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An adventure with Sheary Warrington, at least 5 adventure actions are required and a successful adventurer will gain multiple relationship, skill-ups, and a point of Charm, Finesse or Luck.

Stage 1: Help for the Helper

Phase 1: Sheary wants a hand

  • How can you help?
 Automatic: ?


Phase 2: Help Sheary Show His True Self

  • 1. Yes, of course you'll help Sheary!
 Automatic:


  • 2. No, don't think so
 Automatic: ?


  • 3. Character Study.  Try to figure out why Sheary wants to make this sudden change in behaviour (Roll vs =< 4)
 Success: ?
 Failure: ?


Stage 2:  Figure out just what is "popular" at the Academagia

  • 1. Library Knowledge.  Try to find information from written sources. (Roll vs =< no more than 8)
 Automatic:


  • 2. Conversation.  Ask the girls.  What do they want in a boy?  (Roll vs =< 4)
 Success: +1 Listen SS, access to Stage 3a.
 Failure:


  • 3. Conversation.  Talk to the boys. (Roll vs =< 5)
 Success: +1 ?, access to Stage 3b.
 Failure: ?


Stage 3a:  Turn Sheary into a smooth, bad boy

  • 1. Society.  Give Sheary some attitude. (Roll vs =< 13)
 Success: access to stage 4.
 Failure:


  • 2. Character Study.  Get Help.  (Roll vs =< at least 8)
 Success: ?
 Failure:


  • 3. Jeweler.  Give Sheary an earring. (Roll vs =< at least 7)
 Success: ?
 Failure: ?


Stage 3b:  Turn Sheary into a guy's guy

  • 1. Conversation.  Get some guys to help Sheary talk like a cool guy. (Roll vs =< at most 17)
 Success: 
 Failure:


  • 2. Incantation Spells.  Figure out how to sully Sheary's robes.  (Roll vs =< at most 17)
 Success: temporary +2 incantation skill level maximum (?)  choose again
 Failure:


  • 3. Rimbal.  Teach Sheary about Rimbal.  (Roll vs =< 4?)
 Success: +1 Rimbal Plays SS, access stage 4b.
 Failure: ?


  • 4. Courtly Fashion.  Update Sheary's Wardrobe. (Roll vs =< 11)
 Success: ?
 Failure: +1 stress, pause adventure


Stage 4: Guide Sheary to Uniqueness

  • 1. Find out what the girls are saying about Sheary.?
 Automatic: Choose again


  • 2. Famous Poetry.  Write a love poem in big letters on the school wall.  (Roll vs =< at least 9?)
 Success: access to stage 4.
 Failure:


  • 3. Storytelling.  spread some choice rumours (Roll vs =< ?)
 Success: ?
 Failure: ?


Stage 4b: Guide Sheary as he pulls a prank on an instructor

  • 1. Revision.  Prank Professor Storey's class.  (Roll vs =< at most 21)
 Success: +2 relationship Sheary, access stage 5.
 Failure: ?


  • 2. Planning.  Determine which professor is most worthy of a prank.?  (Roll vs =< at most 16)
 Success: +33 chance of success, choose again
 Failure:


  • 3.  Practical Jokes.  Booby trap Professor Briardi's office. (Roll vs =< 16)
 Success: +2 practical jokes SS, access stage 5
 Failure: ?


Stage 5: Make Sheary a campus hero.

  • 1. Flawless timing.  Stage a student event. (Roll vs =< 14)
 Success: +1 Charm, +3 Maximum relationship Sheary Warrington, +2 relationship Sheary Warrington, conclude adventure.
 Failure: ?


  • 2. History.  Examine the Wall of Heroic Deeds for ideas for Sheary's big feat.  (Roll vs =< at most 11)
 Success: +20 Chance of Success, Choose again.
 Failure:


  • 3. Animal Husbandry.  Set an animal loose and then capture it. (Roll vs =< 12)
 Success: +1 Luck, +2 Maximum relationship Sheary Warrington, +2 relationship Sheary Warrington, conclude adventure.
 Failure: ?


  • 4. Move Silently.  Stage a break-in. (Roll vs =< at least 17)
 Success: +1 Finesse, +2 Maximum relationship Sheary Warrington, +2 relationship Sheary Warrington, conclude adventure.
 Failure: +1 Stress, pause adventure.
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