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This is an adventure with Vettor Conta in which Vettor has not regressed past the ‘pull on pigtails’ stage of flirting, but Amada certainly has. You try and help them meet at the center at an upcoming dance.

The adventure takes at least 8 sessions, a successful adventure can gain multiple skill-ups, relationship gains with Vettor and a point of Charm.

Unlocked by:  Relationship with Vettor over 4


Stage 1: Making Amends with Amada

Phase 1: A soggy realisation

  • 1. Desiring the crown
 Automatic: Advance to Phase 2


Phase 2: Making your decision.

  • 1. Social Skills v. ≤ at most 13 - You think you want to pass up this opportunity.
 Success: ? open option ?, choose again
 Failure: ?


  • 2. Escape Artist v. ≤ at least ? - Agree to give Vettor a hand, but insist that he leave the library and continue the search for a costume in the streets of town. 
 Success: 1 Escape Artist SS, access Stage 2.
 Failure: ?


  • 3. Bureaucracy v. ≤ at most 16 - Find out the rules for the coronation. 
 Success: ?
 Failure: ?


  • 4. Social Skills v. ≤ at most 13 - Help Vettor to get the girl and the title. 
 Success: +1 Relationship Vettor Conta
 Failure: ?


Stage 2: A Fortuitous Run-In

  • 1. Flawless Timing v. ≤ at most 21 - Follow Professor Leith - but then sneak away when he isn't paying attention. 
 Automatic: ?


  • 2. Lie v. ≤ at most 35 - Tell a little white lie.
 Success: +1 Lie, access Stage 3.
 Failure: ?


  • 3. Persuasion v. ≤ at most 35 - Tell the truth.
 Success: ?
 Failure: ?


Stage 3: A Treasure from a Chest

 Success: +?  access to Stage 4.
 Failure: ?


  • 2. Enspell v. ≤ at most 24 - Create a minor illusion and make a run for it.
 Success: +?
 Failure: ?


  • 3. Patience v. ≤ at most 23 - Try to determine the contents of the mystery package.
 Success: +15 chance of success,  choose again
 Failure: ?


Stage 4: Mystery Package

  • 1. Deceit v. ≤ 21 - dodge the boy. 
 Success: +2 Deceit SS, access Stage 5.
 Failure: ?


  • 2. Command v. ≤ 31 - Send him on his way. 
 Success: ?
 Failure: ?


Stage 5: The Perfect Disguise

Phase 1: Nimerlan's shop

  • 1. Dedication v. ≤ at most 23  Search Nilmerlen's Manuscripts for clues. 
 Success: ?
 Failure: ?


  • 2. Negotiate v. ≤ 20 - Try to bribe the wizard in order to gain the information you seek. 
 Success: +2 Negotiate, advance to Phase 2.
 Failure: ?


  • 3. Conversation v. ≤ 20 - Tell the wizard that all you have endured thus far to get to this point; your tale should surely convince him to reveal some information. 
 Success: +?
 Failure: ?


Phase 2: The Fellow at the Window

 Success: ?
 Failure: ?


 Success: +3 Intimidation, acccess Stage 6.
 Failure: ?


 Success: ?  choose again?
 Failure: ?


Stage 6: Lab raid!

  • 1. Sleuthing v. ≤ at most 21 - Determine where the flask could be located. 
 Success: +25 chance of success, choose again
 Failure: ?


  • 2. Rimbal v. ≤ 9 - Create a distraction. 
 Success: +3 Rimbal Tactics, 
 Failure: -2 Rimbal Tactics, pause adventure.


 Success: ?
 Failure: ?


Stage 7: A Faery foe

  • 1. Blackmail v. ≤ 16 - Blackmail the Faery
 Success: ?
 Failure: ?
 Success: +3 Conceal SS, access to Stage 9.
 Failure: ?


  • 3. Plot v. ≤ 22 - Look for a hiding place for the flask. 
 Success: +25 chance of success, choose again
 Failure: ?


Stage 8: The Costume Ball

  • 1. Intimidation v. ≤ at most 22 - Locate the enchanted beard. 
 Success: +1 Intimidation, choose again
 Failure: ?


  • 2. Dating v. ≤ 22 - Costume Ball.
 Success: +3 Romance SS, +1 Charm, +2 Maximum Relationship Vettor Conta, +2 relationship Vettor Conta, conclude adventure.
 Failure: ?
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