An Adventure with Tulia Faspalla and her quest to become the first official student Hall Monitor. The adventure requires at least 6 actions and leads to skill-ups and a point of Fitness.
Stage 1: Looking for a Lofty Position
Phase 1: Tulia's ambitions
- 1. Following the rules
Automatic: ?
Phase 2: Tulia's deal
- 1. Accept
Automatic: ?
- 2. Decline to offer.
Automatic: ?
- 3. Awareness. Help Tulia to pack up. (Roll vs ≤ at most 21)
Success: open option 4, choose again.
Failure:
- 4. Negotiate. Do some bargaining. (Roll vs ≤ at most 19)
Success: +1 Negotiate SS, asccess to Stage 2.
Failure:
Stage 2: The Key to Success.
Phase 1: Tulia's ambitions
- 1. You really shouldn't do this.
Automatic: ?
- 2. Flawless Timing. Cast a summoning spell on the keys. (Roll vs ≤ at most 26)
Automatic: ?
- 3. Observation. Look around the room. (Roll vs ≤ 15)
Success: open option 4, choose again.
Failure:
- 3. Move Silently. Creep on in and get those keys yourself! (Roll vs ≤ 21)
Success: +1 Tactics SS?, access Stage 3.
Failure:
Stage 3: In search of gunpowder
- 1. Walk away.
Automatic: ?
- 2. Negation Spells. Stun the shopkeeper with a spell. (Roll vs ≤ at most ?)
Success: ? access Stage 4.
Failure:
- 3. Pure Luck. Look around the shop. (Roll vs ≤ 15)
Success: gain 5 pims, choose again.
Failure:
- 4. Negotiate. Bribe the shopkeeper. (Roll vs ≤ 21)
Success: -5 pims, +1 Flattery SS, access Stage 4.
Failure:
Stage 4: A stitch in time
- 1. Sewing. Go to the tailor in town. (Roll vs ≤ 10)
Success: ?
Failure: - 1 Sewing
- 2. Library Knowledge. Anything in the recorded wisdom of the ages that can help you out here? (Roll vs ≤ at most 29)
Success: open option 4, choose again.
Failure:
- 3. Theatre. Check out the theatre department. (Roll vs ≤ 27)
Success: +1 Theatre SS, access stage 5.
Failure:
- 4. Glamour Phemes. Use a spell to make the robe. (Roll vs ≤ 19)
Success: +1 Courtly Fashion SS, access to Stage 5.
Failure:
Stage 5: Gathering replies
- 1. Intrigue. The Menagerie gets more traffic than most people think - start there. (Roll vs ≤ 10)
Success: +1 Social Skills SS, access to Stage 6.
Failure: ?
- 2. Persuasion. Stake out the gardens and talk to the passers-by. (Roll vs ≤ at most 29)
Success: ?
Failure:
- 3. Art Appreciation. Look at the invite. (Roll vs ≤ 27)
Success: ?
Failure:
- 4. Patience. Stick around the Great Library. (Roll vs ≤ 19)
Success: ?
Failure: -1 Character Study SS, ?
- 5. Revision Spells. Make a drop box. (Roll vs ≤ 19)
Success: ?
Failure:
Stage 6: The Party Problem
- 1. Enspell. Use a glamour of distraction? (Roll vs ≤ 8?)
Success: +1 Fitness, conclude adventure.
Failure: ?
- 2. Observation. Is there any way out of here? (Roll vs ≤ 20)
Success: open option 4, choose again.
Failure: choose again
- 3. Persuasion. Tell the crowd. (Roll vs ≤ 36)
Success: +1 Fitness, conclude adventure.
Failure: +2 Stress, conclude adventure.
- 4. Pure Luck. Sneak out of the Observatory. (Roll vs ≤ 24)
Success: ?
Failure: +2 Stress, conclude adventure.