition[]

Phase 1[]

  • 1. Raid.  Steal the flag at all costs. (Roll v. 6)
Success: +10 Merit, +1 Competition SS, advance to phase 2.
Failure: +10 Merit, +1 Stress, end adventure


  • 2.Running.  Get the flag and get out as quickly as possible. (Roll v. 7)
Success: +10 Merit, +1 Competition SS, advance to phase 2.
Failure: +10 Merit, +1 Stress, end adventure


  • 3. Glamour Spells.  Create an image of the flag to leave behind (Roll v. 7)
Success: +10 Merit, +1 Tactics SS, advance to phase 2.
Failure: +10 Merit, +1 Stress, end adventure


Phase 2:  Pep Rally: Conquering the Maze[]

  • 1. Brute Strength.  Use the flagpole as a weapon and fight your way to the entrance. (no roll, BUG?)
Success: +15 Merit, add & inform Champion's Ring, conclude adventure
Failure: +1 Stress, conclude adventure


  • 2.Incantation Phemes.  Conjure up a gust of wind to knock your opponent off his feet (Roll v. 7)
Success: +15 Merit, add & inform Champion's Ring, conclude adventure
Failure: +1 Stress, conclude adventure


Success: +15 Merit, add & inform Champion's Ring, conclude adventure
Failure: +6 Stress, conclude adventure


Stage 4: Pep Rally: Playing with Pies[]

Success: +1 Creativity SS, access to stage 5.
Failure: +1 Stress, pause adventure


  • 2. Revision Methods.  Transform the pie contents into something a little more entertaining. (Roll v. 4)
Success: +1 Creativity SS, inform Practical Jokes, access to stage 5.
Failure: +1 Stress, pause adventure


  • 3. Conceal.  Hide some fun surprises in the pies. (Roll v. 4)
Success: +1 Creativity SS, inform Practical Jokes, access to stage 5.
Failure: +1 Stress, pause adventure


  • Let them have their contests in peace.
Automatic: +1 Temperance SS, +1 Awareness SS, end adventure.

Stage 5: Pep Rally: Planting the Pranks[]

Phase 1[]

  • 1. Move Silently.  Sneak into the pie eating contest area and swap the pies. (Roll v. 7)
Success: +1 Infiltration SS, advance to phase 2.
Failure: +1 Stress, advance to phase 2.


  • 2.Blackmail.  Get one of the other students to do it for you. (Roll v. 6)
Success: +1 Coordination SS, advance to phase 2.
Failure: -1 Relationship with Random Student, end adventure.


  • 3. Concentration.  Switch out the pies quickly and smoothly. (Roll v. 7)
Success: +1 Conceal SS, advance to phase 2.
Failure: +1 Stress, advance to phase 2.


Phase 2.  Pep Rally: Pie Watching[]

Success: +1 Playfulness, add & inform Prank Society Hero's Badge, conclude adventure
Failure: Reprimand, conclude adventure


Success: +1 Playfulness, add & inform Prank Society Hero's Badge, conclude adventure
Failure: Reprimand, conclude adventure


  • 3. MemorizationTarget only the pies with the fireworks. (Roll v. 7)
Success: +1 Playfulness, add & inform Prank Society Hero's Badge, conclude adventure
Failure: Reprimand, conclude adventure
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