Run Down By Phillipe[]
Run Down By Philippe (Adventure) | ||
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Prerequisites : | Relationship Philippe Marchant >= 2 and not rival and not on Joana side? | |
Begin Date : | Unknown | |
End Date : | Unknown | |
Days : | Unknown | |
ModTools Name : | Student Adventure Philippe | |
Roll Levels : | Unknown | |
Automatic Benefits : | Unknown | |
Possible Benefits : | Unknown |
Unlocked by: Relationship value with Philippe Marchant is 2 or higher, i.e. Philippe is not a rival.
Stage 1: Who's Bullying the Bully?[]
1. Observation vs 15 - Can you get out of this mess?
Success - Temporarily increase Escape Artist by 1, select another option. Failure - No effect, select another option.
2. Yes. If he's totally out of control, you can always bail later. Leave the school, become a sailor, maybe.
Automatic - Intimidation +1 SS, access Stage 2
3. Courage vs 2 - Ask for more information.
Success - Courage +1 SS, access Stage 2 Failure - Courage -1 SS, pause adventure
4. Escape Artist vs 13 - No. Make a run for it.
Success - Escape Artist +1 SS, pause adventure(with some delay) Failure - Vitality -1, access Stage 2
Stage 2: Shall We Dance? Without stepping on my feet?[]
1. Negotiate vs 0 - Talk with Professor von Rupprecht.
Success - unlock option 2, select another option. Failure - No effect, select another option.
2. Lie vs 4 - Tell Phillipe there is a kid in Professor von Rupprecht’s classroom that is calling him a fruitcake.
Success - Lie +1 SS, Planning +1 SS Failure - Stress +1
3. Deceit vs 5 - Tell him you’ll take the lesson with him.
Success - Dance +1 SS, Diplomacy +1 SS Failure - Dance -1 SS
4. Manipulation vs 3 - Trick the blackmailer.
Success - Glamour Spells +1 Failure - Stress +1, adventure continues in next phase (not immediately)
Stage 3: Quite elementary my dear bruiser[]
1. Conversation vs 13 - Ask gently: does Philippe have any friends that can help?
Success - Unlock option 2, select another option. Failure - No effect, select another option.
2. Animal Husbandry vs 13 - Use his familiar.
Success - Dedication +2 SS Failure - Stress +2
3. Patience vs 12 - Stake out the professor's office.
Success - Patience +2 SS Failure - Patience -1 SS
4. Espionage vs 12 - Tail Professor von Rupprecht.
Success - Infiltration +2 SS Failure - Infiltration -1 SS
Stage 4: My Fair Phillipe![]
1. Interrogation vs 13 - Find out what Phillipe’s favorite music is.
Success - Unlock option 2, select another option. Failure - No effect, select another option.
2. Lyre vs 16 - Play the lyre so Phillipe has something to practice to.
Success - Lyre +1 SS Failure - Stress +1
3. Dance vs 16 - Keep Phillipe on track by being his dance partner.
Success - Dance +1 SS Failure - Vitality -1
4. Persuasion vs 10 - Get him a dance coach.
Success - Persuasion +2 SS Failure - Persuasion -1 SS
Stage 5: Do the do![]
1. Pure Luck vs 18 - Does Phillipe keep his dorm locked at night?
Success - Unlock option 2, select another option. Failure - No effect, select another option.
2. Move Silently vs 18 - Cut Phillipe’s hair while he’s sleeping.
Success - Court Hairstyles +2 SS Failure - Move Silently -2 SS
3. Court Hairstyles vs 18 - See if you can get him a look he approves using some grease.
Success - Court Hairstyles +2 SS Failure - Court Hairstyles -2 SS
4. Negotiate vs 17 - Take him to a hairdresser.
Success - Court Hairstyles +2 SS Failure - Stress +2
Stage 6: "You Know This Boogie is for Real!"[]
1. Leadership vs 20 - Attend the dance and show that Phillipe is a real man, no matter what! Oh, and don't let him kill anyone.
Success - Charm +1, Relationship with Philippe Marchant +3, +2 Relationship between Philippe Marchant and Joana Lio y Rossollo Failure - Relationship with Philippe Marchant +2, Stress +2, End Adventure Chain
2. Observation vs 15 - Hold off for a bit before dancing...
Success - Luck +1, Relationship with Philippe Marchant +2 Failure - Relationship with Philippe Marchant +2, Stress +1, can try this phase again (Bug?)
3. Dedication vs 18 - Head the blackmailer off.
Success - Insight +1, Relationship with Philippe Marchant +4, Relationship between Philippe Marchant and Joana Lio y Rossollo +3 Failure - Relationship with Philippe Marchant +3, End Adventure Chain
Summary of Rewards[]
Assuming you succeed at each step of the adventure, this adventure will take 6 time periods. You will gain a choice between Charm, Insight and Luck in the end. Your relationship with Philippe Marchant will improve 2 to 4 points. Along the way you will gain up to 5-6 skill ups.