Academagia Wiki
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#Walk with your Mentor - Help is always welcome
 
#Walk with your Mentor - Help is always welcome
 
 
#Politely decline the help - You'll find your way alone (End adventure)
 
#Politely decline the help - You'll find your way alone (End adventure)
   
 
===What are you good at?===
 
===What are you good at?===
   
1) I like people (Need: Points in [[Charm]] Attribute; Gain: [[Befriend|Conversation]])
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#I like people (Need: Points in [[Charm]] Attribute; Gain: [[Befriend|Conversation]])
 
#I'm good with my hands. (Need: Points in [[Finesse]] attribute; Gain: [[Engineering|Clockwork]])
 
2) I'm good with my hands. (Need: Points in [[Finesse]] attribute; Gain: [[Engineering|Clockwork]])
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#I am stronger than most of my friends. (Need: Points in [[Strength]] Attribute; Gain: [[Bully|Brute Strength]])
 
#I've always been pretty lucky. (Need: Points in [[Luck]] Attribute; Gain: [[Raid|Pure Luck]])
 
3) I am stronger than most of my friends. (Need: Points in [[Strength]] Attribute; Gain: [[Bully|Brute Strength]])
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#I've always thought of myself as a thinker. (Need: Points in [[Insight]] Attribute; Gain: [[Enspell|Concentration]])
 
#I'm pretty well balanced actually. (Always available; Gain: [[Rhetoric|Confidence]])
 
4) I've always been pretty lucky. (Need: Points in [[Luck]] Attribute; Gain: [[Raid|Pure Luck]])
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#I've got a pretty good memory. (Need: Points in [[Intelligence]] Attribute; Gain: [[Blackmail|Memorization]])
  +
#I like action. (Need: Points in [[Fitness]] attribute; Gain: [[Rimbal|Endurance]])
 
5) I've always thought of myself as a thinker. (Need: Points in [[Insight]] Attribute; Gain: [[Enspell|Concentration]])
 
 
6) I'm pretty well balanced actually. (Always available; Gain: [[Rhetoric|Confidence]])
 
 
7) I've got a pretty good memory. (Need: Points in [[Intelligence]] Attribute; Gain: [[Blackmail|Memorization]])
 
 
8) I like action. (Need: Points in [[Fitness]] attribute; Gain: [[Rimbal|Endurance]])
 
   
 
==Request a Meeting with your Mentor (Part 2)==
 
==Request a Meeting with your Mentor (Part 2)==

Revision as of 04:01, 13 September 2010

Request a Meeting with your Mentor (Part 1)

Accept help or not?

  1. Walk with your Mentor - Help is always welcome
  2. Politely decline the help - You'll find your way alone (End adventure)

What are you good at?

  1. I like people (Need: Points in Charm Attribute; Gain: Conversation)
  2. I'm good with my hands. (Need: Points in Finesse attribute; Gain: Clockwork)
  3. I am stronger than most of my friends. (Need: Points in Strength Attribute; Gain: Brute Strength)
  4. I've always been pretty lucky. (Need: Points in Luck Attribute; Gain: Pure Luck)
  5. I've always thought of myself as a thinker. (Need: Points in Insight Attribute; Gain: Concentration)
  6. I'm pretty well balanced actually. (Always available; Gain: Confidence)
  7. I've got a pretty good memory. (Need: Points in Intelligence Attribute; Gain: Memorization)
  8. I like action. (Need: Points in Fitness attribute; Gain: Endurance)

Request a Meeting with your Mentor (Part 2)

  1. Forget it - you don't want that person as a friend (Fail Adventure)
  2. School Survival. Ask Oan for a bit of advice on how to do it
  3. Persuasion - Try to talk the tree out of its thieving way
  4. Brute Strength - Pit your strength against the tree
  5. Memorization- Haven't you heard of the five-hand tree's weakness