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It's Not Like You Even Meant to Hurt That Hat...
Prerequisites : None
Begin Date : Unknown
End Date : Unknown
Days : 1
ModTools Name : Ode to Pluiete
Roll Levels : 3-6
Automatic Benefits : Unknown
Possible Benefits : Severed Chain (Item)

An adventure with Professor Thibault Pluiete, the entire adventure takes 1 action.

The adventure is easy and recommended for early characters. If successful you'll gain roughly 10 SS in various subjects, a minor item and +3 relationship with the professor.

Phase 1: A History of Professor Thibault Pluiete[]

 Success: Expand Composure +1 SS, go to Phase 2
 Failure: Expand Stress +1, go to Phase 2

Phase 2: Ink Stains[]

  • 1. Just press the paper ball onto the chain links.  What's the worst that can happen?
  Automatic: Expand Passion +1 SS, Stress +1, end Adventure
  • Observation.  Flick the paper ball onto the chain links. (roll v. ~5)


  Success:  Expand Magical Appraisal +1 SS, go to Phase 3
  Failure:  Expand Stress +1, go to Phase 3
  • Negation Methods.  Keep your hand clear, but manipulate gravity to wing that paper ball onto the chain links.  (roll v. ~5)
 Success:  Expand Magical Appraisal +1 SS, go to Phase 3
 Failure:  Expand Stress +1, go to Phase 3

Phase 3: Family Affairs[]

  • 1. Forget this.  Smash your way through the door. 
 Automatic:  CoS +50%, Vitality -1, choose again
  • 2. Hop on the blocks.
Automatic:  CoS +50%, Stress +1, choose again
 Success:  Expand Awareness +1 SS, go to Phase 4
 Failure:  Expand Stress +1, go to Phase 4
 Success:  Expand Awareness +1 SS, go to Phase 4
 Failure:  Expand Stress +1, go to Phase 4
  • 5. Reason.  Guess the word. (roll v. ~4)
 Success:  Expand Awareness +1 SS, go to Phase 4
 Failure:  Expand Stress +1, go to Phase 4
  • 6. Puzzles.  Guess the word. (roll v. ~4)
 Success:  Expand Awareness +1 SS, go to Phase 4
 Failure:  Expand Stress +1, go to Phase 4
  • 7. Wit.  (roll v. ~4)
 Success:  Expand Awareness +1 SS, go to Phase 4
 Failure:  Expand Stress +1, go to Phase 4

Phase 4: The Downward Passage Is Cold[]

  • 1. Incantation Spells.  Challenge yourself!  Create a key to stop and turn those gears. (roll v. ~9)
 Success:  Expand Concentration +1 SS, Lockpick +1 SS, go to Phase 5
 Failure:  Expand Stress +1, go to Phase 5
 Success:  Expand Lockpick +1 SS, go to Phase 5
 Failure:  Expand Lockpick +1 SS, Stress +1, go to Phase 5
  • 3. Lockpick.  Study the lock before doing anything else.  (roll v. ~4)
 Success:  increase Incantation Spells +2 SS, increase Negation Methods +2 SS, choose again
 Failure:  choose again

Phase 5: Oh, Sweet Moment of Triumph...[]

  • 1. Composure.  Just keep your wits about you and get through! (roll v. ~4)
 Success:  Expand Move Silently +1 SS, Danger Sense +1 SS, go to Phase 6
 Failure:  Expand Concentration -1 SS, end Adventure
  • 2. Pure Luck!  Just careen through and hope for the best! (roll v. ~4)
 Success:  Expand Move Silently +1 SS, Danger Sense +1 SS, go to Phase 6
 Failure:  Expand Concentration -1 SS, end Adventure
  • 3. Running.  Get out fast!  (roll v. ~4)
 Success:  Expand Danger Sense +1 SS, Traps +1 SS, go to Phase 6
 Failure:  Expand Concentration -1 SS, end Adventure
  • 4. Escape Artist.  Move through the web maze without getting into trouble!  (roll v. ~4)
 Success:  Expand Move Silently +1 SS, Expand Danger Sense +1 SS, go to Phase 6
 Failure:  Expand Concentration -1 SS, end Adventure

Phase 6:  Boingggg...[]

  • 1. Glamour Spells.  If there's some magic out there sapping your energy, maybe you can turn it around. (roll v. ~5)
 Success:  Expand Concentration +1 SS, Expand Stress -1, go to Phase 7
 Failure:  Stress +1, go to Phase 7
  • 2. Negation Methods.  Err on the side of caution and cancel out any local Glamours as best you can. (roll v. ~5)
 Success:  Expand Concentration +2 SS, go to Phase 7
 Failure:  go to Phase 7
  • 3. Playfulness.  It's more fun to pop bubbles... (roll v. ~6)
 Success:  Expand Competition +1 SS, go to Phase 7
 Failure:  Expand Stress +1, go to Phase 7

Phase 7:  Aim![]

  • 1. Patience.  It's best to have caution.  Carefully seek out the wall that brought you to this room. (roll v. ~4)
 Success:  Expand Observation +1 SS, Expand Perception +1 SS, go to Phase 8
 Failure:  Expand Stress +1, go to Phase 8
  • 2. Scouting.  Hunt for a way out. (roll v. ~4)
 Success:  Expand Observation +1 SS, Expand Perception +1 SS, go to Phase 8
 Failure:  Expand Stress +1, go to Phase 8
  • 3. Incantation Spells.  The simplest method is the best.  Blow your way through the ceiling. (roll v. ~4)
 Success:  Expand Incantation Methods +1 SS, Expand Phemes +1 SS, go to Phase 8
 Failure:  Expand Stress +1, go to Phase 8
 Success:  Expand Incantation Methods +1 SS, Expand Phemes +1 SS, go to Phase 8
 Failure:  Expand Stress +1, go to Phase 8

Phase 8:  ... Is It Safe?[]

  • Now there's just one last sticking point...
Automatic:  Expand Willpower +1 SS, go to Phase 9

Phase 9:  Cousin Jackles[]

  • 1. Concentration.  Pull out your wand and blast this idiot. (roll v. ~4)
 Success:  go to Phase 10
 Failure:  go to Phase 10
  • 2. Acting.  Throw away your pride and CRY.  Make Jackles look like a bloody monster to anyone in hearing range. (roll v. ~4)
 Success:  go to Phase 10
 Failure:  go to Phase 10
 Success: go to Phase 10
 Failure: go to Phase 10

Phase 10.  The Door Slams Open[]

  • 1. Do the only thing that you can.
 Automatic:  gain & inform Severed Chain, +3 Relationship with Thibault Pluiete, conclude Adventure
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