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===Related Links:===
 
===Related Links:===
* Abilities - Empathy
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* [[:Category:Abilities - Empathy|Abilities - Empathy]]
 
* Actions - Empathy
 
* Actions - Empathy
 
* Expand - Empathy
 
* Expand - Empathy
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#<span style="font-size:11.0pt;mso-bidi-font-size:10.0pt;color:black; mso-themecolor:text1">[[Natural Leadership (Ability)]] [permanent +1 Leadership, Composure, Rallying]</span>
 
#<span style="font-size:11.0pt;mso-bidi-font-size:10.0pt;color:black; mso-themecolor:text1">[[Natural Leadership (Ability)]] [permanent +1 Leadership, Composure, Rallying]</span>
 
#<span style="font-size:11.0pt;mso-bidi-font-size:10.0pt;color:black; mso-themecolor:text1">[[Lightning Reactions (Ability)]] [permanent +3% CoS at everything]</span>
 
#<span style="font-size:11.0pt;mso-bidi-font-size:10.0pt;color:black; mso-themecolor:text1">[[Lightning Reactions (Ability)]] [permanent +3% CoS at everything]</span>
#Expand [[Finesse]] 
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#Expand [[Finesse]]
 
===Related Links:===
 
===Related Links:===
 
* Abilities - Instinct
 
* Abilities - Instinct

Revision as of 09:21, 29 May 2014

Synchronicity

This skill was added in DLC 16 Dominant Attribute: Insight

Training Levels and Unlocks

  1. Synchronicity (Pheme) [D4. +1 Synchronicity, +1 Coordination]
  2. Learn about Random Student
  3. Soothe Fears (Ability) [Insight/Awareness v5 - +1 SS Empathy to self, -1 Stress to self, -1 Stress to target]
  4. Subtle Calm (Spell) [Connection/Consideration/Doubt Phemes. No roll for +1 Insight, +1 Instinct, +1 Serenity, +1 Stress Maximum, +2 Dispassion, -1 Passion, -1 Playfulness - all for four days]
  5. Bond Affirmation (Action) [+1 SS Mental Bridging, +1 SS to 2 random Bond skills]
  6. Inspire Trust (Ability) [Charm/Empathy v8 - +1 Relationship of choice, +2 SS Persuasion]
  7. Counter-Mastery (Ability) [add Master's Bane - +50% CoF at casting any Mastery spell]
  8. Steady On (Spell) [Connection/Decisiveness/Encourage Phemes. No roll for +2 Fitness, +2 Courage, +2 Instinct, -1 Intelligence - all for one week]
  9. Fortifying Trance (Ability) (+1 Insight, +1 Intelligence, +2 Willpower, -1 Charm - all for two days)
  10. Clarifying Contact (Ability) (+1 Insight to target until rest, +2 Vitality to target until rest, +2 Vitality Maximum to target until rest, +2 Stress to self, +1 Insight to self for three days, +1 Finesse to self for three days)
  11. Slip the Master's Mark (Ability) [Removes +90% CoF at casting Mastery spell from Master's Mark ability, lasts 4 days. Does nothing if the PC does not have the Master's Mark]

Related Links:

  • Abilities - Synchronicity
  • Actions - Synchronicity
  • Expand - Synchronicity
  • Items - Synchronicity
  • Locations - Synchronicity
  • Phemes - Synchronicity
  • Spells - Synchronicity

Empathy

Dominant Attribute: Insight

Training Levels and Unlocks:

  1. From an Overheard Conversation (Lore)
  2. Consideration (Pheme) [D4. +1 Empathy, -1 Playfulness]
  3. Attentive Manner (Ability) [permanent +1 to Listen and Awareness]
  4. Learn about Random Student
  5. The Gift of Oneto Canasfari (Lore)
  6. Encourage (Pheme) [D7. +1 Courage, +1 Confidence, -1 Stress]
  7. Write Thoughtful Letter (Action) [+5 Parental Approval, +1 SS Character, Charm/Storytelling v10 for +25 Pims]
  8. Charm Enemy (Ability) [+3 Relationship with Rival, +1 SS Listen]
  9. Advise Fellow Student (Ability) [contested Insight/Empathy VS target's Charm/Passion - +1 SS Conversation to self, +1 SS Persuasion to self and -1 Stress to target if successful, +1 SS Debate to self regardless]
  10. Strive for Understanding (Ability) [+1 Insight, +25% CoF to Hostile Action and Hostile Abilities - all for 3 days]
  11. Expand Insight

Related Links:

  • Abilities - Empathy
  • Actions - Empathy
  • Expand - Empathy
  • Items - Empathy
  • Locations - Empathy
  • Phemes - Empathy
  • Spells - Empathy

Instinct

Dominant Attribute: Insight

Training Levels and Unlocks:

  1. Instinct (1) (Lore)
  2. Free Running (Ability) [+1 SS Instinct and Endurance]
  3. Doubt (Pheme) [D5. +1 Stress, -1 Confidence]
  4. Decisiveness (Pheme) [D4. +1 Confidence, +1 Instinct]
  5. Collect Yourself (Action) [+5% CoS at anything - lasts 2 days]
  6. Instinct (2) (Lore)
  7. Constructive Unease (Ability) [+1 Stress Minimum, +1 Danger Sense, +1 Instinct, +2 Creativity - all for three days]
  8. Safavoire School Training Grounds
  9. Natural Leadership (Ability) [permanent +1 Leadership, Composure, Rallying]
  10. Lightning Reactions (Ability) [permanent +3% CoS at everything]
  11. Expand Finesse

Related Links:

  • Abilities - Instinct
  • Actions - Instinct
  • Expand - Instinct
  • Items - Instinct
  • Locations - Instinct
  • Phemes - Instinct
  • Spells - Instinct

Mental Bridging

Dominant Attribute: Intelligence

Training Levels and Unlocks:

  1. Soothe (Pheme) [D3. +1 Stress Maximum]
  2. Connection (Pheme) [D4. +1 Empathy, +1 Flirting]
  3. Acute Concentration (Ability) [+2 Concentration, +2 Mental Bridging, -1 Danger Sense - all for three days]
  4. Automatic Coordination (Ability) [+1 Conversation, +1 Coordination, +1 Flawless Timing - all for two days]
  5. The Madness of Oneto Canasfari (Lore)
  6. Blurring (Lore)
  7. Bridging Stone (Item), Inform Bridging Stone (Item) [worth 200 Pims. +1 Concentration, +1 Mental Bridging, +1 Synchronicity - all when equipped]
  8. Perform Mental Exercises (Action) [+1 SS Instinct, +1 SS Concentration, +1 SS Observation]
  9. Judge Character (Ability) [+2 Character Study, +1 Persuasion - both for three days]
  10. Light the Mind's Lantern (Spell) [Encourage/Connection/Synchronicity/Encourage Phemes. No roll for +? Confidence to all with high relationship, +? Serenity to all with high relationship, +2 Insight to self, +4 Stress to self - all for four days]
  11. Expand Intelligence

Related Links:

  • Abilities - Mental Bridging
  • Actions - Mental Bridging
  • Expand - Mental Bridging
  • Items - Mental Bridging
  • Locations - Mental Bridging
  • Phemes - Mental Bridging
  • Spells - Mental Bridging

Serenity

Dominant Attribute: Insight

Training Levels and Unlocks:

  1. Serenity (Lore)
  2. Apple Tree
  3. Serenity (Pheme)
  4. Cleansing Breath (Ability) [-1 Stress, +1 SS Instinct]
  5. Pain Management (Ability) [Insight/Concentration v11 for +1 Vitality, +1 SS Endurance, +1 SS Willpower - can be used once every three days]
  6. Stillness (Pheme) [D5. +1 Serenity, -1 Stress]
  7. Zone of Calm (Spell) [Encourage/Serenity/Stillness Phemes. No roll for -2 Stress to all with high relationship, +2 Composure to self, +2 Confidence to self, +2 Serenity to self, +2 Instinct to self - all for five days]
  8. Brace for Pain (Ability) [+1 Vitality, +1 Serenity - must have 3 or less stress to use - all for three days]
  9. Clear-Headedness (Ability) [permanent +1 Observation, +1 Perception, +1 Dispassion]
  10. Deep Reserves (Ability) [permanent +1 Vitality Maximum, +1 Stress Maximum]
  11. Expand Fitness

Related Links:

  • Abilities - Serenity
  • Actions - Serenity
  • Expand - Serenity
  • Items - Serenity
  • Locations - Serenity
  • Phemes - Serenity
  • Spells - Serenity