This is an adventure with Kurt Henning in which the hero gets to arrange for Kurt to see the Headmaster.
The adventure takes at least 6 sessions, a successful adventure can gain multiple skill-ups, relationship gains with Kurt and a point of Intelligence.
Unlocked by: Relationship with Kurt over 3.
Stage 1: The Burden of a Special Son[]
Phase 1: The First Wizard in the Family[]
- 1. Who Could Be That Someone?
Automatic: Advance to Phase 2
Phase 2: Great Expectations[]
- 1. Sorry, maybe another time...
Automatic:
- 2. Sure. I'll help. (Roll v. ≤ at least ?)
Success: +1 Relationship Kurt Henning, access stage 2.
Failure: ?
Stage 2: Planning[]
- 1. Put matters in your own hands instead of luck's and go make an appointment.
Success: -1 stress, access stage 3.
Failure: ?
- 2. Sleuthing. Check the legate's schedule. (Roll v. ≤ at most 26)
Success: temporary +33 chance of success, choose again.
Failure: ?
- 3. Patience. Ambush Orso in the hallway for an impromptu meeting...if you can wait him out. (Roll v. ≤ 22)
Success: ? access stage 3.
Failure: ?
Stage 3: Attention Assistant[]
- 1. Gossip. Furnish the rumour mill to free up the Legate's schedule. (Roll v. ≤ 20)
Success: +1 Bluff SS, access stage 4.
Failure: ?
- 2. Forgery. "Borrow" his datebook and make some "adjustments". (Roll v. ≤ 16)
Success: +? access stage 4.
Failure: ?
- 3. Gossip. Get some dirt on the assistant. (Roll v. ≤ 20)
Success: +?
Failure: ?
Stage 4: Lost[]
- 1. Check the janitors' assignments.? (Roll v. ≤?)
Automatic: ?
- 2. Beguile. Just go and ask the assistant? (Roll v. ≤ 21)
Success: ?
Failure: ?
- 3. Planning. How to find this office? (Roll v. ≤ 25)
Success: unlock option 4, choose again
Failure: ?
- 4. Spy. Tail the assistant and hope that you get lucky. (Roll v. ≤ 25)
Success: +2 Hide SS, access stage 5.
Failure: ?
Stage 5: Door-Guarding Dog[]
- 1. Playfulness. Combine the magic and ball and you have...well, something, right? (Roll v. ≤ at most 22)
Success: -1 stress, access stage 6.
Failure: ?
- 2. Animal Husbandry. It seems a bit too simple, but why not give it a shot? Try playing fetch. (Roll v. ≤ at most 27)
Success: +3 Animal Husbandry SS, access stage 6.
Failure: ?
- 3. Mammals. Dogs, dogs... isn't there any magic that can help? (Roll v. ≤ at most 24)
Success: +? unlock option 4, choose again.
Failure: ?
- 4. Glamour Methods/ make the dog go to sleep. (Roll v. ≤ 28)
Success: +2 Glamour Methods SS, access stage 6.
Failure: ?
Stage 6: Dog-Gone, Door[]
- 1. Just knock. (Roll v. ≤?)
Automatic: ?
- 2. Study Habits. Which of your skills can you apply to this challenge? (Roll v. ≤ at most 25)
Success: Temporary +33 chance of success, unlock option 4, choose again.
Failure: ?
- 3. Diplomacy. Just ask the door. You're here on official business, after-all! (Roll v. ≤ at most 27)
Success: advance phase 2.
Failure: ?
- 4. Confidence. Kurt's got an idea, but he's not known for being too skilled in magic. Give it a go? (Roll v. ≤ 31)
Success: ?
Failure: ?
Phase 2: Illusions of the Master[]
- 1. What do you know about illusions? (Roll v. ≤?)
Automatic: Unlock option 3, choose again
- 2. Confidence. Kurt claims to have this one under control. Let him handle it? (Roll v. ≤ ?)
Success: +2 Relationship Maximum Kurt Henning, +1 Merit, conclude adventure.
Failure: ?
- 3. Puzzles. Riddle me this and trick the illusions. (Roll v. ≤ 20)
Success: +1 Relationship Maximum Kurt Henning, +1 Intelligence, conclude adventure.
Failure: ?
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