The Carnivorous Komodo Plants
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Prerequisites :
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Familiar: Exotic - Carnivorous Plant
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Begin Date :
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Unknown
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End Date :
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Unknown
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Days :
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Unknown
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ModTools Name :
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Plant Bond Familiar Adventure 0
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Roll Levels :
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Unknown
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Automatic Benefits :
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Unknown
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Possible Benefits :
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Unknown
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Stage 1[]
Phase 1[]
Automatic: go to Phase 2
Phase 2: Get Your Carnivorous Komodo Plant from the Greenhouse[]
- Awareness. Feed the Carnivorous Komodo Plant scraps from your lunch.
Success: Expand Accounting & Familiar Kinship +1 SS each, Expand Agriculture -1[!] SS, access Stage 2 // Failure: reprimand from [Random Instructor], pause Adventure
- Observation. Go to the kitchen commissary and search for some meat to feed the plant.
Success: ? // Failure: ?
Stage 2: The Tendrils Tighten[]
- Study Habits. Keep doing what you're doing, don't get side-tracked, and record your observations about the Carnivorous Komodo Plant.
Success: +1 Stress, expand Analyze +1 SS, access Stage 3 // Failure: ?
Success: ? // Failure: ?
Success: ? // Failure: ?
Stage 3: The Botany Professors[]
- Study Habits. It's been a difficult day of many conflicting emotions and you decide to turn in early. (roll v. ?)
Success: Expand Willpower +2 SS, access Stage 4 // Failure: ?
- Confidence. Visit the retired gardener. (roll v. ?)
Success: ? // Failure: ?
- Espionage. Steal a truth spell from one of your professors. (roll v. ?)
Success: ? // Failure: ?
Stage 4: Gaining the Transparent Truth[]
- Navigation. Visit a ghost in the forbidden north tower.
Success: ? // Failure: +1 Stress, pause Adventure
- Patience. You decide to go to the infirmary to get a health check up.
Success: ? // Failure: increase Stress +2, pause Adventure
Success: ? // Failure: no effect, choose again
- Glamour. Work on your Glamour skills.
Success: ? // Failure: +2 Stress, pause Adventure