An adventure with Mairgrete Strakley. The adventure requires at least 6 actions, a successful adventurer will gain multiple skill-ups and a point of luck or charm. Unlocked by: Relationship with Mairgrete over 2.
Stage 1: Mairgrete's Missing Familiar[]
Phase 1: The missing familiar[]
- 1. A Friend's Promise
Automatic: Advance to phase 2
Phase 2: A pride to belong to.[]
- 1. Sleuthing. Search in the garden (Roll vs =< no more than 5)
Success: +1 Flowers SS, access to Stage 2. Failure: ?
- 2. Research. Maybe the library can help? (Roll vs =< no more than 10)
Success: Unlocks Option 4, choose again.
Failure: ?
- 3. Famous Songs. You decide to search the grounds - in as friendly a manner as you can manage. (Roll vs =< no more than 8)
Success: +1 Famous Songs SS, access to Stage 2. Failure: ?
- 4. Observation. Following the directions from the book, you decide to look for places where cats might gather. (Roll vs no more than 6)
Success: +1 Observation SS, access to Stage 2. Failure: ?
Stage 2: Joining the pride[]
- 1. Research. Find a book to help (Roll =< no more than 10)
Success: add Old hidden notebook, unlocks option 4, choose again. Failure: ?
- 2. Perfumes. Use an herbal mixture to affect her scent (Roll vs =< 10)
Success: +1 Chemistry SS, access to stage 3. Failure: +1 Stress
- 3. Brew. Brew a potion (Roll vs =< 13 or more)
Success: +1 Chemistry SS, access to stage 3. Failure: ?
- 4. Concentration. Use the new spell (Roll vs =< no more than 10)
Success: access to stage 3.
Failure: ?
Stage 3: Cat-sized girl[]
- 1. Research. Learn an illusion-based spell. (Roll =< no more than 10)
Success: +2 Glamour Spells SS, access to stage 4. Failure: ?
- 2. Logic. How big should a cat be? (Roll vs =< no more than 19)
Success: +33% chance of success, choose again
Failure: ?
- 3. Brew. Brew something to modify her size. (Roll =< 7)
Success: access to stage 4.
Failure: ?
Stage 4: Cat Class[]
- 1. Planning. Help Mairgrete to "catch" the quarry (Roll =< 15)
Success: +2 relationship Mairgrete Strakley, access stage 5. Failure: ?
- 2. Persuasion. Offer to scout (Roll vs =< no more than 12)
Success: +2 Diplomacy SS, access to stage 5. Failure: ?
- 3. Mammals. What are the cats hunting? (Roll vs =< no more than 14)
Success: +33% chance of success, choose again.
Failure: ?
- 4. Patience. Hang back and let the other cats take up the lead roles (Roll vs =< 10)
Success: +2 Patience SS, access to stage 5. Failure: ?
Stage 5: Shadowy Intruder[]
- 1. Perception. What could be lurking in the Shadows (Roll =< no more than 6)
Success: Temporarily increase Observation SS by 2, choose again Failure: ?
- 2. Phemes. Strike at the strange creature yourselves. (Roll vs =< 15)
Success: +2 relationship Mairgrete Strakley, access stage 6. Failure: -2 Observation, -1 merit, pause adventure.
- 3. Danger Sense. Inform the pride and let them handle it. (Roll vs =< 26)
Success: +2 Danger Sense SS, access stage 6. Failure: -2 Confidence SS, pause adventure.
- 4. Observation. Blind the creature and let the cats do the rest. (Roll vs =< 18 )
Success: +3 Confidence SS, access stage 6. Failure: -1 merit, pause adventure.
Stage 6: Leader of the Pride[]
- 1. Etiquette. How do you greet the pride's leader? (Roll =< no more than 7)
Success: +33% chance of success, choose again.
Failure: ?
- 2. Patience. Stall for time. your appearance should revert to normal soon. (Roll vs =< 11)
Success: +3 Relationship Mairgrete Strakley, +1 Charm. Conclude adventure. Failure: -3 Relationship Mairgrete Strakley.
- 3. Escape Artist. Distract the cats. (Roll vs =< no more than 24)
Success: +3 Relationship Mairgrete Strakley, +1 Charm. Conclude adventure. Failure: -3 Relationship Mairgrete Strakley.
- 4. Befriend. Risk the dangers of the woods and leave before tensions rise. (Roll vs =< more than 17 )
Success: +?, +1 Luck, Conclude adventure. Failure: ?