This is an adventure with the rival school the Schroeder-Gymnasium.  It requires only 1 adventure action and a successful adventurer can gain several skill-ups and a point of Luck.

You can (alternatively) Goof Off four times, each one requiring another calendar action, then end up with some skill steps and increased relations with Leo Massioti. You can return to the Luck chain anytime before your fourth goof-off.

Phase 1:

  • 1. Well, that was thoughtful of them. (roll v. ?)


  Automatic:  Expand Curiosity -1 SS, end Adventure


  • 2. Vilocian.  Now read the second message. (roll v. 1?)


 Success:  Expand Vilocian +1 SS, go to Phase 2
 Failure:  ?

Phase 2: Knowingly Taunted Unite!

  • Goof off.
 Automatic?:  Expand Playfulness +1 SS, -1 Vitality, pause at Phase 2a


  • Intrigue.  What do you know about the Schroeder-Gymnasium? (roll v. ?)
Success:  increase Bureaucracy +2 SL, choose again
Failure:  no effect, choose again
  • Bureaucracy.  Try to secure a room to hold a meeting. (roll v. ?)
Success:  Expand Confidence +1 SS, go to Phase 3
Failure:  +1 Stress, Relationship with Polisena Briardi +1, pause at Phase 3

Phase 2a: Now That You've Had Some Time to Think...

  • Get down to business.
Automatic:  go to Phase 3
  • Goof off some more.
Automatic?:  Expand Endurance +1 SS, go to Phase 2b

Phase 2b: This Time, For Real

  • Get down to business.
Automatic:  go to Phase 3
  • Okay, maybe a little bit more goofing off.
Automatic:  Expand Dedication & Storytelling +1 SS each, +1 Stress, pause at Phase 2c

Phase 2c: Daring

  • Okay, just a little bit more goofing off.
Automatic:  Relationship with Leo Massioti +1, go to Phase 2d
  • This time, you're serious. Get to work.
Automatic:  go to Phase 3

Phase 2d:

Success:  ?  //  Failure:  no effect, end Adventure

Phase 3: Conceptual Victory

  • Strategy.  "Remember.  The Schroeder-Gymnasium is still just another school."  (roll v. 15 at most)
Success:  Expand Strategy +1 S?, go to Phase 4
Failure:  +1 Stress, Expand Strategy +1 SS, end Adventure
  • Drafting.  Diagram Today.  Victory Tomorrow.  (Roll v. ~10)
 Success:  Expand Practical Jokes +? SS, go to Phase 4
 Failure:  +1 Stress, Expand Practical Jokes +1 SS, go to Phase 4


 Success:  Expand Practical Jokes +? SS, go to Phase 4
 Failure:  +1 Stress, Expand Practical Jokes +1 SS, go to Phase 4


Phase 4: The Location of our Enemy?

  • 1. "It's been a real pleasure working with all of you."
Automatic:  Expand Temperance +1 SS, end Adventure
  • 2. Plot.  Right then.  Plan B.  (roll v. ~13)


  Success:  Expand Luck +1, conclude Adventure
 Failure:  +1 Stress, Expand Creativity +1 SS, end Adventure
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