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<span style="mso-spacerun:yes"><span style="mso-spacerun:yes"> </span>Success: [[Courage (Forge)|Courage]] +1 SS, access Stage 4.</span>
 
<span style="mso-spacerun:yes"><span style="mso-spacerun:yes"> </span>Success: [[Courage (Forge)|Courage]] +1 SS, access Stage 4.</span>
 
Failure: Pause Adventure.
 
Failure: Pause Adventure.
* Conversation vs ? - Talk about coffee. 
+
* [[Befriend|Conversation]] vs ? - Talk about coffee. 
   
<span style="mso-spacerun:yes"><span style="mso-spacerun:yes"> </span>Success: ?, access Stage 4.</span>
+
<span style="mso-spacerun:yes"><span style="mso-spacerun:yes"> </span>Success: Temporarily increase CoS +1 (?), choose again.</span>
 
Failure: Pause Adventure.
 
Failure: Pause Adventure.
 
==Stage 4. The Long Fall==
 
==Stage 4. The Long Fall==

Revision as of 00:44, 19 March 2020

Language Skills
Prerequisites : Bassan ≥ 3
Begin Date : Unknown
End Date : Unknown
Days : 3
ModTools Name : Bassan Adventure
Roll Levels : Unknown
Automatic Benefits : Unknown
Possible Benefits : Unknown

An adventure initiated by Finus Piaxenza, head of Hedi, each stage requires an action, at least 3 actions will be needed to conclude the adventure, the reward is +1 Intelligence, +1 Finesse, or +3 relationship with Legate Orso Orsi and 5 merit points depending on the method of conclusion.

Stage 1. The mysterious note

Phase 1:  Do you know some Bassan?

  •  1. Pass. Your Bassan isn't good really. You're sure you can't be of any help.
Automatic: Curiosity -1 SS, Diplomacy +1 SS, End Adventure.
  • 2. Ask what's going on.
 Automatic: Curiosity +1 SS, advance to Phase 2.

Phase 2:  The self-destructing note for Bellisima

  • 1. Tell him what it said
Automatic: Relationship with Finus Piaxenza +1, access Stage 2.

Stage 2. When Professors Care Too Much

Phase 1:  Finding information

  • 1. This really isn't the best time
 Automatic: Patience +1 SS, Curiocity -1 SS, pause Adventure.
  • 2. Infiltration vs 4 - Try to sneak into the library after dark and find some information (Roll v. ≤5)
 Success: Pure Luck +1 SS, Library Knowledge +1 SS, Stress +1, advance to Phase 2.
 Failure: Pause Adventure?
  • 3. Persuasion vs 1-2 - See if you can get Professor Sido to give you a clue (Roll v. x≤4)
 Success: Character Study + 1 SS, access to Stage 3.
 Failure: Pause Adventure?
  • 4. Gossip vs 1-2 - Go into town, find some person from the south, and see if they can tell you anything about "pools" and mysterious books.
 Success: Sleuthing + 1 SS, access to Stage 3.
 Failure: Stress +1, pause Adventure.

Phase 2:  The Library Guardian Monster

  • 1. Magical Appraisal vs 3 - How was it contained in the first place. (Roll v. x≤ no more than 24)
 Success: Open Option 4, choose again.
 Failure: Choose again.
  • 2. Negation Methods vs 11 at most - Stun it long enough to make your escape. (Roll v. ≤ no more than 24)
 Success: Tactics +1 SS, access Stage 4.
 Failure: Vitality -2, pause Adventure.
 Success: Competition +1 SS, access Stage 4.
 Failure: Vitality -2, pause Adventure.
 Success: Revision Methods +1 SS, access Stage 4.
 Failure: Vitality -2, pause Adventure.

Stage 3: Lady Deniz

Phase 1: Greeting the lady

  • You have no idea what to say.  Excuse yourself and come back another time. 
  Automatic: Pause Adventure.
  • Confidence vs 8 at most - Tell her about the letter and ask for her help. 
 Success: Courage +1 SS, access Stage 4.
 Failure: Pause Adventure.
 Success: Temporarily increase CoS +1 (?), choose again.
 Failure: Pause Adventure.

Stage 4. The Long Fall

Phase 1: Jump!

  • Maybe some other time. 
  Automatic: Pause Adventure.
 

  Success: Passion +1 SS, advance to Phase 2.
 Failure: Pause Adventure.
  • Gates vs 5 - Try to bring the Lord of Hawks directly to you and skip this whole jumping thing. 
 Success: Theory of Gates +1 SS, advance to Phase 2.
 Failure: Stress +2, pause Adventure.

Phase 2: Search the glamoured ground

  • Actually you're not ready for this.  Jump over the side, call the bird, and head back home for now. 
  Automatic: Pause Adventure.
  • Scouting vs ? - Crawl around the area you think is under Glamour and force yourself to feel whatever is there. 
 Success: Courage +1 SS, advance to Phase 3.
 Failure: Pause Adventure.
 Success: +?, advance to Phase 3.
 Failure: Pause Adventure.

Phase 3: Read the note

  • Keep reading.
  Automatic: Advance to Phase 4.

Phase 4: Read yet another note

  • Follow the noises.
  Automatic: Advance to Phase 5.
Automatic: Relationship with Orso Orsi +3, Pure Luck +1 SS, Merit +5, conclude the Adventure.

Phase 5: The Book

  • Gates Methods vs ? - The Lord of Hawks has some connection to this place.  Summon it and see what happens.
Success: Voice +1 SS, Intelligence +1, gain Book of Deep Shadows, Conclude the Adventure.
Failure: Pause Adventure.
Success: Courage +1 SS, Finesse +1, conclude the Adventure.
Failure: Pause Adventure.
  • Running vs ? - This was really not a good idea.  Get out and get help! 
Success: Stress +2, Dedication +1 SS, Merit +5, +2 Relationship with Orso Orsi.
Failure: ?
  • Glamour Methods vs ? - Make yourself invisible and see if you can grab the book. 
Success: Courage +1 SS, Finesse +1, gain Book of Deep Shadows, conclude the Adventure.
Failure: Luck +1, Merit +5, conclude Adventure.