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No edit summary Tags: Visual edit apiedit |
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This is an adventure for the students of bad fortune. |
This is an adventure for the students of bad fortune. |
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− | The adventure takes at least |
+ | The adventure takes at least 3 sessions, a successful adventure can gain some skill-ups, and a point of Intelligence. |
Unlocked by: Having less than 2 luck. |
Unlocked by: Having less than 2 luck. |
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==Stage 3: A Sound Night's Sleep== |
==Stage 3: A Sound Night's Sleep== |
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+ | |||
+ | === Phase 1: Thirteen Days === |
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*1. I'm going back to bed. |
*1. I'm going back to bed. |
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Automatic: [[Composure (Sleight-of-Hand)|Composure]] +1 SS, [[Stress]] +1, pause Adventure. |
Automatic: [[Composure (Sleight-of-Hand)|Composure]] +1 SS, [[Stress]] +1, pause Adventure. |
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− | *2. [[Sleuthing (Dialectic)|Sleuthing]] vs |
+ | *2. [[Sleuthing (Dialectic)|Sleuthing]] vs 5 - You said thirteen days before. Why aren't you saying less days today? |
− | |||
− | Success: ? |
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⚫ | |||
− | ==Stage 4: == |
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− | *1. ? (Roll v. #) |
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− | |||
− | Success: ? |
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− | Failure: ? |
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− | |||
− | |||
− | *2. ? (Roll v. #) |
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− | |||
− | Success: ? |
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− | Failure: ? |
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− | |||
− | |||
− | *3. ? (Roll v. #) |
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− | |||
− | Success: ? |
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− | Failure: ? |
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+ | Success: [[Stress]] +1, [[Memorization (Blackmail)|Memorization]] +1 SS, advance to Phase 2. |
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⚫ | |||
− | == |
+ | === Phase 2: The book === |
+ | *1. Ten pims? I got better things to do with my money! |
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− | *1. ? |
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Automatic: ? |
Automatic: ? |
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+ | *2. [[Sleuthing (Dialectic)|Spend]] 10 pims on a copy of 13 Days. |
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+ | Automatic: [[Money]] -10, advance to Phase 3. |
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− | *2. ? (Roll v. #) |
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+ | *3. [[Conceal (Sleight-of-Hand)|Conceal]] vs 5 at least - Steal a copy of the book. |
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Success: ? |
Success: ? |
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Failure: ? |
Failure: ? |
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+ | === Phase 3: A familiar plot === |
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+ | *1. Toss the book into Arica Lake where at least this copy shall be unable to hurt anyone anymore. |
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+ | Automatic: ?, advance to Phase 4a. |
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− | *3. ? (Roll v. #) |
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+ | *2. March to the nearby firepit, and light this accoursed book on fire. |
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− | Success: ? |
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− | Failure: ? |
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+ | Automatic: [[Courage (Forge)|Courage]] +1 SS, remove [[The Curse of Thirteen Days]], advance to Phase 4b. |
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+ | === Phase 4a: Super-aggressive marketing enchantment glamour === |
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+ | *1. Respond with good grace. |
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+ | Automatic: [[Intelligence|'''Intelligence''']]''' +1''', [[Infiltration (Espionage)|Infiltration]] +1 SS, conclude Adventure. |
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− | ==Stage 6:== |
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− | *1. ? (Roll v. ?) |
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+ | === Phase 4b: Let it burn === |
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− | Success: ? |
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+ | *1. Incantation vs 5 at least - Light this accursed book on fire! |
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− | Failure: ? |
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− | |||
− | |||
− | *2. ? (Roll v. #) |
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Success: ? |
Success: ? |
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+ | Failure: [[Stress]] +2, advance to Phase 4a.[[Category:Adventure]] |
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− | Failure: ? |
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− | |||
− | *3. ? (Roll v. #) |
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− | |||
− | Success: ? |
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− | Failure: ? |
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− | |||
− | |||
− | |||
− | ==Stage 7:== |
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− | *1. ? (Roll v. ?) |
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− | |||
− | Success: ? |
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− | Failure: ? |
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− | |||
− | *2. ? (Roll v. #) |
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− | |||
− | Success: ? |
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− | Failure: ? |
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− | |||
− | |||
− | *3. ? (Roll v. #) |
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− | |||
− | Success: ? |
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− | Failure: ? |
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− | |||
− | |||
− | |||
− | etc. |
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− | [[Category:Adventure]] |
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[[Category:Adventure - Intelligence]] |
[[Category:Adventure - Intelligence]] |
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[[Category:Adventure - Fitness]] |
[[Category:Adventure - Fitness]] |
Revision as of 07:17, 5 September 2017
Something Overheard | ||
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Prerequisites : | Luck < 2 | |
Begin Date : | Athonos Juvenalia | |
End Date : | Kaliri 28 | |
Days : | Unknown | |
ModTools Name : | Thirteen Days | |
Roll Levels : | 11 | |
Automatic Benefits : | Inform Libri dalla Fossa. | |
Possible Benefits : | Fitness or Intelligence. | |
Previous Adventure : | None |
This is an adventure for the students of bad fortune.
The adventure takes at least 3 sessions, a successful adventure can gain some skill-ups, and a point of Intelligence.
Unlocked by: Having less than 2 luck.
Stage 1: Something Overheard
- 1. You're not going to get sucked in by this insane prattle.
Automatic: ?
- 2. Give in to curiosity.
Automatic: Curiosity +1 SS, inform Libri dalla Fossa, advance to Stage 2.
Stage 2: An Unwelcome Visitor
- 1. Magical Appraisal vs 4 - What's going on?
Success: ?, select another option. Failure: No effect, select another option.
- 2. Dispassion vs 3 - Getting worked up isn't going to help you.
Success: Reason +1 SS, gain The Curse of Thirteen Days (Concentration -1; Chance of Failure at everything Increased by 3%, unless a successful Fitness/Willpower roll vs 4), advance to Stage 3. Failure: Stress +1, gain The Curse of Thirteen Days (Concentration -1; Chance of Failure at everything Increased by 3%, unless a successful Fitness/Willpower roll vs 4), advance to Stage 3.
- 3. Concentration vs 2 - Try to pull yourself together.
Success: ? Failure: ?
Stage 3: A Sound Night's Sleep
Phase 1: Thirteen Days
- 1. I'm going back to bed.
Automatic: Composure +1 SS, Stress +1, pause Adventure.
- 2. Sleuthing vs 5 - You said thirteen days before. Why aren't you saying less days today?
Success: Stress +1, Memorization +1 SS, advance to Phase 2. Failure: Stress +2, inform Sleuthing, pause Adventure.
Phase 2: The book
- 1. Ten pims? I got better things to do with my money!
Automatic: ?
- 2. Spend 10 pims on a copy of 13 Days.
Automatic: Money -10, advance to Phase 3.
- 3. Conceal vs 5 at least - Steal a copy of the book.
Success: ? Failure: ?
Phase 3: A familiar plot
- 1. Toss the book into Arica Lake where at least this copy shall be unable to hurt anyone anymore.
Automatic: ?, advance to Phase 4a.
- 2. March to the nearby firepit, and light this accoursed book on fire.
Automatic: Courage +1 SS, remove The Curse of Thirteen Days, advance to Phase 4b.
Phase 4a: Super-aggressive marketing enchantment glamour
- 1. Respond with good grace.
Automatic: Intelligence +1, Infiltration +1 SS, conclude Adventure.
Phase 4b: Let it burn
- 1. Incantation vs 5 at least - Light this accursed book on fire!
Success: ? Failure: Stress +2, advance to Phase 4a.