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This is an adventure with Grainne in which the plot is supposedly about trying to get more gossip for Grainne, but when I did it, it was mostly about being the slave to some jerk upperclassman. I suggest taking the other option where you build it yourself.

The adventure takes at least ? sessions, a successful adventure can gain [multiple skill-ups, relationship gains, loot, ability points, a world of pain]

Unlocked by: Relationship with Grainne over 5

Stage 1: Plot of the Gossip Queen[]

Phase 1: Ploto of the Gossip Queen[]

  • 1. In pursuit of tell-tale greatness.    (Roll vs #)
Automatic: Advance phase 2.



Phase 2: An Eavesdropping Device[]

  • 1. Sleuthing.  Ask someone how best to deal with Grainne when she can't make a decision.   (Roll v. at most 23)
Success: temporary +33 chance of success, choose again
Failure: ?


  • 2. Debate.  Convince her to let Shumalia do it.  (Roll v. 16)
Success: ?
Failure: ?


  • 3. Debate.  Convince her that the two of you are better off doing this.  (Roll v. 16)
Success: ? access stage 2a.
Failure: ?



Stage 2a: The Things Friends Need[]

  • 1. Collect: Can, String and bullhorn
Success: gain can, string and bullhorn, advance phase 2.
Failure: ?


  • 2. Collect: Speaker, Earpiece, and Selective Filter. (Roll v. #)
Success: gain speaker, earpiece and selective filter, advance phase 2.
Failure: ?


  • 3. Come up with a game plan. (Roll v. #)
Success: temporary +33 chance of success, choose again.
Failure: ?


  • 4. Collect: Social Butterfly, Earwig, and Beeswax.  (Roll v. #)
Success: gain social butterfly, earwig, and beeswax, advance phase 2.
Failure: ?



Phase 2: The Trials of the Inventor[]

  • 1. Hold off for a while.
Success: ?
Failure: ?


  • 2. Study Habits.  Read a book.  (Roll v. 20)
Success: Temporary +20 chance of success, choose again
Failure: ?


  • 3. [If speaker, earpiece and selective filter] Metallurgy.  built it. (Roll v. 21)
Success: ?
Failure: ?


  • 4. [If can, string and bullhorn] Artisan.  built it. (Roll v. 21)
Success: Gain Eavesdropper, (lose parts), access stage 3.
Failure: ?


  • 5. [If social butterfly, earwig and beeswax] Insects.  Built it. (Roll v. 18)
Success: Gain Nosy Pest, (lose parts), access stage 3.
Failure: ?


Stage 3: The Test[]

  • 1. Concentration.  Do some last minute tweaking.  (Roll v. 20)
Success: Temporary +33, choose again.
Failure: ?


  • 2. Pure Luck.  Test it out! (Prerequisite: Nosy Pest)  (Roll v. 23)
Success: ? access stage 4.
Failure: ?


  • 3. ?  (Roll v. #)
Success: ?
Failure: ?



Stage 4: The Prototype Test[]

  • 1. Maybe you're not ready just this second...
Automatic: ?


  • 2. Observation.  Scope out this place first.  (Roll v. 26)
Success: ? choose again.
Failure: ?


  • 3. Pure Luck.  Hold your breath, and hope this works.  (Roll v. 23)
Success: +1 Pure Luck SS, Gain Super Deluxe assisted Listening Device, remove Nosy Pest
Failure: ?



Stage 6:[]

  • 1. ?  (Roll v. ?)
Success: ?
Failure: ?


  • 2. ?  (Roll v. #)
Success: ?
Failure: ?


  • 3. ?  (Roll v. #)
Success: ?
Failure: ?



Stage 7:[]

  • 1. ?  (Roll v. ?)
Success: ?
Failure: ?


  • 2. ?  (Roll v. #)
Success: ?
Failure: ?


  • 3. ?  (Roll v. #)
Success: ?
Failure: ?


etc.

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