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An adventure with Noemia Falcon y Paredes, the adventure requires at least 6 actions and a successful adventurer will gain skill-ups, relationship with Noemia and a point of Intelligence.


Stage 1: Gossip Roulette.[]

Phase 1: The Ransom Demand[]

  • The Momentary Distraction
 Automatic: Advance to phase 2.


Phase 2: Noemia's super sense of smell[]

  • 1. Forget it.  Leave her alone.
 Success: ?
 Failure: ?


  • 2. Plot.  what would entice Noemia to solve a mystery? (Roll vs =< at most 16)
 Success: Open option 4, choose again.
 Failure: ?


  • 3. Brute Strength.  Persuade her with a show of strength. (Roll vs =< at most 8)
 Success: ?
 Failure: ?


  • 4. Persuasion.  Persuade her with words.  (Roll vs =< at most 23)
 Success: access to Stage 2.
 Failure: ?



Stage 2: Your First Clue[]

  • 1. Give up
 automatic: ?


  • 2. Leadership.  Encourage Neomia to home in on the scent. (Roll vs =< at most 23)
 Success: ?
 Failure: ?


  • 3. Explore.  Examine your surroundings. (Roll vs =< 11)
 Success: +1 Scouting SS, access to Stage 3.
 Failure: ?



Stage 3: Lost and Found[]

  • 1. You've had enough embarrassment for one day.
 Automatic: ?


  • 2. Planning.  Is this really a good idea? (Roll vs =< 13)
 Success: open option 4, choose again
 Failure: ? choose again


  • 3. Playfulness.  Be the centre of attention at the library. (Roll vs =< at least 13)
 Success: ?
 Failure: ?


  • 4.  Scouting.  Roam around the library. (Roll vs =< at most 23)
 Success: +1 Scouting SS, access Stage 4.
 Failure: ?



Stage 4: Spy Time![]

  • 1. Diplomacy.  Accuse him. (Roll vs =< 11)
 Success: +1 Diplomacy skill Level (not step), access Stage 5.
 Failure: ?


  • 2. Art Appreciation.  What do you know about Caspar? (Roll vs =< 18)
 Success: +15 chance of success, choose again
 Failure: choose again


  • 3. Social Skills.  Ask him to help solve your mystery - if he refuses you can bet he has a hand in it. (Roll vs =< 13)
 Success: ?
 Failure: ?


  • 4.  Lie.  Tell him that you took a wrong turn and must be going now. (Roll vs =< at least 19)
 Success: ?
 Failure: ?



Stage 5: Treacherous Clues[]

  • 1. Storytelling.  Ask the bartender for help. (Roll vs =< 16)
 Success: ?
 Failure: ?


  • 2. Cooking.  sneak into the kitchens at Academagia (Roll vs =< ?)
 Success: access stage 6.
 Failure: ?


  • 3. Conversation.  Where else can you go besides Academagia or here?. (Roll vs =< at least 15)
 Success: ?
 Failure: ?



Stage 6: Confronting the Artist[]

Phase 1: Caspar's confession[]

  • 1. Incantation Methods.  Look in the library for the strongest invisibility spell you can find. (Roll vs =< 14)
 Success: ?
 Failure: ?


  • 2. Glamour phemes.  Experiment with lesser invisibility spells. (Roll vs =< 7?)
 Success: +3 Glamour Phemes Skill Level (not step), advance to Phase 2.
 Failure: +2 stress, -1 vitality, pause adventure.


  • 3. Social Skills.  Doesn't Noemia hate magic? (Roll vs =< at least 15)
 Success: ?
 Failure: ?



Phase 2: Confronting the duo[]

  • 1. Incantation Spells.  Mud them into place! (Roll vs =< at least 9)


  Success: +1 Intelligence, +2 relationship maximum Noemia Falcon y Paredes, +1 relationship Noemia Falcon y Paredes
 Failure: Reprimanded by Thibault Pluiete, +1 relationship Noemia Falcon y Paredes, conclude adventure.


  • 2. Listen.  Did you just hear that? (Roll vs =< at least 11)
 Success: open option 4, choose again
 Failure: choose again


  • 3.Brute strength.  Tackle them!  (Roll vs =< at least 12)
 Success: ?
 Failure: ?
  • 4. Reason.  Summon a professor  (Roll vs =< 27)


  Success: +1 Insight, +2 Relationship Maximum Noemia Falcon y Paredes, +2 Relationship Noemia Falcon y Paredes, +2 Confidence skill steps
 Failure: ?
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