Description[]
"While physical abilities are indispensable, it also takes a smart mind to know how to use them properly. With intelligence, you can figure things out and solve problems with the greatest of skill. Everyone should have a sharp mind!"
Intelligence is one of the seven Attributes in the game.
Intelligence-dominant Skills (16)[]
- Arithmetic
- Dialectic
- Economy
- Engineering
- Geometry
- Gossip
- Grammar
- History
- Language
- Law
- Natural Philosophy
- Plot
- Revision
- Zoology
... and Subskills (2)[]
- Memorization (Blackmail)
- Study Habits (School Survival)
Possible changes to Intelligence[]
Abilities[]
For abilities that can affect the Intelligence Attribute, see Category:Abilities - Intelligence
- Raise Theory of Arithmetic to Level 10 to unlock the Mind for Numbers Passive Ability
- Raise Music Study Level to 10 to unlock Study Mastery: Music Passive Ability
Character Creation[]
- Omen: Shattered Mirrors +1
- Family: Graverobbers
Clique Abilities[]
- none
Expanding Intelligence[]
For ways to permanently raise Intelligence, see Category:Expand Intelligence
Items[]
For Items that can affect the Intelligence Attribute, see Category:Items - Intelligence.
Locations[]
For Locations that can affect the Intelligence Attribute, see Category:Locations - Intelligence.
Phemes[]
For Phemes that can affect the Intelligence Attribute, see Category:Phemes - Intelligence.
Research (21)[]
- + 1 Intelligence for researching Accounting to Level 10
- + 1 Intelligence for researching Anatomy to Level 10
- + 1 Intelligence for researching Applications of Arithmetic to Level 10
- + 1 Intelligence for researching Architecture to Level 10.
- + 1 Intelligence for researching Arithmetic to Level 10.
- + 1 Intelligence for researching Astronomy to Level 10
- + 1 Intelligence for researching Bluff to Level 10
- + 1 Intelligence for researching Chirurgery to Level 10
- + 1 Intelligence for researching Dedication to Level 10
- + 1 Intelligence for researching Dialectic to Level 10
- + 1 Intelligence for researching Drafting to Level 10
- + 1 Intelligence for researching Economy to Level 10
- + 1 Intelligence for researching Elumian to Level 10
- + 1 Intelligence for researching Engineering to Level 10
- + 1 Intelligence for researching Geometry to Level 10
- + 1 Intelligence for researching Grammar to Level 10.
- + 1 Intelligence for researching History to Level 10.
- + 1 Intelligence for researching Identities of Arithmetic to Level 10
- + 1 Intelligence for researching Language to Level 10
- + 1 Intelligence for researching Law to Level 10
- + 1 Intelligence for researching Natural Philosophy to Level 10
- + 1 Intelligence for researching Plot to Level 10
- + 1 Intelligence for researching Properties of Arithmetic to Level 10
- + 1 Intelligence for researching Research to Level 10
- + 1 Intelligence for researching Revision to Level 10
- + 1 Intelligence for researching Revision Methods to Level 10
- + 1 Intelligence for researching Semantics to Level 10
- + 1 Intelligence for researching The Calamities to Level 10
- + 1 Intelligence for researching The Early Empire to Level 10
- + 1 Intelligence for researching The Exile to Level 10
- + 1 Intelligence for researching The Middle Empire to Level 10
- + 1 Intelligence for researching The Second Captivity to Level 10
- + 1 Intelligence for researching Trigonometry to Level 10
- + 1 Intelligence for researching Zoology to Level 10
Skills[]
- Raise Accounting Subskill to Level 11
- Raise Arithmetic Parent Skill to Level 11
- Raise First Principles Subskill to Level 11
- Raise Honor of Mallen Field Subskill to Level 11
- Raise Law Parent Skill to Level 11
- Raise Logistics Subskill to Level 11
- Raise Magical Appraisal Subskill to Level 11
- Raise Notation Subskill to Level 11
- Raise Numerology Subskill to Level 11
- Raise Reason Subskill to Level 11
- Raise Speaking Quietly of Riddles Subskill to Level 11
- Raise Test Taking Subskill to Level 11
- Raise Vilocian Subskill to Level 11
Spells[]
For spells that can affect the Intelligence Attribute, see Category:Spells - Intelligence.