You've now learned enough about things that can go wrong with the human body to convince your peers it's all happening to them.  On a successful Charm/Storytelling Roll v. 11, you can drive your choice of fellow student to absolute despair and/or panic, imparting 2 points of Stress and Decresing Strength by 1.  Effects last for three days, and you can use this trick even in duels.


Expand Stress in other (+2)

Expand Strength in other (-1)

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