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<span style="mso-spacerun:yes"><span style="mso-spacerun:yes"> </span>Success: </span><span style="mso-spacerun:yes">[[Theory of Gates]] +1 SS,</span> advance to Phase 2. |
<span style="mso-spacerun:yes"><span style="mso-spacerun:yes"> </span>Success: </span><span style="mso-spacerun:yes">[[Theory of Gates]] +1 SS,</span> advance to Phase 2. |
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Failure: [[Stress]] +2, pause Adventure. |
Failure: [[Stress]] +2, pause Adventure. |
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<h3 class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal;mso-outline-level:3">Phase 2: Search the glamoured ground</h3> |
<h3 class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal;mso-outline-level:3">Phase 2: Search the glamoured ground</h3> |
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* Actually you're not ready for this.<span style="mso-spacerun:yes"> </span>Jump over the side, call the bird, and head back home for now. |
* Actually you're not ready for this.<span style="mso-spacerun:yes"> </span>Jump over the side, call the bird, and head back home for now. |
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<span style="mso-spacerun:yes"><span style="mso-spacerun:yes"> </span>Success: [[Theory of Glamour]] +1 SS, a</span>dvance to Phase 3. |
<span style="mso-spacerun:yes"><span style="mso-spacerun:yes"> </span>Success: [[Theory of Glamour]] +1 SS, a</span>dvance to Phase 3. |
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Failure: Pause Adventure. |
Failure: Pause Adventure. |
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<h3 class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal;mso-outline-level:3">Phase 3: Read the note</h3> |
<h3 class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal;mso-outline-level:3">Phase 3: Read the note</h3> |
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*Keep reading. |
*Keep reading. |
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<h3 class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal;mso-outline-level:3">Phase 4: Read yet another note</h3> |
<h3 class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal;mso-outline-level:3">Phase 4: Read yet another note</h3> |
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*Follow the noises. |
*Follow the noises. |
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<span style="mso-spacerun:yes">Automatic: R</span>elationship with [[Orso Orsi]] +3, [[Pure Luck (Raid)|Pure Luck]] +1 SS, [[Collegiate Merit|Merit]] +5, conclude the Adventure. |
<span style="mso-spacerun:yes">Automatic: R</span>elationship with [[Orso Orsi]] +3, [[Pure Luck (Raid)|Pure Luck]] +1 SS, [[Collegiate Merit|Merit]] +5, conclude the Adventure. |
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<h3 class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal;mso-outline-level:3">Phase 5: The Book</h3> |
<h3 class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal;mso-outline-level:3">Phase 5: The Book</h3> |
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*[[Gates Methods (Gates)|Gates Methods]] vs ? - The Lord of Hawks has some connection to this place.<span style="mso-spacerun:yes"> </span>Summon it and see what happens. |
*[[Gates Methods (Gates)|Gates Methods]] vs ? - The Lord of Hawks has some connection to this place.<span style="mso-spacerun:yes"> </span>Summon it and see what happens. |
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<span style="mso-spacerun:yes">Success: [[Gates Spells (Gates)|Gates Spells]]</span> +1 SS, [[Intelligence|'''Intelligence''']] +1, gain [[Book of Deep Shadows]], Conclude the Adventure. |
<span style="mso-spacerun:yes">Success: [[Gates Spells (Gates)|Gates Spells]]</span> +1 SS, [[Intelligence|'''Intelligence''']] +1, gain [[Book of Deep Shadows]], Conclude the Adventure. |
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*[[Glamour Methods]] vs ? -<span style="mso-spacerun:yes"> </span>Make yourself invisible and see if you can grab the book. |
*[[Glamour Methods]] vs ? -<span style="mso-spacerun:yes"> </span>Make yourself invisible and see if you can grab the book. |
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<span style="mso-spacerun:yes">Success: [[Courage (Forge)|Courage]] +1 SS, [[Finesse|'''Finesse''']] +1, </span>gain [[Book of Deep Shadows]], conclude the Adventure. |
<span style="mso-spacerun:yes">Success: [[Courage (Forge)|Courage]] +1 SS, [[Finesse|'''Finesse''']] +1, </span>gain [[Book of Deep Shadows]], conclude the Adventure. |
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Failure: [[Luck|'''Luck''']] +1, [[Collegiate Merit|Merit]] +5, conclude Adventure. |
Failure: [[Luck|'''Luck''']] +1, [[Collegiate Merit|Merit]] +5, conclude Adventure. |
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<p class="MsoNormal"> |
<p class="MsoNormal"> |
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+ | </p> |
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− | + | [[Category:Adventure]] |
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[[Category:Adventure - Intelligence]] |
[[Category:Adventure - Intelligence]] |
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[[Category:Adventure - Finesse]] |
[[Category:Adventure - Finesse]] |
Revision as of 17:36, 19 March 2020
Language Skills | ||
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Prerequisites : | Bassan ≥ 3 | |
Begin Date : | Unknown | |
End Date : | Unknown | |
Days : | 3 | |
ModTools Name : | Bassan Adventure | |
Roll Levels : | Unknown | |
Automatic Benefits : | Unknown | |
Possible Benefits : | Unknown |
An adventure initiated by Finus Piaxenza, head of Hedi, each stage requires an action, at least 3 actions will be needed to conclude the adventure, the reward is +1 Intelligence, +1 Finesse, or +3 relationship with Legate Orso Orsi and 5 merit points depending on the method of conclusion.
Stage 1. The mysterious note
Phase 1: Do you know some Bassan?
- 1. Pass. Your Bassan isn't good really. You're sure you can't be of any help.
Automatic: Curiosity -1 SS, Diplomacy +1 SS, End Adventure.
- 2. Ask what's going on.
Automatic: Curiosity +1 SS, advance to Phase 2.
Phase 2: The self-destructing note for Bellisima
- 1. Tell him what it said
Automatic: Relationship with Finus Piaxenza +1, access Stage 2.
Stage 2. When Professors Care Too Much
Phase 1: Finding information
- 1. This really isn't the best time
Automatic: Patience +1 SS, Curiocity -1 SS, pause Adventure.
- 2. Infiltration vs 4 - Try to sneak into the library after dark and find some information (Roll v. ≤5)
Success: Pure Luck +1 SS, Library Knowledge +1 SS, Stress +1, advance to Phase 2. Failure: Pause Adventure?
- 3. Persuasion vs 1-2 - See if you can get Professor Sido to give you a clue (Roll v. x≤4)
Success: Character Study + 1 SS, access to Stage 3. Failure: Pause Adventure?
- 4. Gossip vs 1-2 - Go into town, find some person from the south, and see if they can tell you anything about "pools" and mysterious books.
Success: Sleuthing + 1 SS, access to Stage 3. Failure: Stress +1, pause Adventure.
Phase 2: The Library Guardian Monster
- 1. Magical Appraisal vs 3 - How was it contained in the first place. (Roll v. x≤ no more than 24)
Success: Open Option 4, choose again.
Failure: Choose again.
- 2. Negation Methods vs 11 at most - Stun it long enough to make your escape. (Roll v. ≤ no more than 24)
Success: Tactics +1 SS, access Stage 4. Failure: Vitality -2, pause Adventure.
- 3. Running vs 2-3 - Run away!
Success: Competition +1 SS, access Stage 4. Failure: Vitality -2, pause Adventure.
- 4. Theory of Enchantment vs ? - Tighten the leash. (Roll v. x≤ no more than 24)
Success: Revision Methods +1 SS, access Stage 4. Failure: Vitality -2, pause Adventure.
Stage 3: Lady Deniz
Phase 1: Greeting the lady
- You have no idea what to say. Excuse yourself and come back another time.
Automatic: Pause Adventure.
- Confidence vs 8 at most - Tell her about the letter and ask for her help.
Success: Courage +1 SS, access Stage 4.
Failure: Pause Adventure.
- Conversation vs ? - Talk about coffee.
Success: Temporarily increase CoS +1 (?), choose again.
Failure: Pause Adventure.
Stage 4. The Long Fall
Phase 1: Jump!
- Maybe some other time.
Automatic: Pause Adventure.
- Courage vs 9 - Just do it.
Success: Passion +1 SS, advance to Phase 2. Failure: Pause Adventure.
- Gates vs 5 - Try to bring the Lord of Hawks directly to you and skip this whole jumping thing.
Success: Theory of Gates +1 SS, advance to Phase 2. Failure: Stress +2, pause Adventure.
Phase 2: Search the glamoured ground
- Actually you're not ready for this. Jump over the side, call the bird, and head back home for now.
Automatic: Pause Adventure.
- Scouting vs ? - Crawl around the area you think is under Glamour and force yourself to feel whatever is there.
Success: Courage +1 SS, advance to Phase 3.
Failure: Pause Adventure.
- Negation Methods vs ? - If there's an illusion near you, break it.
Success: Theory of Glamour +1 SS, advance to Phase 3.
Failure: Pause Adventure.
Phase 3: Read the note
- Keep reading.
Automatic: Advance to Phase 4.
Phase 4: Read yet another note
- Follow the noises.
Automatic: Advance to Phase 5.
- Get on the seat, go back to the Academy, and tell Professor Briardi, or Legate Orso Orsi what's going on.
Automatic: Relationship with Orso Orsi +3, Pure Luck +1 SS, Merit +5, conclude the Adventure.
Phase 5: The Book
- Gates Methods vs ? - The Lord of Hawks has some connection to this place. Summon it and see what happens.
Success: Gates Spells +1 SS, Intelligence +1, gain Book of Deep Shadows, Conclude the Adventure. Failure: Pause Adventure.
- Incantation Spells vs ? - Fire, fire everywhere.
Success: Courage +1 SS, Finesse +1, conclude the Adventure. Failure: Pause Adventure.
- Running vs ? - This was really not a good idea. Get out and get help!
Success: Stress +2, Dedication +1 SS, Merit +5, +2 Relationship with Orso Orsi.
Failure: ?
- Glamour Methods vs ? - Make yourself invisible and see if you can grab the book.
Success: Courage +1 SS, Finesse +1, gain Book of Deep Shadows, conclude the Adventure. Failure: Luck +1, Merit +5, conclude Adventure.