watch 01:25
Jurassic World: Dominion Dominates Fandom Wikis - The Loop
Do you like this video?
Play Sound
This is an adventure with Emilia Picotti. It requires at least 8 Actions to complete; a successful adventurer can gain 2 points of Charm, skill-ups, Relationship with Emilia and a number of Emilia's charm potions.
Stage 1: Out of Charm
Unlocked by Relationship (6+) with Emilia Picotti
Phase 1. Emilia's plea for help
- Lost Paradise
Automatic: advance to Phase 2.
Phase 2: Help her get paradise blossoms?
- You have better things to do.
Automatic: Relationship -1 with Emilia Picotti, conclude Adventure.
- Observation vs 8 - Watch the gate for information that might help you get Emilia off the school grounds.
Success: Increase Awareness +3 SL, choose again. Failure: No effect, select another option.
- Study Habits vs 4. Use what you've learned at school to devise a clever distraction.
Success: Expand Observation +1 SS, access Stage 2. Failure: Observation -1 SS
- Awareness vs 5 - Come up with a passable disguise for Emilia.
Success: Expand Awareness +1 SS, access Stage 2. Failure: Awareness -1 SS
Stage 2: Emilia's Blossoms - A Cure for Wilting
- Observation vs 12 - Scout the area near the grounds keepers buildings for something to make your approach easier.
Success: Increase Running +3 SL, choose again. Failure: No effect, choose again.
- Running vs 9 - Be very quick and snatch up what you need from the groundskeepers.
Success: Expand Running +1 SS, access Stage 3. Failure: Reprimand Conduct, _____ Adventure.
- Conversation vs 7 - Talk your way into the school's Botanical gardens to gather what Emilia needs.
Success: Relationship +2 with Random Student, access Stage 3. Failure: Relationship -1 with Random Student, ?pause Adventure.
Stage 3: Emilia's Blossoms - A Closer Look
- Society. Use the complicated looking controls to move the telescope so Emilia can see her plants. (Roll vs ≤ 15)
Success: +2 Astronomy SS; access Stage 4. Failure: Reprimand Conduct, _____ Adventure.
- Climb. Make a harrowing climb to the top of the telescope with the plants in tow. (Roll vs ≤ 12)
Success: +2 Climb SS; access Stage 4. Failure: Vitality -2, _____ Adventure.
- Perception. Read through the telescope's operating manual to learn more about using it. (Roll vs ≤ 15)
Success: Increase Astronomy +3 SL, choose again. Failure: choose again.
Stage 4: Emilia's Blossoms - The Cure for Critters
- Move Silently. Live dangerously! Try to sneak into the professor’s office to get the book. (Roll vs ≤ 17)
Success: Expand Move Silently +2 SS; access Stage 5. Failure: Reprimand Conduct, _____ Adventure.
- Conversation. Use your considerable charm to convince the professor to lend you the book. (Roll vs ≤ 19)
Success: +2 Conversation SS; access Stage 5. Failure: -2 Conversation SS, _____ Adventure.
- Reason. Keep your ears open for information that might help you get the book. (Roll vs ≤ 21)
Success: Expand(?) Move Silently +3 SS Failure: ?, _____ Adventure.
Stage 5: Emilia's Blossoms - Itty Bitty Bunnies
- 1. Conceal. Snatch some carrots from the kitchen to lure the guinea rabbits away from the plants. (Roll vs ≤ 24)
Success: Charm +1, Add Charm Potion; access Stage 6. Failure: Stress +2, Reprimand Conduct
- 2. Brew. Brew up a complex concoction that the guinea rabbits will hate. (Roll vs ≤ 22)
Success: Charm +1, Add Charm Potion; access Stage 6. Failure: -2 Chemistry SS, Stress +2
- 3. Negation Spells. Cast Storm of the Invisible to see if the bunnies are indeed enchanted. (Roll vs ≤ 20)
Success: Memory 'Magic Bunnies', open option 4, choose again. Failure: ?
- 4. Negation. Build a negation spell to make the guinea rabbits normal size. (Roll vs ≤ 20)
Success: Charm +1, Add Charm Potion; access Stage 6. Failure: Stress +2, -2 Theory of Negation SS
Stage 6: Emilia's Blossoms-- Heal the Plants
- 1. Flowers. Put yout Botany skills to work. (Roll vs ≤ 12)
Success: +1 Flowers SS, +1 Incantation Methods SS; access Stage 7. Failure: -1 Flowers SS
- 2. Incantation Phemes. Use magic to fix the plants. (Roll vs ≤ ?)
Success: +2 Flowers SS, +2 Incantation Phemes SS; access Stage 7. Failure: -1 Flowers SS, -1 Relationship Emilia.
- 3. Observation. See if there are any clues about what happened. (Roll vs ≤ 14)
Success: unlock option 4, choose again. Failure: ?
Success: +1 Agriculture SS; access Stage 7. Failure: -1 Relationship Emilia [... pause?]
Stage 7: Emilia's Blossoms-- Brew the potion.
- 1. Chemistry. Work on it in your room. (Roll vs ≤ 13)
Success: +2 The History of Magic SS, +2 Chemistry SS Add ,Charm Potion; access Stage 8. Failure: +2 The History of Magic SS; Demerit, Demerit Emilia
- 2. Study Habits. Brew it in the postions classrooms. (Roll vs ≤ 13)
Success: +2 The History of Magic SS, +2 Chemistry SS, Add Charm Potion; access Stage 8. Failure: +2 The History of Magic SS; Demerit, Demerit Emilia.
- 3. Observation. See if there's somewhere safe to brew the potion. (Roll vs ≤ 15)
Success: Memory 'Hidden Hallways' opens option 4, choose again. Failure: ?
- 4. Theory of Astrology. Use the Hidden Hallways. (Roll vs ≤ 12)
Success: +2 The History of Magic SS, +2 Chemistry SS, Add Charm Potion; access Stage 8. Failure: +2 The History of Magic SS; Demerit, Demerit Emilia
Stage 8: Emilia's Blossoms-- Help Emilia Bloom
- Social Skills. Help Emilia make friends. (Roll vs ≤ 14)
Success: +1 Charm, +4 Relationship, +2 Dedication SS, conclude Adventure. Failure: +2 Relationship Maximum Emilia Picotti, +1 Luck, +1 Stress, conclude Adventure.
- Persuasion. Enter Emilia in the public speaking competition. (Roll vs ≤ 14)
Success: +1 Charm, +2 Relationship, +2 Oratory SS, conclude Adventure. Failure: +2 Stress
- Character Study. Find out what Emilia's weaknesses are. (Roll vs ≤ 15)
Success: Memory 'Emilia's Shy' unlocks Bluff option, +15 chance of success, choose again. Failure: ?
- Bluff. Pretend. (Roll vs ≤ 13)
Success: +1 Charm, +2 Relationship, +2 Persuasion SS, +1 Expand Acting SS, conclude Adventure. Failure: +1 Flattery SS; -1 Relationship Emilia.
Notes:
Anyone who wants to have an increased Charm, really should take on this adventure with it's 2 Charm increases. Important checks:
- Insight/Observation vs 7, 12, 14, 15
- Intelligence/Society vs 15 OR Strength/Climb vs 12
- Finesse/Move Silently vs 17 OR Charm/Conversation vs 19
- Luck/Conceal vs 24 OR Intelligence/Brew vs 22 OR Insight/Negation Spells vs 20
- Insight/Flowers vs 12 OR Finesse/Incantation Phemes vs 12
- Finesse/Chemistry vs 15
- Charm/Persuasion vs 14 OR Insight/Character Study vs 15 + Charm/Bluff vs 13