"The path of sin moves thusly: Observation, Desire, Covet, Plot, Action.  At any point along this line, one thing may be removed and the sin will not occur.  I tell you now that the easiest thing to remove is the Plot, for once it is set into motion through Action, there is no turning back." - Calicat Du'lac, 684.  The Skill of Plot is the skill of getting what one wants, plain and simple.  People make plans to do things that are 'above the board' or 'fair game'; people plot to do things that shouldn't be done.

Dominant Attribute: Intelligence

Training Levels and unlocks

  1. Hostis (Pheme), By Candlelight (Lore)
  2. Falsify (Pheme), The Epic Song, Eornal the Mighty (Lore)
  3. Seed of Doubt (Spell)
  4. Gamers' Guild (Location)
  5. Harmon's Plan (Spell)
  6. Klaudian's Shame (Action)
  7. Detail Plan (Action)
  8. The Influencers' Ball, Merchant (Shop), Vile Beings of Edon-Shan (Lore)
  9. Daniel 'Big Danny' Carter's Catalog (Shop)
  10. Klaudian's Revenge (Action)
  11. Master Plan (Ability)

Research Topic (Plot)

Related links


Coordination

Dominant Attribute: Intelligence

Making things work together is what the Skill of Coordination is all about. Be it bringing the right people together at the right time or assembling the correct bits of information, nothing that works together works better than when properly coordinated.

Training Levels and unlocks

  1. Amicita (Pheme), Warzone Guildhouse (Lore)
  2. Jitters (Pheme), Thoughts of the Many (Lore)
  3. Coordinate (Pheme)
  4. Synchronize Schedules (Spell)
  5. Disrupt Communication (Spell)
  6. Bizelmore Trouppe (Lore)
  7. Ease of Use in Magical Constraints (Lore)
  8. Clique Meeting Marker (Location)
  9. Keeping the Machine Oiled (Ability), Schemer (Lore)
  10. Mineta Shipyards: Assembly Yard (Location)
  11. Logistics maximum Subskill Level +1

To unlock Level 11:

Research Topic (Coordination)

  • to unlock, Inform Assembly Yard
  • at Level 10: maximum Subskill Level +1

Related links


Dedication

Dominant Attribute: Intelligence

Dedication is the desire to ‘push forward’, to continue doing what needs (or wants) to be done regardless of the beliefs of others.  Having true dedication means having a friend that never abandons you, just as it means sticking with a plan that was well thought out and coordinated.  Point of fact: only humans have been found to understand and apply this Skill; no other creature in Elumia has what we consider to be dedication.

Training Levels and unlocks

  1. What the Tunes were Meant For (Lore)
  2. Betray (Pheme)
  3. Argue (Pheme), The Ruling State of Curiosity (Lore)
  4. Harmon's Strife (Spell)
  5. Natural (Pheme), The World That Slips Away (Lore)
  6. Intense Focus (Spell)
  7. Fear (Pheme), To Sleep or Not (Lore)
  8. Loyalty (Pheme)
  9. Compatible (Pheme), Arrogance of Defiance (Lore)
  10. True Friendship (Spell)
  11. Vitality maximum + 1

To unlock Level 11:

Research Topic (Dedication)

Related links


Flawless Timing

Dominant Attribute: Intelligence

Whether striking a blow at the perfect time, committing one’s reserves in a tough battle, or sneaking past the guards into the palace at just the right time, the skill of Flawless Timing can come in handy in nearly everyone’s daily living.  Those who don’t have Flawless Timing often confuse it with Pure Luck, but those who do have it known otherwise.  One can learn Flawless Timing by observing their environment instead of just interacting with it; taking that mental step backwards is too daunting to most, however, which is why this skill is rarely learned.

Training Levels and unlocks

  1. Time (Pheme)
  2. Timing (Pheme), Poem of Time by Ellis Grayne (Lore)
  3. Temporize (Pheme)
  4. Ecthian's Gift (Lore)
  5. Wreck Timing (Spell)
  6. Attack (Pheme), The Rescue of Ben-Dael (Lore)
  7. Inhuman Timing (Spell)
  8. Istal of Karai's Court (Lore)
  9. Mana Orlan (Lore)
  10. Lightning Strike (Ability)
  11. CoS, Melee +1%

To unlock Level 11:

Research Topic (Flawless Timing)

Related links


Reason

Dominant Attribute: Intelligence

The ability to work through a problem by taking what one knows and applying it to the unknown is the Skill of Reason.  While many confuse Reason and Logic, those who have more interest in the spoken word should concentrate on Reason as opposed to the mathematically inclined Logic.  Reason allows one to deduce and infer, whereas Logic forces one to explore and determine. 

Training Levels and unlocks

  1. Reason (Pheme)
  2. Reason SP I (Lore)
  3. Balance (Pheme), Reason SP II (Lore)
  4. Philosopher's Walk: Oleapia's Plaque (Location)
  5. Progress (Pheme), Reason SP III (Lore)
  6. Reason SP IV (Lore), Mind (Pheme)
  7. Circumvent Reason (Spell)
  8. Amplify (Pheme)
  9. Reason SP V (Lore)
  10. Unnerving Clarity (Spell)
  11. Expand Intelligence +1

To unlock Level 11:

Research Topic (Reason)

Related links

Community content is available under CC-BY-SA unless otherwise noted.