Morvidus Plans an Outing
Prerequisites : Enrolled in Morvidus
Begin Date : Athonos Juvenalia
End Date : Kaliri 28
Days : 5
ModTools Name : Unknown
Roll Levels : 4 to 10
Automatic Benefits : +1 to either Fitness, Strength or Luck
Possible Benefits : different skill-ups

This is an adventure for students of Morvidus college in which the hero gets to stop some sneaky pirates.

The adventure takes at least 5 sessions, a successful adventure can gain multiple skill-ups and a point increase to either Fitness, Strength or Luck.

Unlocked by: Being in Morvidus college.

Stage 1: Morvidus Plans an Outing

Phase 1: Phase

  • 1. Pack your Things and Get Ready.
Automatic: Advance to phase 2

Phase 2: The Fleeing Beasts - Where Have They Gone?

  • 1. Observation.  Observe the animals that remain.   (Roll <= 5)
Success: +1 SS to Birds, Mammals, Insects, Fish.  Access Stage 2.
Failure: ?
  • 2. Sleuthing.  Take a closer look around the area.  (Roll v. 8?)
Success: unlock option 4, choose again
Failure: choose again
  • 3. Animal Husbandry.  Try to communicate with any remaining animals.  (Roll v. at least 6)
Success: +2 Animal Husbandry SS, access to Stage 2
Failure: -1 Animal Husbandry SS, access to Stage 2
  • 4. Hunting.  Follow the animals prints.  (Roll v. ?)
Success: +2 Hunting SS, access to Stage 2
Failure: +1 stress

Stage 2: The Feeling Beasts - A Desperate Favor

  • 1. Social Skills. Extend a token of friendship to Avila. (Roll v. 6)
Success: Expand Social Skills +2, access stage 3.
Failure: Expand Social Skills -1, pause adventure.
Success: Unlock option 4, choose again.
Failure: ?
  • 3. Practical Jokes. Assist Avila in a prank against Godina. (Roll v. at least 7)
Success: Expand Revision Spells +1, access stage 3.
Failure: ?
  • 4. Intimidation. Blackmail the cheater! (Roll v. at least 9)
Success: Expand Intimidation +2 SS, access stage 3.
Failure: ?

Stage 3: The Fleeing Beasts - An Ominous Cloud

  • 1. Observation. Look around for something to help. (Roll v. at most 7)
Success: Unlock option 4, choose again.
Failure: ?
Success: +2 Glamour Spells SS, access stage 4.
Failure: ?
  • 3. Traps. Lure the animals with food. (Roll v. at least 8)
Success: +2 Animal Husbandry SS, access stage 4.
Failure: ?
  • 4. Music Theory.  Blow the funny looking trumpet. (Roll v. 6)
Success: +1 Music Theory SS, access stage 4.
Failure: ?
Success: +2 Animal Husbandry SS, access stage 4.
Failure: ?

Stage 4: The Fleeing Beasts - The Secret of the Cloud

  • 1. Birds. Set trained falcons upon the cloud to drive it away. (Roll v. 9)
Success: +2 Animal Husbandry SS, access Stage 5.
Failure: ?
  • 2. Social Skills. Ask to use the telescope and look at the cloud yourself. (Roll v. 7)
Success: Unlock option 4, choose again
Failure: ?
  • 3. Revision Spells. Create a storm that will disperse the ash cloud. (Roll v. 8)
Success: +2 Revision Spells SS, access Stage 5.
Failure: ?
  • 4. Animal Husbandry. Lure the beasts away like you would an ordinary bull. (Roll v. at least 10)
Success: +1 Animal Husbandry skill level, +2 Confidence SS, access stage 5.
Failure: ?

Stage 5: the Fleeing Beasts - the Mystery Thickens

  • 1. Observation. Study the cloud for a while. (Roll v. 8)
Success: Unlock option 4, choose again
Failure: Choose again
  • 2. Social Skills. Use Professor Aventyrare's flying cape. (Roll v. 8)
Success: +2 Social Skills SS, advance to phase 2.
Failure: ?
  • 3. Animal Husbandry. Ride to the cloud on a giant falcon. (Roll v. at least 13)
Success: +2 Animal Husbandry SS, advance to phase 2.
Failure: ?
  • 4. Climb. Climb the anchor chain. (Roll v. 10)
Success: +2 Climb SS, advance to phase 2.
Failure: ?

Phase 2: The Black Rooster

  • 1. Observation. Take a quick look around. (Roll v. 9)
Success: Unlock option 4, choose again.
Failure: ?
  • 2. Birds. Summon great beasts to blow away the ash cloud. (Roll v. 10)
Success: +2 Birds SS, +1 Fitness, conclude adventure.
Failure: ?
  • 3. Infiltration. Grab the shipment calendar. (Roll v. at least 10)
Success: +1 Move Silently SS, +1 Hide SS, +1 Luck, conclude adventure.
Failure: +1 Stress, pause adventure
Success: +1 Competition, +1 Strength, conclude adventure.
Failure: +1 Stress, pause adventure
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