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Milena's Tutoring Service
Prerequisites : Milena di Montors > 4
Begin Date : Athonos, Juvenalia
End Date : Kaliri 30
Days : 7
ModTools Name :  ?
Excludes :  ?
Roll Levels : 13 at most
Automatic Benefits : None
Possible Benefits : Glory or Finesse, merit, relationship gain
Previous Adventure : None
Next Adventure : None

This is an adventure with the exception Ms Milena di Montors. It requires at least 7 adventure actions, and a successful adventurer can gain multiple skill-ups, a point of glory or finesse, merit points, and a better relationship with Milena.

Unlocked by Relationship with Milena di Montors > 4.

Stage 1: Milena's Tutoring Service

Phase 1: The Tutoring Service par excellence

  • 1. Stealing business.
 Automatic: Advance to Phase 2.

Phase 2: Milena's Outrage

  • 1. Ah... Don't think so.
  Automatic: Diplomacy +1 SS, pause adventure.
  • 2. Finesse/Observation vs 3 - Try to find out who's in charge.
 Success: Unlock option 4, select another option.
 Failure: No effect, select another option.
  • 3. Charm/Conversation vs 4 - Help Milena to do something about it by asking around.
 Success: Stress -1, access to Stage 2.
 Failure: Stress +1, pause Adventure.
  • 4. Social Skills vs 5 - Try to get information from the group of students with answers.
  Success: Conversation +1 SS, access to Stage 2.
  Failure: Observation -1 SS, pause Adventure.

Stage 2: One of Two Choices

  • 1. Get some backing.
 Automatic Success: access Stage 3a.
  • 2. Insight/Observation vs 5 - See if anyone would easily back you on helping.
 Success: Unlock option 3, select another option.
 Failure: No effect, select another option.
  Success: Character +1 SS, access Stage 3b.
  Failure: Pause Adventure.

Stage 3a: Teacher Backing

  • 1. Insight/Character Study vs 7 - How can you convince the professor?
 Success: Unlock option 3, select another option.
 Failure: Select another option.
  • 2. Charm/Reason vs 4 - Simply be honest; tell him what you know and hope it's enough.
 Success: Reason +1 SS, access stage 4a.
 Failure: Stress +1, pause Adventure.
  • 3. Manipulation vs 4 - Lay on the unnecessary details and hope his confusion will sprout into belief.
  Success: Storytelling +1 SS, access Stage 4a.
  Failure: Stress +1, pause Adventure.

Stage 3b: Search for the Test Sheets

  • 1. Insight/Character Study vs 7 - Where do students gather to share information?
 Success: Unlock option 3, select another option.
 Failure: Select another option.
  • 2. Charm/Dedication vs 4 -  Volunteer for trash clean-up.
  Success: Stress -1, access stage 4b.
  Failure: Stress +1, pause Adventure.
  • 3. Finesse/Sleight-of-Hand vs 4 - Pick-pocket to find a sheet.
  Success: Composure +1 SS, access Stage 4b.
  Failure: Stress +1, pause Adventure.

Stage 4a: I Spy a Cheating Student

  • 1. Fitness/Administration vs 6 - Where are the student records kept?
 Success: Unlock option 3, select another option.
 Failure: No effect, select another option.
  • 2. Charm/Journalism vs 6 - No one knows more aboout test standings than the kids at the top of them.
 Success: Awareness +1 SS, access Stage 5a.
 Failure: Stress +2, pause Adventure.
  • 3. Finess/Filing vs 6 - Fulfill your reading requirements; take a late night visit to the student record cabinet.
  Success: Stress -2, access Stage 5a.
  Failure: Vitality -1, Stress +1, pause Adventure.

Stage 4b: Decoding the Mystery Paper

  • 1. Intelligence/Research vs 5 - What could have been done to the paper?
 Success: Unlock option 3, select another option.
 Failure: Select another option.
  • 2. Charm/Persuasion vs 6 - Ask nicely. 
 Success: Flattery +1 SS, access Stage 5b.
 Failure: Stress +2, pause adventure.
  • 3. Intelligence/Chemistry vs 6 - Test every potion you have on the sheet.
 Success: +1 Chemistry SS, access Stage 5b.
 Failure: Stress +2, pause adventure.

Stage 5a: Find the Weakest Link

  • 1.  Intelligence/Sleuthing vs 5 - See if you an do some spying.
 Success: Unlock Option 4, select another option.
 Failure: Select another option.
  • 2. Charm/Intimidation vs 7 - Write each a note saying that you have the answers to the next big exam.
 Success: Acting +2 SS, access Stage 6a.
 Failure: Deceit -1 SS, pause Adventure.
  • 3.  Charm/Voice vs 7 - Take on the morning announcements and add your own personal plug.
  Success: Voice +1 SS, access to Stage 6a.
 Failure: Stress +1, pause Adventure.
  • 4.  Finesse/Spy vs 6 - Spy on the meeting.
  Success: Character Study +2 SS, access to Stage 6a.
  Failure: Stress +1, pause Adventure.

Stage 5b: Moles

  • 1. Rent a mole.
 Automatic Success: -20 Pims, Stress -2, access Stage 6b.
  • 2. Charm/Befriend vs 7 - Ask around place for a mole.
 Success: Unlock option 4, choose an other option.
 Failure: choose an other option.
  • 3. Charm/Persuasion vs 6 - Try convincing Milena to let you borrow her beloved mole
 Success: Stress -2, access Stage 6b.
 Failure: Logic -1 SS, Pause Adventure.
  • 4. Finesse/Patrol vs 6 - Stake out a molehill.
 Success: +1 Infiltration SS, access Stage 6b.
 Failure: Move Silently -1 SS, Pause Adventure.

Stage 6a: Playing a Bit Dirty

  • 1.  Insight/Research vs 8 - Do some research; see what makes his palms sweat.
 Success: Unlock option 3, select another option.
 Failure: No effect, select another option.
  • 2. Finesse/Interrogation vs 7 - Threaten to contact his parents about his illegitimate test scores.
 Success: Intimidation +1 SS, access to Stage 7a
 Failure: Stress +2, Pause adventure.
  • 3.  Finesse/Interrogation vs 5 - Confront him accompanied by a spider.
 Success: Intimidation +1 SS, access to Stage 7a.
 Failure: Stress +2, Pause adventure.

Stage 6b: Moles

  • 1. Use the mole training service!
 Automatic Success: -40 Pims, Stress -3, access to stage 7b.
  • 2. Luck/Pure Luck vs 5 - Is there some other way to train your mole?
 Success: Unlock option 4, select another option.
 Failure: No effect, select another option.
  • 3. Intelligence/Animal Husbandry vs 9 - Use dirt-driven training.
 Success: Mammals +1 SS, access to Stage 7b
 Failure: Stress +2, Pause adventure.
  • 4. Intelligence/Research vs 9 - Train with help from The Mole Training Guide, written by the famous, so-called Mole Whisperer.
 Success: Library Knowledge +1, access to stage 7b.
 Failure: Merit -1, Pause adventure.

Stage 7a: Cracking Down

  • 1. Fitness/Etiquette vs 8 - Should you bring your snitch with you?
 Success: Increase Chance of Success by 50%, choose an other option.
 Failure: ?, choose an other option.
  • 2. Luck/Infiltration vs 10 - Bring your professor to the proof.
 Success: Merit +3, Glory +1, Relationship +2 with Milena, conclude adventure.
 Failure: Stress +5, pause Adventure.

Stage 7b: Burn it all down

  • 1. Fitness/Raid vs 13 - What can you use to start a fire?
 Success: Unlock option 2, choose an other option.
 Failure: ?, choose an other option.
  • 2. Strength/Infiltration vs 12 - Burn it all and bring this business to a screeching halt.
 Success: Perception +3 SS, Infiltration +3 SS, +1 Finesse, conclude adventure.
 Failure: Infiltration -2 SS, Pause Adventure.
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