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An adventure with Rui da Casqa.  The adventure requires at least 6 phases and can generate several skill-ups and relationship gains with Rui da Casga, and a few magical items if you make the right choices.


Stage 1. Invitation to a Break-In[]

Phase 1: Rui's Request[]

  • Booby Traps of Revenge
 Automatic: ?


Phase 2: A Shady Proposition[]

  • 1. Confidence.  Agree to help, but only if he agrees to not do anything too bad.  (Roll =< no more than 9)
 Automatic: +1 Ethics SS, access to Stage 2.


  • 2. Negation.  Tell Rui don't want to participate - and be on your guard.  He can be crafty when pressed. (Roll =< no more than 10)
 Success: +1 Negation spells SS, access to Stage 2.
 Failure: ?


  • 3. Perception.  Take a closer look at Rui, it's a sure bet he's up to something.  (Roll =< 8)
 Success: open option 4, choose again
 Failure: ?


  • 4. Persuasion.  Agree to help - for a price.  (Roll =< no more than 9)
 Success: Gain escape wand, access to Stage 2: A Shady Proposition
 Failure: ?


Stage 2: Classroom Capers.[]

Phase 1: Swiping Professor R's stuff[]

  • 1. Leave.  You don't want to get into trouble.
 Automatic: Pause adventure


  • 2. Sleuthing.  The mirror is the best choice. (Roll =< no more than 9)
 Success:  +1 Sleuthing SS, advance to phase 2
 Failure: ?


  • 3. Observation.  Examine the room.  (Roll =< 6)
 Success: +15 chance of success, choose again
 Failure: ?


  • 4. Painting.  Grab the canvas and go! (Roll =< 6)


  Success: +1 Painting SS, advance to phase 2
 Failure: ?


Phase 2: A Perplexing Dilemma[]

  • 1. Sleuthing.  Examine the room; ask Rui for more information about the recorder. (Roll =< 11)
 Success: +20 chance of success, choose again
 Failure: ?


  • 2. Reason.  Stay behind a blanket while you move the image recorder. (Roll =< 8)


  Success: +1 Reason Skill level (not step), access to stage 3
 Failure: ?


  • 3. Geometric Laws.  Place it without looking directly at it.  (Roll =< 6)


  Success: +1 geometric laws skill level, access to stage 3
 Failure: ?


  • 4. Coordination.  Make the room as dark as possible, so the canvas can't "see" you.  then you and Rui can do what you have to do  if you can keep from crashing into each other. (Roll =< at least 7)


  Success: +1 Coordination skill level, access to stage 3
 Failure: ?


Stage 3: Payback[]

  • Let Rui handle it on his own
 Automatic: ?


  • 2. Sleuthing.  Monitor the perpetrator for a few days. (Roll =< 20)
 Success: +1 Sleuthing SS, access to Stage 4.
 Failure: ?


  • 3. Perception.  Study the image closely?  (Roll =< at least 13)
 Success: ?
 Failure: ?


  • 4. Practical jokes.  Strike back!  Set up a silly trap for the prankster  (Roll =< at least 14)
 Success: +1 Practical Jokes Skill level (not step), access stage 4.
 Failure: +2 stress, pause adventure.

Stage 4: An Investigation Gone Wrong[]

  • 1. Brute Strength.  Do something drastic! (Roll =< 11)


  Success: +1 Pure Luck SS, access stage 5.
 Failure: ?


  • 2. Study Habits.  Search through Rui's books to see if Veritas Worms are mentioned. (Roll =< 20)
 Success: Open option 4, choose again.
 Failure: ?


  • 3. Worms.  Hold his hand underwater and try to drown the worm.  (Roll =< at least 13)
 Success: ?
 Failure: ?


  • 4. Conversation.  Tell Rui to lie like crazy while he still can!  (Roll =< 14)
 Success: +1 Competition SS, +1 Storytelling SS, +150 pims?  access stage 5.
 Failure: ?


Stage 5: Pranking the Prankster[]

  • 1. Practical Jokes.  Set traps. (Roll =< at least 17)
 Success: +2 Traps SS, gain magic marble.
 Failure: +3 Stress.


  • 2. Strategy.  Examine the room. (Roll =< at least 23)
 Success: Open option 4, choose again.
 Failure: ?


  • 3. Artisan.  Make it appear well-guarded.  (Roll =< at least 20)
 Success: ?
 Failure: ?


Stage 6: the Trap is Sprung[]

  • 1. Flawless Timing.  Barge in and catch the villain! (Roll =< 28)
 Success: +1 Traps, +1 maximum relationship Rui da Casga, +1 relationship Rui da Casga, conclude adventure.
 Failure: ?


  • 2. Traps.  Take precautions before checking the traps. (Roll =< 20)
 Success: +1 Traps, +1 maximum relationship Rui da Casga, +1 relationship Rui da Casga, conclude adventure.
 Failure: ?


  • 3. Observation.  See if there's a way to spy on the trap without being seen.  (Roll =< 16)
 Success: open option 4, choose again
 Failure: ?


  • 4. Observation.  Use the Hunter's Spyglass to plan your attack.  (Roll =< 25)
 Success: +2 Traps, +2 maximum relationship Rui da Casga, +1 relationship Rui da Casga, conclude adventure.
 Failure: ?
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