An adventure with Sheary Warrington, at least 5 adventure actions are required and a successful adventurer will gain multiple relationship, skill-ups, and a point of Charm, Finesse or Luck.
Stage 1: Help for the Helper[]
Phase 1: Sheary wants a hand[]
- How can you help?
Automatic: ?
Phase 2: Help Sheary Show His True Self[]
- 1. Yes, of course you'll help Sheary!
Automatic:
- 2. No, don't think so
Automatic: ?
- 3. Character Study. Try to figure out why Sheary wants to make this sudden change in behaviour (Roll vs =< 4)
Success: ?
Failure: ?
Stage 2: Figure out just what is "popular" at the Academagia[]
- 1. Library Knowledge. Try to find information from written sources. (Roll vs =< no more than 8)
Automatic:
- 2. Conversation. Ask the girls. What do they want in a boy? (Roll vs =< 4)
Success: +1 Listen SS, access to Stage 3a.
Failure:
- 3. Conversation. Talk to the boys. (Roll vs =< 5)
Success: +1 ?, access to Stage 3b.
Failure: ?
Stage 3a: Turn Sheary into a smooth, bad boy[]
- 1. Society. Give Sheary some attitude. (Roll vs =< 13)
Success: access to stage 4.
Failure:
- 2. Character Study. Get Help. (Roll vs =< at least 8)
Success: ?
Failure:
- 3. Jeweler. Give Sheary an earring. (Roll vs =< at least 7)
Success: ?
Failure: ?
Stage 3b: Turn Sheary into a guy's guy[]
- 1. Conversation. Get some guys to help Sheary talk like a cool guy. (Roll vs =< at most 17)
Success:
Failure:
- 2. Incantation Spells. Figure out how to sully Sheary's robes. (Roll vs =< at most 17)
Success: temporary +2 incantation skill level maximum (?) choose again
Failure:
- 3. Rimbal. Teach Sheary about Rimbal. (Roll vs =< 4?)
Success: +1 Rimbal Plays SS, access stage 4b.
Failure: ?
- 4. Courtly Fashion. Update Sheary's Wardrobe. (Roll vs =< 11)
Success: ?
Failure: +1 stress, pause adventure
Stage 4: Guide Sheary to Uniqueness[]
- 1. Find out what the girls are saying about Sheary.?
Automatic: Choose again
- 2. Famous Poetry. Write a love poem in big letters on the school wall. (Roll vs =< at least 9?)
Success: access to stage 4.
Failure:
- 3. Storytelling. spread some choice rumours (Roll vs =< ?)
Success: ?
Failure: ?
Stage 4b: Guide Sheary as he pulls a prank on an instructor[]
- 1. Revision. Prank Professor Storey's class. (Roll vs =< at most 21)
Success: +2 relationship Sheary, access stage 5.
Failure: ?
- 2. Planning. Determine which professor is most worthy of a prank.? (Roll vs =< at most 16)
Success: +33 chance of success, choose again
Failure:
- 3. Practical Jokes. Booby trap Professor Briardi's office. (Roll vs =< 16)
Success: +2 practical jokes SS, access stage 5
Failure: ?
Stage 5: Make Sheary a campus hero.[]
- 1. Flawless timing. Stage a student event. (Roll vs =< 14)
Success: +1 Charm, +3 Maximum relationship Sheary Warrington, +2 relationship Sheary Warrington, conclude adventure.
Failure: ?
- 2. History. Examine the Wall of Heroic Deeds for ideas for Sheary's big feat. (Roll vs =< at most 11)
Success: +20 Chance of Success, Choose again.
Failure:
- 3. Animal Husbandry. Set an animal loose and then capture it. (Roll vs =< 12)
Success: +1 Luck, +2 Maximum relationship Sheary Warrington, +2 relationship Sheary Warrington, conclude adventure.
Failure: ?
- 4. Move Silently. Stage a break-in. (Roll vs =< at least 17)
Success: +1 Finesse, +2 Maximum relationship Sheary Warrington, +2 relationship Sheary Warrington, conclude adventure.
Failure: +1 Stress, pause adventure.