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Sheary Warrington

Sheary Warrington

College: Durand

Familiar: Bailiff the Deadman's Pointer Dog

Did you drop this book back there? Sheary caught it a second ago. Sheary thinks you lost this bracelet last week; he found it in Glamour class. Do you need any help carrying that chest? Because Sheary happens to be very good at lifting large chests. With his permanently flushed cheeks and exuberance sparkling in his eyes, he is perpetually helping others. It makes one wonder, though: does Sheary ever need help with anything? Everyone talks about his helpfulness but never his magic skills.

Sheary is the most helpful boy on campus. There’s almost no one he won’t try to help out of a tough spot. However, he feels he’s in danger of failing out of school. He can’t seem to focus on the magic and nothing ever seems to come out right for him. He’s not exactly trying to hide this from everyone, but he is trying to make sure he’s at least accomplishing something at the Academagia.

Ability: Helpful

When Sheary's at his most Helpful, he can Expand a Random Relationship by 1 point - and, incidentally, Increase his own Confidence by a point for a week.

Helpful as he is, most people get used to Sheary trying to help them out over a period of time. Every now and then, though, he does something above and beyond the call of ordinary helpfulness, thus earning him a greater place in one’s heart.

Clique Ability: Sheary's Help

Sheary is so helpful that he can actually get you through a few tight spots - offering you Re-Rolls at missed chances - but only for a little more than a day at a time.


Classes

Arithmetic, Botany, Dialectic, Enchant, Glamour, Negation

Good skills

Awareness, Diplomacy, Navigation, Observation

Base Attributes

Fitness: 1, Finesse: 1, Charm: 3, Strength: 1, Intelligence: 2, Insight: 3, Luck: 4

Personality Preferences

Likes: Beneficial, Expand Observation, Expand Relationships, Expand Awareness

Dislikes: Expand Incantation, Expand Revision

Goals

  • Guardian Angel (Observation, Flawless Timing, Befriend, Relationships)
  • Familiarize the Familiar (Bond and Familiar)
  • Better the College (Merit and Relationships - Durand)
  • Make Friends (Befriend, Relationships)
  • Know the School (Explore)

Adventure: Help for the Helper

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