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The Amazing Wadsworth
Prerequisites : Relationship with Hector Per Vittoria ≥ 2
Begin Date : Athonos 21
End Date : Gelamenus 5
Days : 5
ModTools Name : Student Adventure Hector
Roll Levels : up to 20
Automatic Benefits : Expand Intelligence, Birds. Relationship with Hector Per Vittoria.
Possible Benefits : Navigation, Character Study, Conversation, Hunting, Insects, & more...

Hector Per Vittoria is weirded out by his own familiar. It keeps bringing him things and he wants to know how and why. If you help him find out, you will gain a point of Intelligence.


Stage 1. The Plea

1. Insight / Reason (Plot) vs 6 - Why should you help?

Success : Increase Chance of Success +33
Failure : Nothing
Select Another Option


2. You're not afraid!

Success : Expand Relationship with Hector Per Vittoria +1
Failure : Expand Intimidation -1, Pause Adventure


3. You're not into tracking birds. Sorry.
No Roll listed, probably percentile or something?

Success : Pause Adventure
Failure : Expand Bluff (Gossip) -1


Stage 2. The Chest

1. Intelligence / Observation vs 6 - Give the chest a closer inspection.

Success : Unlocks Option 4
Failure : Nothing
Select Another Option


2. Luck / Brute Strength (Bully) vs 5 - Try to force open the chest.

Success : Expand Brute Strength +1
Failure : Stress +1, Pause Adventure


3. Fitness / Athletics vs 5 - Throw the chest against the wall to break it open.

Success : Expand Curiosity (School Survival) +1
Failure : Stress +1, Pause Adventure


4. Intelligence / Enchant vs 7 - Break the enchantment.
Unlocked by Option 1 Success

Success : Expand Theory of Enchantment +1
Failure : Stress +1, Pause Adventure

Stage 3. The Bee

1. Charm / School Survival vs 12 - Ask Hector what he thinks you should do with the bee.

Success : Unlocks Option 4
Failure : Nothing
Select Another Option


2. Fitness / Hunting (Patrol) vs 10 - Follow the bee.

Success : Expand Hunting +2
Failure : Stress +1, Pause Adventure


3. Finesse / Animal Husbandry (Explore) vs 10 - Tie the bee to a string and have him lead you.

Success : Expand Insects (Zoology) +2
Failure : Stress +1, Pause Adventure


4. Charm / Coordination (Plot) vs 11 - Let Hector follow the Bee and follow him.
Unlocked by Option 1 Success

Success : Expand Coordination +2
Failure : Stress +1, Pause Adventure


Stage 4. The Mysterious Village

1. Intelligence / Observation vs 17 - Look around the village.

Success : Unlocks Option 3
Failure : Nothing
Select Another Option


2. Charm / Character Study vs 15 - Try to communicate with the villagers.

Success : Expand Interrogation +2, Expand Social Skills (School Survival) +1
Failure : Stress +2, Pause Adventure


3. Intelligence / Language vs 16 - Brush up your old form and try to talk to the villagers.
Unlocked by Option 1

Success : Expand Conversation +2, Expand Interrogation +2
Failure : Stress +2, Pause Adventure


Stage 5. The Search for Vaun Sprechen

Phase 1 : The Village

1. Charm / Social Skills vs 18 - Ask the villagers for directions to Vaun Sprechen’s home.

Success : Unlocks Option 3
Failure : Nothing
Select Another Option


2. Fitness / Scouting (Patrol) vs 17 - Hike up the mountain to find Vaun Sprechen.

Success : Expand Scouting +2
Failure : Stress +2, Pause Adventure


3. Intelligence / Navigation (Raid) vs 17 - Follow the directions given by the villagers.
Unlocked by Option 1 Success

Success : Expand Navigation +2
Failure : Stress +2, Pause Adventure


4. Take a break to improve your abilities.

Automatic : Pause Adventure


Phase 2 : Sprechen

1. Intelligence / Zoology vs 19 Compare Thaqua to the owls on Mr. Sprechen’s shoulders.

Success : Unlocks Option 3


2. Charm / Society vs 20 - Ask Sprechen if he trained Thaqua and why.

Success : Expand Character Study +2, Expand Persuasion (Society) +2
Failure : Stress +1, Pause Adventure


3. Charm / Befriend vs 20 - Talk to Sprechen about the similarities between the owls.
Unlocked by Option 1 Success

Success : Expand Birds (Zoology) +2, Expand Conversation +2
Failure : Stress +2, Pause Adventure


4. Take a break to work on your abilities.

Automatic : Pause Adventure


Phase 3 : The End

  • Head back to the school with Hector.
Automatic : Expand Intelligence +1, Expand Birds (Zoology) +1
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