Description[]
The Practice Run Action - a rehearsal for a challenge coming down the road - will Increase one Skill by a full 4 points upon a successful Insight/Planning Roll (v. 6) and possibly another Skill (or the same Skill again) by 2 points (with an Insight/Planning Roll v. 11); as with the Dry Run (Action), this action can only be used on one's self, no one else. Note that the materials and bribes involve usually cost 5 pims.
Effects[]
- Expand (-5) Money
- Increase Choice of Skill
- Increase Choice of Skill
Action Types[]
- Beneficial
Duration: 8[]
Unlocked by[]
- Forge 8