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===Related Links:=== |
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− | * Abilities - Empathy |
+ | * [[:Category:Abilities - Empathy|Abilities - Empathy]] |
* Actions - Empathy |
* Actions - Empathy |
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#<span style="font-size:11.0pt;mso-bidi-font-size:10.0pt;color:black; mso-themecolor:text1">[[Natural Leadership (Ability)]] [permanent +1 Leadership, Composure, Rallying]</span> |
#<span style="font-size:11.0pt;mso-bidi-font-size:10.0pt;color:black; mso-themecolor:text1">[[Natural Leadership (Ability)]] [permanent +1 Leadership, Composure, Rallying]</span> |
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#<span style="font-size:11.0pt;mso-bidi-font-size:10.0pt;color:black; mso-themecolor:text1">[[Lightning Reactions (Ability)]] [permanent +3% CoS at everything]</span> |
#<span style="font-size:11.0pt;mso-bidi-font-size:10.0pt;color:black; mso-themecolor:text1">[[Lightning Reactions (Ability)]] [permanent +3% CoS at everything]</span> |
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− | #Expand [[Finesse]] |
+ | #Expand [[Finesse]] |
===Related Links:=== |
===Related Links:=== |
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* Abilities - Instinct |
* Abilities - Instinct |
Revision as of 09:21, 29 May 2014
Synchronicity
This skill was added in DLC 16 Dominant Attribute: Insight
Training Levels and Unlocks
- Synchronicity (Pheme) [D4. +1 Synchronicity, +1 Coordination]
- Learn about Random Student
- Soothe Fears (Ability) [Insight/Awareness v5 - +1 SS Empathy to self, -1 Stress to self, -1 Stress to target]
- Subtle Calm (Spell) [Connection/Consideration/Doubt Phemes. No roll for +1 Insight, +1 Instinct, +1 Serenity, +1 Stress Maximum, +2 Dispassion, -1 Passion, -1 Playfulness - all for four days]
- Bond Affirmation (Action) [+1 SS Mental Bridging, +1 SS to 2 random Bond skills]
- Inspire Trust (Ability) [Charm/Empathy v8 - +1 Relationship of choice, +2 SS Persuasion]
- Counter-Mastery (Ability) [add Master's Bane - +50% CoF at casting any Mastery spell]
- Steady On (Spell) [Connection/Decisiveness/Encourage Phemes. No roll for +2 Fitness, +2 Courage, +2 Instinct, -1 Intelligence - all for one week]
- Fortifying Trance (Ability) (+1 Insight, +1 Intelligence, +2 Willpower, -1 Charm - all for two days)
- Clarifying Contact (Ability) (+1 Insight to target until rest, +2 Vitality to target until rest, +2 Vitality Maximum to target until rest, +2 Stress to self, +1 Insight to self for three days, +1 Finesse to self for three days)
- Slip the Master's Mark (Ability) [Removes +90% CoF at casting Mastery spell from Master's Mark ability, lasts 4 days. Does nothing if the PC does not have the Master's Mark]
Related Links:
- Abilities - Synchronicity
- Actions - Synchronicity
- Expand - Synchronicity
- Items - Synchronicity
- Locations - Synchronicity
- Phemes - Synchronicity
- Spells - Synchronicity
Empathy
Dominant Attribute: Insight
Training Levels and Unlocks:
- From an Overheard Conversation (Lore)
- Consideration (Pheme) [D4. +1 Empathy, -1 Playfulness]
- Attentive Manner (Ability) [permanent +1 to Listen and Awareness]
- Learn about Random Student
- The Gift of Oneto Canasfari (Lore)
- Encourage (Pheme) [D7. +1 Courage, +1 Confidence, -1 Stress]
- Write Thoughtful Letter (Action) [+5 Parental Approval, +1 SS Character, Charm/Storytelling v10 for +25 Pims]
- Charm Enemy (Ability) [+3 Relationship with Rival, +1 SS Listen]
- Advise Fellow Student (Ability) [contested Insight/Empathy VS target's Charm/Passion - +1 SS Conversation to self, +1 SS Persuasion to self and -1 Stress to target if successful, +1 SS Debate to self regardless]
- Strive for Understanding (Ability) [+1 Insight, +25% CoF to Hostile Action and Hostile Abilities - all for 3 days]
- Expand Insight
Related Links:
- Abilities - Empathy
- Actions - Empathy
- Expand - Empathy
- Items - Empathy
- Locations - Empathy
- Phemes - Empathy
- Spells - Empathy
Instinct
Dominant Attribute: Insight
Training Levels and Unlocks:
- Instinct (1) (Lore)
- Free Running (Ability) [+1 SS Instinct and Endurance]
- Doubt (Pheme) [D5. +1 Stress, -1 Confidence]
- Decisiveness (Pheme) [D4. +1 Confidence, +1 Instinct]
- Collect Yourself (Action) [+5% CoS at anything - lasts 2 days]
- Instinct (2) (Lore)
- Constructive Unease (Ability) [+1 Stress Minimum, +1 Danger Sense, +1 Instinct, +2 Creativity - all for three days]
- Safavoire School Training Grounds
- Natural Leadership (Ability) [permanent +1 Leadership, Composure, Rallying]
- Lightning Reactions (Ability) [permanent +3% CoS at everything]
- Expand Finesse
Related Links:
- Abilities - Instinct
- Actions - Instinct
- Expand - Instinct
- Items - Instinct
- Locations - Instinct
- Phemes - Instinct
- Spells - Instinct
Mental Bridging
Dominant Attribute: Intelligence
Training Levels and Unlocks:
- Soothe (Pheme) [D3. +1 Stress Maximum]
- Connection (Pheme) [D4. +1 Empathy, +1 Flirting]
- Acute Concentration (Ability) [+2 Concentration, +2 Mental Bridging, -1 Danger Sense - all for three days]
- Automatic Coordination (Ability) [+1 Conversation, +1 Coordination, +1 Flawless Timing - all for two days]
- The Madness of Oneto Canasfari (Lore)
- Blurring (Lore)
- Bridging Stone (Item), Inform Bridging Stone (Item) [worth 200 Pims. +1 Concentration, +1 Mental Bridging, +1 Synchronicity - all when equipped]
- Perform Mental Exercises (Action) [+1 SS Instinct, +1 SS Concentration, +1 SS Observation]
- Judge Character (Ability) [+2 Character Study, +1 Persuasion - both for three days]
- Light the Mind's Lantern (Spell) [Encourage/Connection/Synchronicity/Encourage Phemes. No roll for +? Confidence to all with high relationship, +? Serenity to all with high relationship, +2 Insight to self, +4 Stress to self - all for four days]
- Expand Intelligence
Related Links:
- Abilities - Mental Bridging
- Actions - Mental Bridging
- Expand - Mental Bridging
- Items - Mental Bridging
- Locations - Mental Bridging
- Phemes - Mental Bridging
- Spells - Mental Bridging
Serenity
Dominant Attribute: Insight
Training Levels and Unlocks:
- Serenity (Lore)
- Apple Tree
- Serenity (Pheme)
- Cleansing Breath (Ability) [-1 Stress, +1 SS Instinct]
- Pain Management (Ability) [Insight/Concentration v11 for +1 Vitality, +1 SS Endurance, +1 SS Willpower - can be used once every three days]
- Stillness (Pheme) [D5. +1 Serenity, -1 Stress]
- Zone of Calm (Spell) [Encourage/Serenity/Stillness Phemes. No roll for -2 Stress to all with high relationship, +2 Composure to self, +2 Confidence to self, +2 Serenity to self, +2 Instinct to self - all for five days]
- Brace for Pain (Ability) [+1 Vitality, +1 Serenity - must have 3 or less stress to use - all for three days]
- Clear-Headedness (Ability) [permanent +1 Observation, +1 Perception, +1 Dispassion]
- Deep Reserves (Ability) [permanent +1 Vitality Maximum, +1 Stress Maximum]
- Expand Fitness
Related Links:
- Abilities - Serenity
- Actions - Serenity
- Expand - Serenity
- Items - Serenity
- Locations - Serenity
- Phemes - Serenity
- Spells - Serenity