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An adventure set in a deserted wing of the palace, multiple stages, or even the entire adventure can be completed in a single adventure action.


Phase 1:  Coming?[]

  •  Turn back.
Automatic: Pause Adventure
 Automatic: Advance to Phase 2


Phase 2:  Are you lucky?[]

  • So much for this, you're going home.
Automatic: Pause Adventure
  • Lie and ditch him, then find the treasure on your own.
 Success: +1 SS ?, Advance to Phase 3
 Failure: Pause Adventure


  • Yes please
 Success: + ?, Advance to Phase 3
 Failure: Pause Adventure

Phase 3: the Atrium[]

  • Take the right passage.
 Automatic: Advance to Phase 4a


  • Withdraw and return another time.
Automatic: Pause Adventure


  • Take the left passage.
 Automatic: +?, Advance to Phase 4b
  • Look around (Roll v. x≤?) 
 Success: + SS?, choose another option
 Failure: Pause Adventure
 
  • To the main chamber! (Roll v. x≤?) 
 Automatic: fail unless both left and right passages completed, otherwise Advance to Phase 4c


Phase 4a: Take the right passage: At the landing[]

  • Continue on. (Roll v. ≤?)
 Success: +1 SS? , Advance to Phase 5a
 Failure: Pause Adventure


  • Pause for a second and fantasize about just leaving Magsa and heading home. (Roll v. ≤?)
 Success: +1 SS?, Advance to Phase 5a
 Failure: Pause Adventure


  • Pure Luck: call out (Roll v. x≤?)
 Success: +, Advance to Phase 5a
 Failure: Pause Adventure


  • Observation: look around (Roll v. x≤?)
 Success: + 15% chance of success, find small key, choose another option
 Failure: Pause Adventure
 


Phase 5a: Opening the door[]

  • Try the key you found. (Roll v. ≤?)
 Automatic: +1 SS? , Advance to Phase 6a


  • Slide through the crack in the wall. (Roll v. ≤?)
 Success: +1 SS?, Advance to Phase 6a?
 Failure: Pause Adventure


  • Jump up and down (Roll v. x≤?)
 Success: +, Advance to Phase 6a?
 Failure: Pause Adventure


Phase 6a: The lone figure[]

  • Call out
 Automatic: Advance to 7a?


  • Approach quietly
 Automatic: Advance to 7a?
 

Phase 7a: The ranger[]

  • Return to the Atrium
 Automatic: Return to the Atrium


  • Ask what he knows about what you'll have to face
 Automatic: Back to the Atrium


Phase 4b:  Take the left passage: Greeting the goblin[]

  • Surrender.
 Automatic: +? , Advance to Phase 5b?


  • Greet him.
 Automatic: +1 SS?, Advance to Phase 5b?
 
  • Schoolyard education.  Fight first, ask questions later. (Roll v. ≤?)
 Success: +1 SS?, Advance to Phase 5b?
 Failure: Pause Adventure


Phase 5b:  The goblin challenge[]

  • Incantation methods.  "I chose the test of magic!". (Roll v. ≤?)
 Success: +1 SS? , Advance to Phase 6b?
 Failure: Pause Adventure


  • Wit.  "I'll take the challenge of wits!" (Roll v. ≤?)
 Automatic: +1 SS?, Advance to Phase 6b?
 
 
  • Observation.  See what you're dealing with. (Roll v. ≤?)
 Success: + ? choose another option
 Failure: Pause Adventure
 
  • Brute strength. "I choose the test of strength." (Roll v. ≤?)
 Success: +1 bookbinding?, Gain goblin charm access, Advance to Phase 6b
 Failure: Pause Adventure

Phase 6b: Catch up[]

  • Catch up! (automatic)
 Automatic: Back to the Atrium

Phase 7b: Back at the Atrium[]

  • Take the right passage.
 Automatic: Back to the ranger, Advance to Phase 8b?
  • To the main chamber!
 Automatic: Unable to pass the barrier, choose again
 
 
  • Go home
 Automatic: Pause adventure

Phase 7b: Present the enchanted gifts[]

  • Present the enchanted gifts
 Automatic: Gain the hilt, Advance to the Atrium.

Phase 4c:  Straight to the resting place[]

  • Take a look at it
 Automatics: +1 SS? , gain Feylse's Love, Conclude adventure
 


Due to the number of automatic advances it was unclear which steps granted advances.  On 1 run-through I gained +1 Move Silently, +2 Etiquette SS, 1 Bookbinding SS and 1 Curiosity SS, on another I gained +1 Confidence SS, +1 Tactics SS, +1 Coordination SS, +1 Competition SS, +1 Etiquette SS, +1 Curiosity SS.

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