The destruction of that which has been created for the purpose of harming another being's chances of procuring that which they desire (also known as sabotage) is a fiarly standard act among all kinds of beings.  The histories of the Wyrm is rife with instances of sabotage, though man does not know too many specifics of these kinds.  Man is forever sabotaging the dreams and desires of other men for various and sundry reasons.  Those who study the specifics of Sabotage will come to understand not just the how but the why; those who study long enough will come to understand the "why not" as well....

Dominant Attribute: Luck

Training Levels and Unlocks:

  1. Fire (Pheme), Sabotage SP I (Lore), The Art of Sabotage (Lore)
  2. Ruin Homework (Action)
  3. Undercover (Pheme)
  4. Saboteur's Crutch (Spell)
  5. Timing (Pheme), Conversation Amongst a Group of Saboteurs (Lore), Sabotage SP V (Lore)
  6. Tracking Beacon (Spell)
  7. Besmirch Reputation (Action)
  8. Nadir (Pheme), The Thief's Manual, The Trickery Trap (Lore)
  9. Foggy Head (Spell)
  10. Ruin Chances (Action)
  11. Sabotage Friendships (Action)

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Artisan

Dominant Attribute: Luck

Any fool can slap together a desk or compile pieces of parchment into a book, but only a true artisan does it well. The Skill of Artisan is one that finicky people study, the ones who feel that every joint must be smoothly fitted and ever weld sanded down. What Enspell is to magic, Artisan is to craftsmanship. Those who study it understand their craft better, just as those who study their elements understand Incantation better. Artisan is for those who have fine finger movements; those with ham fists need not concern themselves with such a delicate art.

Training Levels and Unlocks:

  1. Grade (Pheme), Famous Academagia Graduates by Irving Taylor I (Lore)
  2. Earth Sprite Nest
  3. Luken Sigal's Orderable Goods (Shop)
  4. Projection (Pheme), Famous Academagia Graduates by Irving Taylor II (Lore)
  5. Purposeful (Pheme), Round and Round to Go (Lore)
  6. Perfection (Pheme)
  7. Precision in Creation (Spell)
  8. Notice to All Students from Headmaster (Lore)
  9. Flesh (Pheme), Less Art, More Artistic (Lore)
  10. Luken Sigal's Mobile Stall (Shop)
  11. Ethereal Workshop

How to Raise Skill Maximum:

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Perception

Dominant Attribute: Luck

The Skill of Perception is about being able to penetrate the fog of obscurity that usually lays across a person's intentions.  Does a person actually like you for who you are, or do they like you for what they think you can do for them?  Is a person lying when they say the answers to the exam are the first letters of each word in the question, or are they trying to sabotage your academic success to further their own?  Those who are skilled in Perception can answer these questions.  Those who are not do not even realize the question exists.  

Training Levels and Unlocks:

  1. Light (Pheme)
  2. Air (Pheme), The Glamour Guide, by Flayley Mirrorstock (Lore), The Glamour Guide, by Flayley Mirrorstock* (Lore)
  3. Toby the Mixed Breed I (Lore), Fairy Tale of a Dog Who Felt Unloved (Lore)
  4. Aganathi's Lamp (Spell)
  5. Shadow (Pheme)
  6. Eyes Like the Stars (Ability)
  7. Speech (Pheme), Fairy Tale of a Dog Who Felt Unloved II (Lore)
  8. Toby the Mixed Breed III (Lore), Fairy Tale of a Dog Who Felt Unloved III (Lore)
  9. Toby the Mixed Breed IV (Lore), Fairy Tale of a Dog Who Felt Unloved IV (Lore)
  10. Dark (Pheme)
  11. Shadow Skin (Spell)

How to Raise Skill Maximum:

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Playfulness

Dominant Attribute: Luck

Under the guise of Sabotage, Playfulness is an attitude that brings one right up to the edge of performing Practical Jokes.  The Skill of Playfulness balances the line between maliciousness and hilarity with careful consideration.  Only those who consider themselves luckier than their peers need spend time in this area.  

Training Levels and Unlocks:

  1. Irrational (Pheme), Excerpt from A History of Auncesay (Lore)
  2. Sparkle (Pheme), Excerpt from Ecthian’s Quest (Lore)
  3. Exaggerate (Pheme)
  4. Hyperbole (Spell)
  5. From The Royal History of King Darian (Lore)
  6. Needle (Pheme), Excerpt from Into the Woods (Lore)
  7. Crass Humor (Spell)
  8. Playful (Pheme)
  9. Trill (Pheme), Fairest of the Old Gods (Lore)
  10. Funny Bone (Spell)
  11. Verbal Sugar (Spell)

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Practical Jokes

Dominant Attribute: Luck

Playing a practical joke on someone takes more than just timing and the will to make others laugh...it takes skill to know just how far is too far.  Those who learn the Skill of Practical Jokes will understand what makes something jovial or malicious, but what they choose to do with this knowledge is entirely up to them.  

Training Levels and Unlocks:

  1. Jovial (Pheme)
  2. Bleenies and Boyds' Jokes and Scams (Lore)
  3. Joker in the Midst (Spell)
  4. Letter to the Editor about Bleenies and Boyds (Lore)
  5. Bamboozler (Shop)
  6. Student Handbook, on Practical Jokes (Lore), Handbook on Practical Jokes Towards Professors (Lore)
  7. The Line (Spell)
  8. Fugue (Pheme), Anecdote of a Practical Joke Taken Too Far I (Lore)
  9. The Two Candies II (Lore), Anecdote of a Practical Joke Taken Too Far II (Lore)
  10. The House Made of Words: Backstage
  11. Malicious (Pheme)

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