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Tags: Visual edit apiedit
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This is an adventure for the students of bad fortune.
 
This is an adventure for the students of bad fortune.
   
The adventure takes at least ? sessions, a successful adventure can gain information about a new location, ..., ..., ...
+
The adventure takes at least 3 sessions, a successful adventure can gain some skill-ups, and a point of Intelligence.
   
 
Unlocked by: Having less than 2 luck.
 
Unlocked by: Having less than 2 luck.
Line 44: Line 44:
   
 
==Stage 3: A Sound Night's Sleep==
 
==Stage 3: A Sound Night's Sleep==
  +
  +
=== Phase 1: Thirteen Days ===
 
*1. I'm going back to bed.
 
*1. I'm going back to bed.
   
 
Automatic: [[Composure (Sleight-of-Hand)|Composure]] +1 SS, [[Stress]] +1, pause Adventure.
 
Automatic: [[Composure (Sleight-of-Hand)|Composure]] +1 SS, [[Stress]] +1, pause Adventure.
   
*2. [[Sleuthing (Dialectic)|Sleuthing]] vs 4 - You said thirteen days before. Why aren't you saying less days today?
+
*2. [[Sleuthing (Dialectic)|Sleuthing]] vs 5 - You said thirteen days before. Why aren't you saying less days today?
 
Success: ?
 
Failure: [[Stress]] +1, inform [[Sleuthing (Dialectic)|Sleuthing]], pause Adventure.
 
==Stage 4: ==
 
*1. ?  (Roll v. #)
 
 
Success: ?
 
Failure: ?
 
 
 
*2. ?  (Roll v. #)
 
 
Success: ?
 
Failure: ?
 
 
 
*3. ?  (Roll v. #)
 
 
Success: ?
 
Failure: ?
 
 
   
  +
Success: [[Stress]] +1, [[Memorization (Blackmail)|Memorization]] +1 SS, advance to Phase 2.
 
Failure: [[Stress]] +2, inform [[Sleuthing (Dialectic)|Sleuthing]], pause Adventure.
   
==Stage 5:==
+
=== Phase 2: The book ===
  +
*1. Ten pims? I got better things to do with my money!
*1. ?
 
   
 
Automatic: ?
 
Automatic: ?
   
  +
*2. [[Sleuthing (Dialectic)|Spend]] 10 pims on a copy of 13 Days.
   
  +
Automatic: [[Money]] -10, advance to Phase 3.
*2. ?  (Roll v. #)
 
  +
*3. [[Conceal (Sleight-of-Hand)|Conceal]] vs 5 at least - Steal a copy of the book.
   
 
Success: ?
 
Success: ?
 
Failure: ?
 
Failure: ?
   
  +
=== Phase 3: A familiar plot ===
  +
*1. Toss the book into Arica Lake where at least this copy shall be unable to hurt anyone anymore.
   
  +
Automatic: ?, advance to Phase 4a.
*3. ?  (Roll v. #)
 
   
  +
*2. March to the nearby firepit, and light this accoursed book on fire.
Success: ?
 
Failure: ?
 
   
  +
Automatic: [[Courage (Forge)|Courage]] +1 SS, remove [[The Curse of Thirteen Days]], advance to Phase 4b.
   
  +
=== Phase 4a: Super-aggressive marketing enchantment glamour ===
  +
*1. Respond with good grace.
   
  +
Automatic: [[Intelligence|'''Intelligence''']]''' +1''', [[Infiltration (Espionage)|Infiltration]] +1 SS, conclude Adventure.
==Stage 6:==
 
*1. ?  (Roll v. ?)
 
   
  +
=== Phase 4b: Let it burn ===
Success: ?
 
  +
*1. Incantation vs 5 at least - Light this accursed book on fire!
Failure: ?
 
 
 
*2. ?  (Roll v. #)
 
   
 
Success: ?
 
Success: ?
  +
Failure: [[Stress]] +2, advance to Phase 4a.[[Category:Adventure]]
Failure: ?
 
 
 
*3. ?  (Roll v. #)
 
 
Success: ?
 
Failure: ?
 
 
 
 
==Stage 7:==
 
*1. ?  (Roll v. ?)
 
 
Success: ?
 
Failure: ?
 
 
 
*2. ?  (Roll v. #)
 
 
Success: ?
 
Failure: ?
 
 
 
*3. ?  (Roll v. #)
 
 
Success: ?
 
Failure: ?
 
 
 
 
etc.
 
[[Category:Adventure]]
 
 
[[Category:Adventure - Intelligence]]
 
[[Category:Adventure - Intelligence]]
 
[[Category:Adventure - Fitness]]
 
[[Category:Adventure - Fitness]]

Revision as of 07:17, 5 September 2017

Something Overheard
Prerequisites : Luck < 2
Begin Date : Athonos Juvenalia
End Date : Kaliri 28
Days : Unknown
ModTools Name : Thirteen Days
Roll Levels : 11
Automatic Benefits : Inform Libri dalla Fossa.
Possible Benefits : Fitness or Intelligence.
Previous Adventure : None


This is an adventure for the students of bad fortune.

The adventure takes at least 3 sessions, a successful adventure can gain some skill-ups, and a point of Intelligence.

Unlocked by: Having less than 2 luck.

Stage 1: Something Overheard

  • 1. You're not going to get sucked in by this insane prattle.
Automatic: ?
  • 2. Give in to curiosity.
Automatic: Curiosity +1 SS, inform Libri dalla Fossa, advance to Stage 2.

Stage 2: An Unwelcome Visitor

Success: ?, select another option.
Failure: No effect, select another option.
  • 2. Dispassion vs 3 - Getting worked up isn't going to help you.
Success: Reason +1 SS, gain The Curse of Thirteen Days (Concentration -1; Chance of Failure at everything Increased by 3%, unless a successful Fitness/Willpower roll vs 4), advance to Stage 3.
Failure: Stress +1, gain The Curse of Thirteen Days (Concentration -1; Chance of Failure at everything Increased by 3%, unless a successful Fitness/Willpower roll vs 4), advance to Stage 3.
Success: ?
Failure: ?

Stage 3: A Sound Night's Sleep

Phase 1: Thirteen Days

  • 1. I'm going back to bed.
Automatic: Composure +1 SS, Stress +1, pause Adventure.
  • 2. Sleuthing vs 5 - You said thirteen days before. Why aren't you saying less days today?
Success: Stress +1, Memorization +1 SS, advance to Phase 2.
Failure: Stress +2, inform Sleuthing, pause Adventure.

Phase 2: The book

  • 1. Ten pims? I got better things to do with my money!
Automatic: ?
  • 2. Spend 10 pims on a copy of 13 Days.
Automatic: Money -10, advance to Phase 3.
  • 3. Conceal vs 5 at least - Steal a copy of the book.
Success: ?
Failure: ?

Phase 3: A familiar plot

  • 1. Toss the book into Arica Lake where at least this copy shall be unable to hurt anyone anymore.
Automatic: ?, advance to Phase 4a.
  • 2. March to the nearby firepit, and light this accoursed book on fire.
Automatic: Courage +1 SS, remove The Curse of Thirteen Days, advance to Phase 4b.

Phase 4a: Super-aggressive marketing enchantment glamour

  • 1. Respond with good grace.
Automatic: Intelligence +1, Infiltration +1 SS, conclude Adventure.

Phase 4b: Let it burn

  • 1. Incantation vs 5 at least - Light this accursed book on fire!
Success: ?
Failure: Stress +2, advance to Phase 4a.