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Studies in Hunger
Prerequisites : College Morvidus
Begin Date : Athonos 1
End Date : Unknown
Days : 6
ModTools Name : The Topiary Garden
Roll Levels : 3 to 5 for the necessary parts and up to 9 or higher for the extra choices
Automatic Benefits : +1 Intelligence, +3 relationship with Oliver Storey
Possible Benefits : Multiple skill levels, Yellow Apple (Item), Red Apple (Item)

This is an adventure for students of Morvidus college in which hunger leads you to the Topiary Garden, and the secrets and mysteries hidden there.

The adventure takes at least 6 sessions, a successful adventure can gain multiple skill-ups, relationship gains with Professor Storey and a point of intelligence.

Unlocked by: Being in college Morvidus

Stage 1: Studies in Hunger

Phase 1: Studies in Hunger

  • 1. You can't work on an empty stomach. Off to the bakery!
Automatic: -3 pims, -1 Stress, inform The Topiary Garden (lore), advance to phase 2
  • 2. Work now, eat later.
Automatic: +1 Study Habits SS, inform The Topiary Garden (lore), advance to phase 2.

Phase 2: Dreaming in Green

  • 1. Sounds interesting, but you should really get down to business.
Automatic: +1 Study Habits SS, pause adventure
  • 2. Research.  To heck with your paper!  Let's learn more about the Topiary Garden!  (Roll v. 3)
Success: +1 Library Knowledge SS, inform The Topiary Garden (location), inform Garithinnia Visorin (lore), access Stage 2.
Failure: +1 Courtly Fashion SS, +1 Stress, pause adventure

Stage 2: The Topiary Garden

  • 1. Check out the Topiary animals
Automatic: +1 Observation SS, choose again
  • 2. Go to the floral clock.
Automatic: +1 Curiosity SS, choose again.
  • 3. Visit the grove.
Automatic: unlocks option 10, 11, 12, choose again
  • 4.  Visit the flowerbed.
Automatic: unlocks option 8, 9, locks 7, choose again
  • 5.  Visit the maze
Automatic: unlocks option 13, locks 6
  • 6. Scouting.  Explore the maze  (Roll v. 5)
Success: +1 Sleuthing SS, unlocks 14, advance phase 2
Failure: -1 Stress, pause adventure
Success: +1 Intimidation SS, get key, unlocks 8, 9, 14, locks 4, advance to phase 2
Failure: -1 Vitality, -10 Pims, pause adventure
  • 8. It's none of your business.
Automatic: +1 Curiosity SS, -1 Character SS, pause adventure
Success: +1 Tactics SS, get key, unlocks 14, advance to phase 2
Failure: -1 Vitality, -10 Pims, pause adventure
  • 10. Maybe later.
Automatic: +1 Willpower SS, -1 Playfulness SS, pause adventure
  • 11. Negation Methods. Reroute gravity so you can fly and snag an apple. (Roll v. at most 5)
Success: +1 Flawless Timing SS, gain Red Apple, gain Yellow Apple, unlocks 14,  advance phase 2
Failure: -1 Concentration SS, pause adventure
  • 12. Climb. Climb the tree. (Roll v. 5)
Success: +1 Acrobatics SS, gain Red Apple, gain Yellow Apple, unlocks 14, advance phase 2
Failure: -1 Vitality, pause adventure
  • 13. Um... no thanks.
Automatic: +1 Curiosity SS, pause adventure
  • 14. You're pretty sure you've seen everything there is to see. (unlocked by 6 and (7 or 9) and (11 or 12))
Automatic: +1 Dedication SS, access Stage 3

Phase 2: Leaving the Topiary Garden

  • 1. You're done for now, but you'll come back and check this place out one more time before heading back to the library.
Automatic: pause adventure
  • 2. Actually, you should look around here a bit longer.
Automatic: advance back to Phase 1, without completed options
  • 3. You've seen everything you need to see here (unlocked by 'Phase 1' 6 and (7 or 9) and (11 or 12))
Automatic: access Stage 3

Stage 3: Back to the Books!

  • 1. Time for a break.
Automatic: pause adventure
Success: +1 Pure Luck SS, Unlock option 3, choose again.
Failure: +1 Stress, choose again.
  • 3. Concentration.  Study the manuscript - this could be interesting.  (Roll v. 7)
Success: +1 Sleuthing SS, Unlock option 4, choose again.
Failure: -1 Concentration SS, choose again.
  • 4.  Research.  Keep hitting the books.  (Roll v. 8)
Success: +1 Intrigue SS, +1 Sleuthing SS, access Stage 4
Failure: pause adventure

Stage 4: Jeb the turtle

  • 1. Befriend. Try a little charm. (Roll v. 7)
Success: +1 Manipulation SS, access Stage 5
Failure: -1 Confidence SS, pause adventure
  • 2. Zoology. What do you know about Jeb, here? (Roll v. 7)
Success: temporary +2 Befriend SL, unlock option 4, choose again.
Failure: 
  • 3. Bully.  Apply a little pressure.  (Roll v. 8)
Success: +1 Interrogation SS, access Stage 5
Failure: -1 Intimidation SS, pause adventure
  • 4.  Give Jeb your apple. (have red apple and success at option 2)
Automatic: +1 Animal Husbandry SS, +1 Persuasion SS, lost Red Apple, access Stage 5.

Stage 5: The Fidgewick Legacy

  • 1. Use the small iron key from the Gardens (if you completed 2.7 successfully)
Success: ? advance phase 2
Failure: ?
Success: +1 Magical Appraisal SS, choose again
Failure: ?
  • 3. Lockpick. Examine the lock. (Roll v. 4-21?)
Success: +1 Traps SS, choose again
Failure: ?
Success: +1 Applications of Arithmetic SS, choose again
Failure: ?

Phase 2:  The Silver Trowel

Success: +1 Sleuthing SL, Access stage 6.
Failure: ?

Stage 6: Freedom from the Garden

  • 1. Use the trowel to break the enchantment.
Automatic: advance to phase 2.
  • 2. Negation. Use magic to get her loose. (Roll v. at most 12)
Success: +1 Concentration SL, twice gain +1 Magical Appraisal SL, choose again
Failure: ?
Success: +1 Character SL, +1 Courage SL, choose again
Failure: ?

Phase 2: And rewards?

  • 1.  Yes, yes. Very nice. But what about you? And Garithinnia, for that matter?
Automatic: +3 relationship Professor Oliver Storey, +1 Intelligence, conclude adventure
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