Description[]
This most basic of Traps takes effect immediately, striking at the ankles - both to wound and to hamper movement. If successfully cast (Intelligence/Traps v. 7) it does 2 points of damage and Decreases your Target's Running Skill by 3 for four days.
Effects
- Expand (-2) Vitality
- Decrease Athletics - Running
Action Type[]
- Hostile
- Combat Spell
Spell Types[]
- Incantation
- Trap