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This is an adventure with Kurt Henning in which the hero gets to arrange for Kurt to see the Headmaster.

The adventure takes at least 6 sessions, a successful adventure can gain multiple skill-ups, relationship gains with Kurt and a point of Intelligence.

Unlocked by:  Relationship with Kurt over 3.


Stage 1: The Burden of a Special Son[]

Phase 1: The First Wizard in the Family[]

  • 1. Who Could Be That Someone?
 Automatic: Advance to Phase 2



Phase 2: Great Expectations[]

  • 1. Sorry, maybe another time...
 Automatic:


  • 2. Sure.  I'll help.  (Roll v. ≤ at least ?)
 Success: +1 Relationship Kurt Henning, access stage 2.
 Failure: ?



Stage 2: Planning[]

  • 1. Put matters in your own hands instead of luck's and go make an appointment.
 Success: -1 stress, access stage 3.
 Failure: ?


  • 2. Sleuthing.  Check the legate's schedule. (Roll v. ≤ at most 26)
 Success: temporary +33 chance of success, choose again.
 Failure: ?


  • 3. Patience.  Ambush Orso in the hallway for an impromptu meeting...if you can wait him out. (Roll v. ≤ 22)
 Success: ? access stage 3.
 Failure: ?


Stage 3: Attention Assistant[]

  • 1. Gossip.  Furnish the rumour mill to free up the Legate's schedule.  (Roll v. ≤ 20)
 Success: +1 Bluff SS, access stage 4.
 Failure: ?


  • 2. Forgery.  "Borrow" his datebook and make some "adjustments".  (Roll v. ≤ 16)
 Success: +?  access stage 4.
 Failure: ?


  • 3. Gossip.  Get some dirt on the assistant.  (Roll v. ≤ 20)
 Success: +?
 Failure: ?


Stage 4: Lost[]

  • 1. Check the janitors' assignments.?  (Roll v. ≤?)
 Automatic: ?


  • 2. Beguile.  Just go and ask the assistant?  (Roll v. ≤ 21)
 Success: ?
 Failure: ?


  • 3. Planning.  How to find this office?  (Roll v. ≤ 25)
 Success: unlock option 4, choose again
 Failure: ?


  • 4. Spy.  Tail the assistant and hope that you get lucky.   (Roll v. ≤ 25)
 Success: +2 Hide SS, access stage 5.
 Failure: ?


Stage 5: Door-Guarding Dog[]

  • 1. Playfulness.  Combine the magic and ball and you have...well, something, right? (Roll v. ≤ at most 22)
 Success: -1 stress, access stage 6.
 Failure: ?


  • 2. Animal Husbandry.  It seems a bit too simple, but why not give it a shot?  Try playing fetch.  (Roll v. ≤ at most 27)
 Success: +3 Animal Husbandry SS, access stage 6.
 Failure: ?


  • 3. Mammals.  Dogs, dogs... isn't there any magic that can help?  (Roll v. ≤ at most 24)
 Success: +? unlock option 4, choose again.
 Failure: ?


  • 4.  Glamour Methods/  make the dog go to sleep.  (Roll v. ≤ 28)
 Success: +2 Glamour Methods SS, access stage 6.
 Failure: ?

Stage 6: Dog-Gone, Door[]

  • 1. Just knock.  (Roll v. ≤?)
 Automatic: ?


  • 2. Study Habits.  Which of your skills can you apply to this challenge?  (Roll v. ≤ at most 25)
 Success: Temporary +33 chance of success, unlock option 4, choose again.
 Failure: ?


  • 3. Diplomacy.  Just ask the door.  You're here on official business, after-all!  (Roll v. ≤ at most 27)
 Success: advance phase 2.
 Failure: ?


  • 4.  Confidence.  Kurt's got an idea, but he's not known for being too skilled in magic.  Give it a go?  (Roll v. ≤ 31)
 Success: ?
 Failure: ?


Phase 2: Illusions of the Master[]

  • 1. What do you know about illusions? (Roll v. ≤?)
 Automatic: Unlock option 3, choose again


  • 2. Confidence.  Kurt claims to have this one under control.  Let him handle it?  (Roll v. ≤ ?)
 Success: +2 Relationship Maximum Kurt Henning, +1 Merit, conclude adventure.
 Failure: ?


  • 3. Puzzles.  Riddle me this and trick the illusions.  (Roll v. ≤ 20)
 Success: +1 Relationship Maximum Kurt Henning, +1 Intelligence, conclude adventure.
 Failure: ?



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