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Description[]

The Practice Run Action - a rehearsal for a challenge coming down the road - will Increase one Skill by a full 4 points upon a successful Insight/Planning Roll (v. 6) and possibly another Skill (or the same Skill again) by 2 points (with an Insight/Planning Roll v. 11); as with the Dry Run (Action), this action can only be used on one's self, no one else. Note that the materials and bribes involve usually cost 5 pims.

Effects[]

  • Expand (-5) Money
  • Increase Choice of Skill
  • Increase Choice of Skill

Action Types[]

  • Beneficial

Duration: 8[]

Unlocked by[]

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