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This is an adventure with your Owl familiar in which you and your owl discover odd goings-on in the woods.

Note: the player is able to make a free choice between three adventure paths at Stage 5; the Mod Tools refer to these stages as "Good," "Neutral," and "Evil," but these words are not used in-game so the adventure paths are simply called A, B, and C here.

  • Path A provides a point of [stuff], and skill levels in Courage and Tactics.
  • Path B provides a point of Charm or Fitness for both player and owl familiar, a point of Luck for both player and owl, and the legendary item The Creation Orb.
  • Path C provides a point of [stuff], and the legendary item the Shield of Basal.

Stage 1: Set Out to Train With Your Owl Familiar[]

1. Awareness - Talk to the stranger. (Roll vs. 5 or less)

Automatic : Awareness +1 SS, Bond of Silver +1 SS, access Stage 2

2. Character Study vs ? - Speculate a bit about why the old man is here.

Success:  Chance of Success +15%, choose again
Failure:  no effect, choose again

3. Move Silently vs ? - Spy on the stranger.

Success:  ?
Failure:  ?

Stage 2: Unidentified Flying Object[]

1. Running vs 5 at most - Get moving and rally your owl.

Success:  Chance of Success +15%, choose again
Failure:  no effect, choose again

2. Observation vs 5 at most - Relax and monitor while your owl does all the work.

Success:  Familiar Kinship +1 SS, Coordination +1 SS, Vitality -1
Failure:  ?

3. Hunting - Follow your owl in case it needs help or relief.

Success:  ?
Failure:  ?

Stage 3: Tracking the Replica[]

1. Sleuthing - Do large floating landmasses leave tracks?

Success:  unlock Option 3, choose again
Failure:  no effect, choose again

2. Climb - Climb the highest tree around and watch where it goes.

Success: ?
Failure: ?

3. Perception - Follow the dirt trail.

Success:  Expand Scouting +1 SL
Failure:  ?

Stage 4: Attack of the Pines[]

1. Insects vs 11 at least - Look for something that will scare the trees away.

Success:  unlock Option 3, choose again
Failure:  no effect, choose again

2. Flawless Timing - Test your agility; weave in and out of the stampeding trees.

Success:  ?
Failure:  Vitality -2, pause Adventure

3. Intimidation vs 3 at least - Hold up the Pine Mountain Beetle for all the trees to see.

Success:  Expand Intimidation +1 SL, access Stage 5
Failure:  Vitality -2, pause Adventure

Stage 5: Choose Your Path[]

1. Show this wizard who he's dealing with -- he's not the only fiend in this neck of the woods!

Automatic:  Bond of Iron +1 SL, access Stage 6a

2. Find the item the wizard was muttering about earlier.

Automatic:  Bond of Silver +1 SL, access Stage 6b

3. Stop him at all costs.

Automatic:  Bond of Stars +1 SL, access Stage 6c

Stage 6a: Stony Prison[]

  • Logic. Tell your owl how to use the platform to get you out of here.
Success:  Expand Leadership, Familiar Kinship, & Command +1 SL each, access Stage 7a
Failure:  ?

Success:  ?
Failure:  ?

  • Perception. Is there a small hole through which you can give orders to your owl?
Success:  ?
Failure:  ?

Stage 6b: Your Turn[]

  • Navigation. Have your owl change the course of the river, so you can look on the other side of it.
Success:  Expand Navigation & Bond of Stars +1 SL each, access Stage 7b
Failure: +1 Stress, pause Adventure
  • Archaeology - Have your owl stomp down the ridge of rock obscuring your view.
Success:  ?  //  Failure:  ?
  • Natural Philosophy - How do you work this thing anyway?
Success:  Chance of Success +15%, choose again  //  Failure:  no effect, choose again

Stage 6c: Shield Stealer[]

  • Insult. Distract the wizard in the middle of his evil work. (roll v. ?)
Success:  Expand Insult & Familiar Kinship +1 SL each, access Stage 7c
  • 2. Character Study - Check out how the wizard is pulling the shield. (roll v. ?)
Success:  ?  //  Failure:  no effect, ?
Success:  ?  //  Failure:  ?

Stage 7a: Freeing Your Familiar[]

Success:  ?
Failure:  no effect ...

  • 2. Move Silently. Climb up the tree and break open the cage. (roll v. ?)
Success:  ?
Failure:  ?

  • 3. ?  (roll?)
Success:  ?
Failure:  ?

Stage 7b: Landslide![]

Success:  unlock Option 4, choose again
Failure:  no effect, choose again
  • 2. Pure Luck. Scream for help and hope for the best. (roll v. ?)
Success:  ?  //  Failure:  ?
  • 3. Running. Try to outrace it. (roll v. 14 at most)
Success:  go to Stage 8c, Expand Running +1 SL
Failure:  -2 Vitality, access Stage 8c, pause Adventure
  • 4. Climb - Pull yourself onto that ledge.

Stage 8b:[]

  • 1. Climb. Climb over the landslide. (roll?)
Success:  Expand Fitness +1 (both MC and Owl), go to Stage 9b
Failure: +1 Stress, pause Adventure
  • 2. Navigation - Look for another way up the mountain. (roll?)
Success:  unlock Option 3, choose again
Failure:  no effect, choose again
Success:  Expand Charm +1 (both MC and Owl), go to Stage 9b

Stage 9b:[]

Success:  Expand Luck +1 (both MC and Owl), add The Creation Orb, conclude Adventure
Failure:  pause Adventure, -3 Vitality
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