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===Accept help or not?===
 
===Accept help or not?===
   
1) Walk with your Mentor - Help is always welcome<br />2) Politely decline the help - You'll find your way alone (End adventure)
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#Walk with your Mentor - Help is always welcome
 
   
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#Politely decline the help - You'll find your way alone (End adventure)
   
 
===What are you good at?===
 
===What are you good at?===

Revision as of 04:00, 13 September 2010

Request a Meeting with your Mentor (Part 1)

Accept help or not?

  1. Walk with your Mentor - Help is always welcome
  1. Politely decline the help - You'll find your way alone (End adventure)

What are you good at?

1) I like people (Need: Points in Charm Attribute; Gain: Conversation)

2) I'm good with my hands. (Need: Points in Finesse attribute; Gain: Clockwork)

3) I am stronger than most of my friends. (Need: Points in Strength Attribute; Gain: Brute Strength)

4) I've always been pretty lucky. (Need: Points in Luck Attribute; Gain: Pure Luck)

5) I've always thought of myself as a thinker. (Need: Points in Insight Attribute; Gain: Concentration)

6) I'm pretty well balanced actually. (Always available; Gain: Confidence)

7) I've got a pretty good memory. (Need: Points in Intelligence Attribute; Gain: Memorization)

8) I like action. (Need: Points in Fitness attribute; Gain: Endurance)

Request a Meeting with your Mentor (Part 2)

  1. Forget it - you don't want that person as a friend (Fail Adventure)
  2. School Survival. Ask Oan for a bit of advice on how to do it
  3. Persuasion - Try to talk the tree out of its thieving way
  4. Brute Strength - Pit your strength against the tree
  5. Memorization- Haven't you heard of the five-hand tree's weakness