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Walk with your Mentor[]

Request a Meeting with your Mentor
Prerequisites : Walk with your Mentor (Event), but some stages have minor requirements
Begin Date : Athonos Juvenalia
End Date : Unknown
Days : 10-13 (depends on DLC)
ModTools Name : Unknown
Roll Levels : 2 - 6
Automatic Benefits : see Summary of Rewards
Possible Benefits : Big. Piece. Of. Wood. (Item)

Unlocked by: This adventure is unlocked and automatically started by selecting the option Walk with your Mentor in the game-starting event Walk with your Mentor (Event).

Note[]

As of "Summer's Blush" mod DLC the stages 11-13 (Search the Abandoned Warehouse, Sneak into the Imperial Reserve!, Where do the clues lead? and finally Spells and Castings and Mistakes) of the adventure can occur consecutively, making it a 10 time period adventure

Stage 1: Visiting the Great Hall[]

1. “I’m pretty well balanced, actually.”

Automatic:  Expand Confidence +1 SL

2. “I like people.” (requires Charm 2+)

Automatic:  Expand Conversation +1 SL

3. “I’m good with my hands.” (requires Finesse 2+)

Automatic:  Expand Clockwork +1 SL

4. “I like action.” (requires Fitness 2+)

Automatic:  Expand Endurance +1 SL

5. “I’ve always thought of myself as a thinker.” (requires Insight 2+)

Automatic:  Expand Concentration +1 SL

6. “I’ve got a pretty good memory.” (requires Intelligence of 2)

Automatic:  Expand Memorization +1 SL

7. “I’ve always been pretty lucky.” (requires Luck 2+)

Automatic:  Expand Pure Luck +1 SL

8. “I’m stronger than most of my friends.” (requires Strength 2+)

Automatic:  Expand Brute Strength +1 SL

Stage 2: Request a Meeting with your Mentor (Part 2)[]

1. Forget it - You don't really want that person as a friend.

Automatic:  Confidence +1 SS

2. School Survival vs 3 - Ask Oan for a bit of advice on how to do it.

Success:  increase Persuasion, Brute Strength and Memorization by 1, choose again 
Failure:  choose again

3. Persuasion vs 4 - Try to talk the tree out of its thieving ways.

Success:  +1 Relationship with Random Student, Expand Persuasion +1 SS
Failure:  Expand Persuasion -1 SS, Expand Social Skills +1 SS

4. Brute Strength vs 5 - Pit your strength against the tree.

Success:  +1 Relationship with Random Student, Collegiate Merit +2
Failure:  Expand Social Skills +1 SS, Expand Stress +1

5. Memorization vs 3 - Haven't you heard of the five-hand tree's weaknesses?

Success:  +1 Relationship with Random Student; Expand Flowers +1 SS
Failure:  Expand Social Skills +1 SL, Expand Confidence -1 SS

All options regardless of success or failure will inform you of the Garden Gallery and the 3 Subskills of Befriend.

Stage 3: Request a Meeting with your Mentor (Part 3)[]

1. Not really...I'm not in the mood to play right now

Automatic - End this adventure phase.

2. Familiar/Intimidation vs 3 - Okay...don't tell anyone, but I'd like my familiar to be more Intimidating.

Success:  Expand Intimidation +1 SS, inform Awareness
Failure:  no effect

3. Familiar/Athletics vs 3 - Absolutely...do you think I could do some Athletic training?

Success:  Expand Familiar/Competition +1 SS, inform Glamour Methods
Failure:  no effect

4. Familiar/Infiltration vs 3 - You bet...I want to make my Familiar sneakier, like yours.

Success:  Familiar/Move Silently +1 SS, inform Move Silently
Failure:  no effect
  • My Familiar is ... complicated. (only if familiar is a Ghost, only Option if so)
Automatic - Familiar/Bond of Stars +1 SS, inform Awareness
  • Oh, no. No, no, no, no, no. (only if familiar is a Rock, only Option if so)
Automatic?:  +1 Stress, +1 Composure SS

Stage 4: Request a Meeting with your Mentor (Part 4)[]

  • Creativity - Copying? Really? When she's already said it won't do anything? Why not try showing off a little instead?
Automatic?:  Expand Playfulness +1 SS, Expand Phemes +1 SL, add Mirabilis, add Glow of Victory, add Modus Operandi, add Zenith, inform Glamour Phemes
  • Memorization vs 2 - You know what you saw and you can repeat it so perfectly Oan might think she's looking in a mirror!
Success:  Expand Diction +1 SL
Failure:  Stress +1
Automatic:  Expand Phemes +1 SL, add Mirabilis, add Glow of Victory, add Modus Operandi, add Zenith, inform Orthography, inform Glamour Phemes, inform Concentration

Stage 5: Request a Meeting with your Mentor (Part 5)[]

1. Wait, this place is having some kind of magical effect? Look for the Phemes! Look for the signs!

Automatic:  Expand Theory of Enchantment +1 [SS?], inform The Great Gate of the Academagia, learn Magical Appraisal, inform Observation

2. Perception vs 3 - You stop and take a breath. Do you feel different? Did you get enchanted without even noticing it? What's changed?

Success:  Expand Perception +1 SS, inform Theory of Revision
Failure:  inform Perception, inform Theory of Glamour
Automatic:  inform The Great Gate of the Academagia, inform Awareness

Stage 6: Request a Meeting with your Mentor (Part 6)[]

1. Gain favor by having your professor attacked by swarms of extremely unpleasant insects? The only way that works is if you're able and willing to protect said professor, and...well, not today.

Automatic:  end Stage 6

2. Insects vs 3 - Hang on for a second. What do you know about Laughing Bees?

Success:  unlock Option 4, choose again
Failure:  no effect, choose again

3. Glamour Spells vs 3 - Attract the Bees away with an illusionary flower!

Success:  Relationship Random Professor +1, inform Flawless Timing
Failure:  Collegiate Merit -1, inform Planning

4. Incantation Spells vs 2 - Laughing Bees hate smoke...conjure some up quick!

Success:  Relationship with Random Professor +1, inform Flawless Timing
Failure:  inform Character Study

5. Incantation vs 4 - Chase off the Laughing Bees with a gust of wind!

Success:  Relationship with Random Professor +1, inform Flawless Timing
Failure:  Collegiate Merit -1, inform Storytelling

Stage 7: Request a Meeting with your Mentor (Part 7)[]

(20 Pims Required)

1. You're barely confident that you'll be able to find your way home from here - why get in any deeper? Besides, if you cut out now, you get to save all that lovely money!

Automatic:  end Stage 7

2. Navigation vs 3 - Oan gave you directions...follow them and you'll be fine.

Success:  Expand Memorization +1 SS, inform Garibaldi's House of the Seven Colors, inform Negotiate, -20 pims
Failure:  end Stage 7

3. Pure Luck vs 3 - There are only so many ways she could have gone; roll the dice and see if you're right.

Success:  Expand Playfulness +1 SS, inform Garibaldi's House of the Seven Colors, inform Negotiate, -20 pims
Failure:  end Stage 7

4. Economy vs 3 - You can practically smell money, so follow it until you find Oan.

Success:  Expand Confidence +1 SS, inform Garibaldi's House of the Seven Colors, inform Negotiate, -20 pims
Failure:  end Stage 7

All options, regardless of success or failure, will Inform you of Duel Conduct.

Stage 8: Request a Meeting with your Mentor (Part 8)[]

(Duel Conduct Level 1 required)

1. Yes...I want to know more about Duel Conduct.

Automatic:  Expand Duel Conduct +1

2. Yes...I want to know more about Demi-Tour.

Automatic:  Expand Demi-Tour +1

3. Yes...I want to know more about Duelling Circles.

Automatic:  Expand Duelling Circles +1

4. Yes...I want to know more about Duelling Forms.

Automatic:  Expand Duelling Forms +1

All options Inform you of the remaining Duel Subskills if you don't know them already.

Stage 9: One More Meeting with Oan (Part 9)[]

1. YES - Trees of Knowledge...sounds too good to pass up, where do I sign?

Automatic:  Expand Courage +1 SS, unlock Stage 10: Search the Abandoned Warehouse

2. Um...sorry, but I have more than enough to do on my own. Thanks anyway!

Automatic:  end Adventure chain

Note: As of "Summer's Blush" mod DLC the following stages become continues phases.

Stage 10: Search the Abandoned Warehouse for the hinted-at secret door[]

Phase 1. Search for the door![]

1. Give up... there's nothing HERE.

Automatic - Fail phase.

2. Befriend vs 3 - See what your familiar can find!

Success - Unlock option 3, select another option.
Failure - No effect, select another option.

3. Observation vs 2 - Search that wall for clues!!

Success - Observation +1 SS, advance to next phase immediately.
Failure - Stress +1

4. Sleuthing vs 3 - You've got eyes, don't you? Why not just try an old-fashioned search?

Success - Perception +1 SS, advance to next phase immediately.
Failure - -1 Vitality

5. Astrology vs 3 - If you want to find something, use a finding spell!

Success - Theory of Astrology +1 SS, advance to next phase immediately.
Failure - -1 Vitality

Phase 2: It's a hidden door![]

1. You're at a loss. Walk away for now.

Automatic - Fail phase.

2. Is there anything nearby which could help?

Automatic - Discover Big. Piece. Of. Wood. (Item), unlock option 5, select another option.

3. Observation vs 3 - Any wall like this ought to have some sort of guardian, right? Right! See if you can find it!

Success - Unlock option 4, select another option.
Failure - No effect, select another option.

4. Diplomacy vs 3 - Ask the little guardian for help. And hope it's not just a wooden doll.

Success - Etiquette +1 SS, advance to next phase immediately.
Failure - -1 Vitality

5. Athletics vs 4 - Bash the secret door down with your trusty stick!!!

Success - Brute Strength +1 SS, advance to next phase immediately, Lore entry.
Failure - -1 Vitality

Phase 3: The Dark Tunnel To Wisdom[]

1. By Octavius! You could get hurt going in there!! Refuse.

Automatic - End Adventure chain.

2. Observation vs 4 - Is there anything at all in the tunnel that might not be affected by the magic?

Success - Unlock option 3, select another option.
Failure - No effect, select another option.

3. Glamour Methods vs 2 - Get the moths to light your way!

Success - Glamour Methods +1 SS, advance to next phase immediately.
Failure - -1 Vitality

4. Scouting vs 4 - What better plan could there be than following the walls and trusting to luck?

Success - Confidence +1 SS, advance to next phase immediately.
Failure - Stress +1

Phase 4: Speaking to Dead Plants[]

1. How can you refuse? EASILY!!

Automatic - End Adventure chain.

2. Observation vs 5? - Okay... talking to plants. Talking to plants... maybe you should look around see if there's anything or anyONE that could help.

(Note from Lyraevi: This one rarely works for me. One time I had 7 Observation, and I still failed it. Next time I had 8 Observation, and it worked (though in both cases the text was green). Also, once I tried to sacrifice a clique member, but i did not get the 'Sneak into the Imperial Reserve' quest that way either.)

Success - Unlock option 4, select another option.
Failure - Stress +1, unlock option 3, select another option.

3. Explore vs 5 - Explore the glade. Maybe you'll find something helpful.

Success - Unlock option 5, select another option.
Failure - Stress +1, select another option.

4. Persuasion vs 3 - Try to get this creature to help you.

Success - Persuasion +1 SS, unlock Stage 11: Sneak into the Imperial Reserve!
Failure - Stress +1

5. Incantation vs 3 - Water the stumps.

Success - Incantation Phemes +1 SS, unlock Stage 11: Sneak into the Imperial Reserve!
Failure - Stress +1

Stage 11: Sneak into the Imperial Reserve![]

Phase 1: Find a way in[]

1. Refuse. You've done enough.

Automatic - End Adventure chain.

2. Explore. Maybe there’s a hole in the hedge!

Automatic - Unlock option 4, select another option.

3. Observation vs 5 - Is anyone guarding the entrance? Go find out!

Success - Unlock option 5, select another option.
Failure - No effect, select another option.

4. Athletics vs 3 - Let’s try to fit through that hole!

Success - Escape Artist +1 SS, advance to next phase immediately.
Failure - Vitality -2

5. Move Silently vs 3 -You’re good at sneaking! Creep by that guard!!

Success - Infiltration +1 SS, advance to next phase immediately.
Failure - Stress +1

Phase 2: Finding The Oldest...[]

1. Take a break. You've done a lot of looking, and you're getting tired. You can always sneak back into the Reserve some other time, now that you know how it's done.

Automatic - Leave adventure.  Can re-continue from this point.

2. Observation vs 5 - Check the Dueling Bridge!

Success - Observation +1 SS, discover clue 1, select another option.
Failure - Vitality -1, select another option.

3. Climb vs 5 - Look for the Hollow Tree.

Success - Climb +1 SS, discover clue 1, select another option.
Failure - Stress +1, select another option.

4. Scouting vs 5 - Long shot though it might sound, look for the Golden Lilypads. (Note: this check says "Scouting" but it actually checks against Explore)

Success - Scouting +1 SS, discover clue 2, select another option.
Failure - Stress +1, select another option.

5. Athletics vs 5 - Look around the Well of Age.

Success - Reason +1 SS, discover clue 2, select another option.
Failure - Vitality -1, select another option.

6. Climb vs 5 - The Kindly Elm might be a good place to start.

Success - Discover clue 2, select another option.
Failure - Vitality -1, select another option.

7. You've found more than your share of clues. Time to declare this outing a victory! (Must have discovered both clues)

Automatic - Dedication +1 SS, unlock Stage 12: Where do the clues lead?

Stage 12: Where do the clues lead?[]

Phase 1: Following the clues[]

1. Give up!

Automatic - End Adventure chain.

2. Scouting vs 6 - Between the Hollow Tree and the Dueling Bridge, on the Fairy Ring.

Success - Scouting +1 SS, learn random common Pheme, advance to next phase immediately.
Failure - Fail adventure phase, can continue from this step.

3. Explore vs 6 - The circle of green underneath the old tree where the Earl was killed.

Success - Scouting +1 SS, learn random common Pheme, advance to next phase immediately.
Failure - Fail adventure phase, can continue from this step.

Phase 2: Really... Big... Bugs[]

1. There are giant bugs. You are NOT going to do this.

Automatic - End Adventure chain.

2. Memorization vs 5 - Try to recall something that might scare the praying mantises!!

Success - Unlock option 4, select another option.
Failure - Stress +1, select another option.

3. Observation vs 5 - Watch the mantises! Does anything seem to disturb them?

Success - Unlock option 5, select another option.
Failure - Stress +1, select another option.

4. Glamour vs 5 - Attract a very large bird to scare the praying mantises away!

Success - Concentration +1 SS, unlock random uncommon Pheme, unlock Stage 13: Spells and Castings and Mistakes
Failure - Stress +1

5. Incantation Methods vs 5 - Create a big noise! Summon a thunder cloud!!

Success - Concentration +1 SS, unlock random uncommon Pheme, unlock Stage 13: Spells and Castings and Mistakes
Failure - Stress +1

Stage 13: Spells and Castings and Mistakes[]

Phase 1: Oan's spell[]

1. Incantation vs 6 - Check that the wand movements are correct.

Success - Observation +2 SS, unlock option 3, advance to next phase immediately.
Failure - Stress +1

2. Incantation Methods vs 6 - Check the ingredients she’s using.

Success - Incantation Methods +2 SS, unlock option 4, advance to next phase immediately.
Failure - Stress +1

3. Incantation Phemes vs 6 - Look into the phemes, maybe that's where the problem is!

Success - Incantation Phemes +2 SS, advance to next phase immediately.
Failure - Stress +1

4. Language vs 6 - Are the spell’s words all right?

Success - Decipher Handwriting +2 SS, advance to next phase immediately.
Failure - Stress +1

(This phase is notably bugged. Options 1 and 2 unlock options 3 and 4, but send you to the next phase of the adventure without giving you a chance to use them. Options 3 and 4 actually add hidden flags that look like they should unlock something else ... but don't appear to ever be used.)

Phase 2: The End of the Adventure![]

1. Befriend vs 5 - Ask for wisdom - after all, that's why you came here! But ask well; if you displease them there's no knowing what powerful trees like this might do!

Success - Insight +1, Intelligence +1, Gain Hang Out With Oan (Ability), End Adventure!
Failure - Stress +2, End Adventure!

Summary of Rewards[]

Assuming you succeed at each step of the adventure, this adventure will take 13 time periods (however, as of "Summer's Blush" mod DLC the last 3 parts of the adventure can occur consecutively, making it a 10 time period adventure).

At the end you will gain:

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