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Picking on the Meek
Prerequisites : Unknown
Begin Date : Unknown
End Date : Unknown
Days : Unknown
ModTools Name : Unknown
Roll Levels : Unknown
Automatic Benefits : Unknown
Possible Benefits : Unknown

Notes

This is an adventure with Marc Sury in which the hero gets to help Marc with some elemental problems he is having in the forge.

The adventure takes at least 6 sessions, a successful adventure can gain multiple skill-ups, relationship gains, and a point of Finesse or Charm

Unlocked by: Relationship with Marc Sury over 3

Stage 1: Picking on the Meek[]

Phase 1: picking on the Meek[]

  • 1. The Object of the Bullying?
Automatic: Advance to phase 2.



Phase 2: The Singer[]

  • 1. Ignore the situation.   (Roll v. #)
Success: ?
Failure: ?


  • 2. Character Study.  Why are they picking on Marc?  (Roll v. at most 16)
Success: Temporary +20 chance of success, choose again.
Failure: ?


  • 3. Social Skills.  Tell them to leave Marc alone.  (Roll v. at most 13)
Success: +1 Social Skills SS, access to stage 2.
Failure: ?



Stage 2: Forge Ahead[]

  • 1. Incantation Spells.  You attempt to cast a Watershield spell.  (Roll v. at most 17)
Success: ?
Failure: ?


  • 2. Incantation Phemes.  Practice your water incantation skills. (Roll v. at most 17)
Success: ?
Failure: ?


  • 3. Observation.  Look around the area. (Roll v. at most 19)
Success: ?
Failure: ?


  • 4. Materials Knowledge.  Put on the suit.  (Roll v. at most 19)
Success: Gain one Notsohot suit, advance to phase 2.
Failure: ?



Phase 2: Tempering the Flames[]

  • 1. Tease.  Taunt the elementals into chasing you into the forge where Marc will trap them with the screen.  (Roll v. 12)
Success: ?
Failure: ?


  • 2. Command.  Herd the elemtnatls back into the forge.  (Roll v. 16)
Success: +1 Command SS, access stage 3.
Failure: ?


  • 3. Reason.  Why are the elementals so agitated anyway?  (Roll v. 15)
Success: +33 chance of success, choose again
Failure: ?



Stage 3: Igniting Passion[]

  • 1. Creativity.  Teasing and flattery are your only options?  Surely you can think of another way...  (Roll v. 11)
Success: Unlock option 4, choose again.
Failure: ?


  • 2. Flattery.  Make the little buggers smile.  (Roll v. 10)
Success: Gain Sury Ring of Elements (Item), access Stage 5.
Failure: ?


  • 3. Insult.  Insult the fire elementals.  (Roll v. 11)
Success: ?
Failure: ?


  • 4. Persuasion.  Persuade Marc to sing.  (Roll v. at most 25)
Success: ?
Failure: ?


Stage 4: Trapped![]

  • 1. Revision Spells.  Blow the door off with a spell.   (Roll v. 18)
Automatic: ?


  • 2. Brute Strength.  Bust down the door.  (Roll v. 19)
Success: ?
Failure: ?


  • 3. Observation.  Look around for something to help you.  (Roll v. 20)
Success: unlock option 4, choose again.
Failure: ?


  • 4. Lockpick.  Try the keys.  (Roll v. 16)
Success: +1 Lockpick SS, access Stage 6.
Failure: ?


Stage 5: Trade Off[]

  • 1. Cave in to student's demand and give up the money.
Automatic: -30 pims, gain Old School Map.  Access stage 6.


  • 2. Deceit.  Trick Eduard into giving you the map.  (Roll v. at least 11)
Success: ?
Failure: ?


  • 3. Blackmail.  Could you blackmail this student?  (Roll v. #)
Success: ?
Failure: ?


Stage 6: The Insane Flame.[]

  • 1. Observation.  Look around the room for inspiration.  (Roll v. 21)
Success: Unlock option 4, choose again.
Failure: ?


  • 2. Incantation Spells.  Cast a fire spell.  (Roll v. at least 19)
Success: ?
Failure: ?


  • 3. Command.  Urge Marc to Sing.  (Roll v. at least 24)
Success: +1 Charm, +2 relationship Marc Sury, conclude adventure.
Failure: -3 vitality


  • 4. Brute Strength. Use the flames on the wall (Roll v. 19)
Success: +1 Finesse, +2 relationship Marc Sury, conclude adventure.
Failure: ?
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