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In Service To Vernin
Prerequisites : College Vernin
Begin Date : Unknown
End Date : Unknown
Days : Unknown
ModTools Name : Bright Young Vernin
Roll Levels : 3 - 11
Automatic Benefits : Unknown
Possible Benefits : Unknown

This is the college quest for Vernin students.  It involves fulfilling the political ambitions of the college regent Professor di Lucca Alazzo by winning him the coveted title of The Bright Young Vernin.

It requires one action per stage (if completed successfully) and results in multiple skill-ups, Relationship gain with di Lucca, and a point of either Charm or Insight. Unlocked by: Being a member of Vernin college

Stage 1:  In Service to Vernin[]

Phase 1: The Professor's Order[]

  • 1. It's not like you have much choice.
Automatic:  advance to Phase 2


Phase 2: An Impossible Request[]

  • 1. Decline his offer.
Automatic:  pause Adventure


  • 2. Accept his offer.
Automatic:  access to Stage 2


Stage 2: The Grotto of the Alberdine[]

Phase 1:  An Impossible Request[]

  • 1. Go home and read up on caves.
Automatic:  pause Adventure
 Success:  +1 Glamour Phemes SS, advance to Phase 2
 Failure:  -1 Concentration?, pause Adventure
  • 3. Engineering.  Which stalactite is "built" differently? (Roll ~3)
 Success:  +1 Observation SS, advance to Phase 2
 Failure:  ? pause Adventure


Phase 2:  The Professor's True Intentions[]

  • 1. Never mind.  You feel like you're being yanked around.
Automatic:  pause Adventure
 Success:  +1 Awareness SS, +1 Relationship Giovanni di Lucca Alazzo, access to Stage 3
 Failure:  ? pause Adventure


  • 3. Persuasion. Prove your trustworthiness. (Roll ~7)
Automatic:  ?


Stage 3: The Mayor of the Alberdine[]

Phase 1.  Talking to the Former Mayor[]

  • 1. Plead your ignorance.
Automatic:  pause Adventure


  • 2. Ethics.  Determine what kind of ruler she is. (Roll ~7)
 Success:  +1 Character SS, advance to Phase 2
 Failure:  ?


  • 3. Gossip.  Talk about her nephew. (Roll ?)
 Success:  +?
 Failure:  ?


Phase 2:  A Tuggle of Spies[]

  • 1. Don't worry about it.  You've got work to do.
Automatic:  pause Adventure


  • 2. Running.  Chase down your stalker. (Roll ~7)
 Success:  +1 Competition SS, access to Stage 4
 Failure:  ?


  • 3. Espionage. Track down your stalker. (Roll ?)
 Success:  +1 Infiltration SS, access to Stage 4
 Failure:  ?


Stage 4: The Chairman's Perch[]

  • 1. Astrology.  Is the Chairman hiding behind a spell?  (roll v. ~2? possibly automatic)
 Success:  Gain Membership Card to the Merchants Bureau of Mineta, access to Stage 4
 Failure:  ?, pause Adventure


  • 2. Astronomy.  Use Offendfeldt's telescope. (roll v. ~5)
 Success:  unlock Option 3, choose again
 Failure:  choose again


 Success:  access to Stage 4
 Failure:  ?


Stage 5: The Spire[]

Phase 1:  Getting to the Top[]

 Success:  proceed to Phase 2
 Failure:  ?


 Success:  ?
 Failure:  ?


Phase 2: Hanging with the Chair Man[]

  • 1. Ask the Chairman for help reaching the note.
 Success:  ?
 Failure:  ?


  • 2. Reach around into your bag.
 Success:  ?
 Failure:  ?


Phase 3: The Assistant Weighs in[]

  • 1. ?  (roll v. ?)
 Success:  ?
 Failure:  ?


  • 2. ?  (roll v. ?)
 Success:  ?
 Failure:  ?



Stage 6: Vernin's Verdict[]

  • 1. Tell them what you think they want to hear.
 Automatic:  +1 Insight, +10 Relationship Giovanni di Lucca Alazzo, conclude Adventure


  • 2. Throw the Question back to the regent.
 Automatic:  +1 Charm, +10(!?) Relationship Giovanni di Lucca Alazzo, conclude Adventure
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