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Terminology of the game explained
Some terms in Academagia might be unclear to new people. They are mentioned here with an explanation of what they mean. Many terms tend to be capitalized in the game interface as well as in -
Mikka's Adventure Guide
This is a guide cribbed from the Black Chicken site posting by Mikka and a few others. Mikka’s very quick guide to all adventure pre-requirements, so you don’t have to spoil yourself -
History
What is there to say about History that has not already been said? History is the study of events that have occurred in the past, but only fools study the past for the sake of -
Astrology
The stories from the heavens are more than folklore to keep our minds at attention and our hearts at ease. Astrology is more than a study of stars, it is the study on our relationship -
Explore
Finding that which has been lost is one talent; finding that which has never before been found is another, and the later is what the Explore skill is all about. Exploring is more than simple -
Zoology
Zoology is the study of animal behavior and physiology, typically using systems of description and taxonomy dating all the way back to Azimus Magnus and the first generation of declared natural philosophers. Academagia's zoology -
Arithmetic
More than just the ability to add, subtract, multiply, and divide, the skill of Arithmetic is the culmination of all these things combined with the ability to think freely in numerical terms. Those who are -
Gates
Dominant Attribute: Fitness Dominant Attribute: Fitness -
Bully
Force applied through physical and mental means in an attempt to gain something for nothing...this is the brutal Skill of Bully. Beloved by none save the bully himself, this Skill harnesses the power of -
Clique Abilities
Students' individual Clique Abilities are inculcated on everyone who is a member of that Student's Clique. Some Clique Abilities are passive and work automatically (always on), as long as that Student is a member -
Raid
A quick strike into an opponent's territory is often though of as a raid. While this is true, there are other forms of raiding that are equally destructive and effective, and it is these -
Botany
Encompassing all plant life that blooms and burrows, the Skill of Botany is what separates Man from Beast. Cultivating plants, flowers, roots, and other vegetation is something that no other animal does, and while an -
Enchant
Enchantment is the skill of impressing magical qualities into mundane objects so that supernatural effects can be created reliably, and with less fuss than usually goes into drawing out Phemes. It encompasses theory and practice -
Alphabetical List of Skills
Name of Skill Parent Skill Accounting Subskill of Economy Acrobatics Subskill of Sleight-of-Hand Acting Subskill of Espionage Administration Subskill of Economy Aesthetics Parent Skill Agriculture Subskill of Botany Alchemical Tools Subskill of Brew -
Geometry
Geometry is a skill of spatial reasoning, of understanding three dimensions as translated into a two dimensional format. The Skill of Geometry is the culmination of many other skills; as such, it can only be -
Brew
Concoctions, potions, drinks, and general curiousities are all apart of the same process. As a Brewer, wizards may bestow upon themselves or others the gift of liquid magick and/or refreshment. For Brew is but -
Dialectic
Known throughout the world as the skill of reasoning and logic. Only those with the drive to expand their excellent intellect into a superior one need concentrate on this skill. Arguments made once can be -
Insight
"While intelligence is a great skill[sic] to have, it's useless if you lack insight. With an understanding of a situation and the ability to express that understanding, you can surely prove helpful -
Academagia Wiki
Academagia: The Making of Mages is a whimsical fantasy life simulation and role-playing game set at the renowned Academy of Magic in the rich and dangerous city of Mineta. As a newly arrived teenager -
Familiars (Guide)
This is a brief guide on familiars: how they help you and how you train them. It is very incomplete as I haven't used familiars much. Please add any and all tips! -
Finesse
"Subtlety and sleight of hand are the key! If you don't make huge, ponderous movements, certain people won't notice what you're up to, especially if you're carrying around something you -
Master's Miniature Lute (Item)
The Master's Miniature Lute, worn on a chain around the neck, grants it owner (ideally, the Master of Magic) a 3 point Increase to the Lute skill and a 1 point Increase to Finesse -
Luck
"Sometimes skills simply don't matter. In such circumstances you have nothing to depend on but pure luck and chance. With good luck, wonderful things can result if you takes[sic] a risk. With -
Jhonass Librarium
The Jhonass Librarium is a small workroom meant to assist unorganized people learn how to organize their files. The five tables in the center show four different methods of filing, while the fifth table is -
Professor Burntwick's Hall of Phantasms
This hall was left behind by Professor Burntwick, a Glamour instructor at the Academy from a century or two back. Writings from his time seem to suggest that his students considered him to be "less
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