Morvidus Plans an Outing | ||
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Prerequisites : | Enrolled in Morvidus | |
Begin Date : | Athonos Juvenalia | |
End Date : | Kaliri 28 | |
Days : | 5 | |
ModTools Name : | Unknown | |
Roll Levels : | 4 to 10 | |
Automatic Benefits : | +1 to either Fitness, Strength or Luck | |
Possible Benefits : | different skill-ups |
This is an adventure for students of Morvidus college in which the hero gets to stop some sneaky pirates.
The adventure takes at least 5 sessions, a successful adventure can gain multiple skill-ups and a point increase to either Fitness, Strength or Luck.
Unlocked by: Being in Morvidus college.
Contents
Stage 1: Morvidus Plans an Outing
Phase 1: Phase
- 1. Pack your Things and Get Ready.
Automatic: Advance to phase 2
Phase 2: The Fleeing Beasts - Where Have They Gone?
- 1. Observation. Observe the animals that remain. (Roll <= 5)
Success: +1 SS to Birds, Mammals, Insects, Fish. Access Stage 2. Failure: ?
- 2. Sleuthing. Take a closer look around the area. (Roll v. 8?)
Success: unlock option 4, choose again Failure: choose again
- 3. Animal Husbandry. Try to communicate with any remaining animals. (Roll v. at least 6)
Success: +2 Animal Husbandry SS, access to Stage 2 Failure: -1 Animal Husbandry SS, access to Stage 2
- 4. Hunting. Follow the animals prints. (Roll v. ?)
Success: +2 Hunting SS, access to Stage 2 Failure: +1 stress
Stage 2: The Feeling Beasts - A Desperate Favor
- 1. Social Skills. Extend a token of friendship to Avila. (Roll v. 6)
Success: Expand Social Skills +2, access stage 3. Failure: Expand Social Skills -1, pause adventure.
- 2. Observation. Try to find another way... (Roll v. 8)
Success: Unlock option 4, choose again. Failure: ?
- 3. Practical Jokes. Assist Avila in a prank against Godina. (Roll v. at least 7)
Success: Expand Revision Spells +1, access stage 3. Failure: ?
- 4. Intimidation. Blackmail the cheater! (Roll v. at least 9)
Success: Expand Intimidation +2 SS, access stage 3. Failure: ?
Stage 3: The Fleeing Beasts - An Ominous Cloud
- 1. Observation. Look around for something to help. (Roll v. at most 7)
Success: Unlock option 4, choose again. Failure: ?
- 2. Glamour Spells. Use a little magic. (Roll v. 4?)
Success: +2 Glamour Spells SS, access stage 4. Failure: ?
- 3. Traps. Lure the animals with food. (Roll v. at least 8)
Success: +2 Animal Husbandry SS, access stage 4. Failure: ?
- 4. Music Theory. Blow the funny looking trumpet. (Roll v. 6)
Success: +1 Music Theory SS, access stage 4. Failure: ?
- 5. Animal Husbandry. Convince the animals to get into their pens. (Roll v. ?)
Success: +2 Animal Husbandry SS, access stage 4. Failure: ?
Stage 4: The Fleeing Beasts - The Secret of the Cloud
- 1. Birds. Set trained falcons upon the cloud to drive it away. (Roll v. 9)
Success: +2 Animal Husbandry SS, access Stage 5. Failure: ?
- 2. Social Skills. Ask to use the telescope and look at the cloud yourself. (Roll v. 7)
Success: Unlock option 4, choose again Failure: ?
- 3. Revision Spells. Create a storm that will disperse the ash cloud. (Roll v. 8)
Success: +2 Revision Spells SS, access Stage 5. Failure: ?
- 4. Animal Husbandry. Lure the beasts away like you would an ordinary bull. (Roll v. at least 10)
Success: +1 Animal Husbandry skill level, +2 Confidence SS, access stage 5. Failure: ?
Stage 5: the Fleeing Beasts - the Mystery Thickens
- 1. Observation. Study the cloud for a while. (Roll v. 8)
Success: Unlock option 4, choose again Failure: Choose again
- 2. Social Skills. Use Professor Aventyrare's flying cape. (Roll v. 8)
Success: +2 Social Skills SS, advance to phase 2. Failure: ?
- 3. Animal Husbandry. Ride to the cloud on a giant falcon. (Roll v. at least 13)
Success: +2 Animal Husbandry SS, advance to phase 2. Failure: ?
- 4. Climb. Climb the anchor chain. (Roll v. 10)
Success: +2 Climb SS, advance to phase 2. Failure: ?
Phase 2: The Black Rooster
- 1. Observation. Take a quick look around. (Roll v. 9)
Success: Unlock option 4, choose again. Failure: ?
- 2. Birds. Summon great beasts to blow away the ash cloud. (Roll v. 10)
Success: +2 Birds SS, +1 Fitness, conclude adventure. Failure: ?
- 3. Infiltration. Grab the shipment calendar. (Roll v. at least 10)
Success: +1 Move Silently SS, +1 Hide SS, +1 Luck, conclude adventure. Failure: +1 Stress, pause adventure
- 4. Brute Strength. Disable the Ash Generator. (Roll v. 10)
Success: +1 Competition, +1 Strength, conclude adventure. Failure: +1 Stress, pause adventure
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