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Silke's Excitement
Prerequisites : Silke Niederstatter > 5
Begin Date : Athonos, Juvenalia
End Date : Kaliri 30
Days : 7
ModTools Name :  ?
Excludes :  ?
Roll Levels : 20 at most
Automatic Benefits : None
Possible Benefits : Relationship gain, magic item
Previous Adventure : None
Next Adventure : None

In which the school truly needs more glam, more excitement. Silke recruits you to be her partner in this could-be disaster.

The adventure takes at least 7 sessions, a successful adventure can gain multiple skill-ups, relationship gain with Silke and a magic item.

Unlocked by: Relationship with Silke over 5

Stage 1: Silke's Excitement

Phase 1: Silke's Excitement

1. Livening Up the Campus.

Automatic: Advance to Phase 2.

Phase 2: Silke's Fabulous Idea

1. Maybe later.

Automatic: ?

2. Courage vs 5 at most - Take a moment to think about this. 

Success: Temporarily increase chance of success by 30%, select another option.
Failure: No effect, select another option.

3. Ask Silke what she needs you for.

Automatic: Creativity +1 SS, access Stage 2.

4. Art Appreciation vs 4 at most - Share some of your ideas with Silke.

Success: Listen +1 SS, access Stage 2.
Failure: ?

Stage 2: The statues around the campus...

1. Library Knowledge vs 12 at most - To the books!

Success: unlocks option 4, select another option.
Failure: No effect, select another option.

2. Persuasion vs 6 at most - Get some help, then arrange for the statues to offer news updates.

Success: Social Skills +1 SS, access Stage 3.
Failure: ?

3. Courtly Fashion vs 9 - Designer Statues.

Success: ?
Failure: ?

4. Aesthetics vs 8 - Statues of affirmation.

Success: Courtly Fashion +1 SS, access Stage 3.
Failure: ?

Stage 3: Flowers, Flowers, where do you roam?

1. Leadership vs 6 - Direct the flowers to simulate the students who pass by.

Success: Flowers +1 SS, access Stage 4.
Failure: Flowers -1 SS

2. Mammals vs 2-3? (10 at most) - Teach the flowers to depict scenes from the animal world!

Success: Mimicry +1 SS, access Stage 4.
Failure: Mimicry -1 SS, Inform Mammals, inform Mimicry, pause advanture.

(3. Reason vs 15 - You have a knack for clockwork - get the flowers to tell the time!

Success: Flowers +1 SS, access Stage 4.
Failure: ?)

Stage 4: Mirror, Mirror on the Wall

1. Awareness vs 11 - Where would the best mirrors be for this plan?

Success: Unlock option 4, select another option.
Failure: No effect, select another option.

2. Phemes vs 17 - Try hallway mirrors.

Success: Glamour Phemes +1 SS, access Stage 5.
Failure: Glamour Phemes -1 SS, pause adventure.

3. Aesthetics vs 10 at least - Stage a fashion show!

Success: ?
Failure: Flattery -1 SS, pause adventure.

4. Beguile vs 15 - Go with the bathroom mirrors.

Success: Glamour Phemes +1 SS, access Stage 5.
Failure: Stress +1, pause adventure.

Stage 5: Like a rock

1. Composure vs 11 - If ever there was a time to walk around the school with a judgemental hand mirror...

Success: Composure +1 SS, access Stage 6.
Failure: ?

2. Persuasion vs 16 - Convince some of the statues to wear more exotic fashions and hope that they'll attract the attention of their peers.

Success: Access Stage 6.
Failure: Flattery -1 SS, pause adventure.

3. Traps vs 19 at least - When in doubt, you can always rely on mud pits!

Success: ?
Failure: ?

Stage 6: Rogue Flowers!

1. Confidence (+Insight) vs 19 - Maybe the gardeners can help?

Success: Unlock option 4, select another option.
Failure: No effect, select another option.

2. Flowers (+Finesse) vs 20 - Convince the “good” flowers to help you herd the bad flowers.

Success: Flattery +2 SS, access Stage 7.
Failure: Flowers -1 SS

3. Intimidation (+Luck) vs 20 - Scare the flowers into submission.

Success: Tactic +2 SS, access Stage 7.
Failure: Vitality -1

4. Ambush (+Luck) vs 16 - Sleep Spray.

Success: Move Silent +2 SS, access Stage 7.
Failure: Move Silent -1 SS

Stage 7: Fashionably Fabulous!

1. End of the road.

Automatic: Relationship maximum Silke +2, relationship Silke +2, add Magic Hand Mirror, inform Magic Hand Mirror
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