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Run Down By Phillipe

Run Down By Philippe (Adventure)
Prerequisites : Relationship Philippe Marchant >= 2 and not rival and not on Joana side?
Begin Date : Unknown
End Date : Unknown
Days : Unknown
ModTools Name : Student Adventure Philippe
Roll Levels : Unknown
Automatic Benefits : Unknown
Possible Benefits : Unknown

Unlocked by: Relationship value with Philippe Marchant is 2 or higher, i.e. Philippe is not a rival.

Stage 1: Who's Bullying the Bully?

1. Observation vs 15 - Can you get out of this mess?

Success - Temporarily increase Escape Artist by 1, select another option.
Failure - No effect, select another option.

2. Yes. If he's totally out of control, you can always bail later. Leave the school, become a sailor, maybe.

Automatic - Intimidation +1 SS, access Stage 2

3. Courage vs 2 - Ask for more information.

Success - Courage +1 SS, access Stage 2
Failure - Courage -1 SS, pause adventure

4. Escape Artist vs 13 - No. Make a run for it.

Success - Escape Artist +1 SS, pause adventure(with some delay)
Failure - Vitality -1, access Stage 2


Stage 2: Shall We Dance? Without stepping on my feet?

1. Negotiate vs 0 - Talk with Professor von Rupprecht.

Success - unlock option 2, select another option.
Failure - No effect, select another option.

2. Lie vs 4 - Tell Phillipe there is a kid in Professor von Rupprecht’s classroom that is calling him a fruitcake.

Success - Lie +1 SS, Planning +1 SS
Failure - Stress +1

3. Deceit vs 5 - Tell him you’ll take the lesson with him.

Success - Dance +1 SS, Diplomacy +1 SS
Failure - Dance -1 SS

4. Manipulation vs 3 - Trick the blackmailer.

Success - Glamour Spells +1
Failure - Stress +1, adventure continues in next phase (not immediately)


Stage 3: Quite elementary my dear bruiser

1. Conversation vs 13 - Ask gently: does Philippe have any friends that can help?

Success - Unlock option 2, select another option.
Failure - No effect, select another option.

2. Animal Husbandry vs 13 - Use his familiar.

Success - Dedication +2 SS
Failure - Stress +2

3. Patience vs 12 - Stake out the professor's office.

Success - Patience +2 SS
Failure - Patience -1 SS

4. Espionage vs 12 - Tail Professor von Rupprecht.

Success - Infiltration +2 SS
Failure - Infiltration -1 SS


Stage 4: My Fair Phillipe!

1. Interrogation vs 13 - Find out what Phillipe’s favorite music is.

Success - Unlock option 2, select another option.
Failure - No effect, select another option.

2. Lyre vs 16 - Play the lyre so Phillipe has something to practice to.

Success - Lyre +1 SS
Failure - Stress +1

3. Dance vs 16 - Keep Phillipe on track by being his dance partner.

Success - Dance +1 SS
Failure - Vitality -1

4. Persuasion vs 10 - Get him a dance coach.

Success - Persuasion +2 SS
Failure - Persuasion -1 SS


Stage 5: Do the do!

1. Pure Luck vs 18 - Does Phillipe keep his dorm locked at night?

Success - Unlock option 2, select another option.
Failure - No effect, select another option.

2. Move Silently vs 18 - Cut Phillipe’s hair while he’s sleeping.

Success - Court Hairstyles +2 SS
Failure - Move Silently -2 SS

3. Court Hairstyles vs 18 - See if you can get him a look he approves using some grease.

Success - Court Hairstyles +2 SS
Failure - Court Hairstyles -2 SS

4. Negotiate vs 17 - Take him to a hairdresser.

Success - Court Hairstyles +2 SS
Failure - Stress +2


Stage 6: "You Know This Boogie is for Real!"

1. Leadership vs 20 - Attend the dance and show that Phillipe is a real man, no matter what! Oh, and don't let him kill anyone.

Success - Charm +1, Relationship with Philippe Marchant +3, +2 Relationship between Philippe Marchant and Joana Lio y Rossollo
Failure - Relationship with Philippe Marchant +2, Stress +2, End Adventure Chain

2. Observation vs 15 - Hold off for a bit before dancing...

Success - Luck +1, Relationship with Philippe Marchant +2
Failure - Relationship with Philippe Marchant +2, Stress +1, can try this phase again (Bug?)

3. Dedication vs 18 - Head the blackmailer off.

Success - Insight +1, Relationship with Philippe Marchant +4, Relationship between Philippe Marchant and Joana Lio y Rossollo +3
Failure - Relationship with Philippe Marchant +3, End Adventure Chain

Summary of Rewards

Assuming you succeed at each step of the adventure, this adventure will take 6 time periods. You will gain a choice between Charm, Insight and Luck in the end. Your relationship with Philippe Marchant will improve 2 to 4 points. Along the way you will gain up to 5-6 skill ups.