This is an adventure with Oriabel Sidot in which the hero gets to [adventure synopsis] .
The adventure takes at least 6 sessions, a successful adventure can gain multiple skill-ups, relationship gains with Oriabel, an Imperial Emblum and a point of luck.
Unlocked by Relationship with Oriabel Sidot = 4
Stage 1: The Collision in the Hallway[]
Phase 1: Thud[]
- 1. Ghostly notes
Automatic: Advance to Phase 2
Phase 2: Oriabel's Fascination[]
- 1. Chase Oriabel down and help her find a ghost.
Automatic: Access Stage 2.
- 2. Let Oriabel walk away
Automatic: ?
Stage 2: Ghost in the Theatre[]
- 1. Sleuthing. Search for a ghost. (Roll v. ≤ at most 15)
Success: ?, access Stage 3.
Failure: ?
- 2. Pure Luck. Hide and wait for a ghost to come to you. (Roll v. ≤ at most 25)
Success: Expand Pure Luck +1 SS, access Stage 3. Failure: ?
- 3. Perception. While you're in the Dimmae Theater looking for ghosts, see if you can't find anything else that's especially interesting. (Roll v. ≤ at most 27)
Success: Learn about: Academagia: Fields of Academagia, choose again
Failure: ?
Stage 3: Choose your token[]
- 1. Fetch a relic from the Temple at Costello Soara.
Automatic: Access to Option 4a.
- 2. Retrieve a bone from burial grounds of Chorda Peak (Roll v. ≤ ?)
Automatic: Access to Option 4b.
Stage 4a: The Temple at Castella Soara[]
- 1. Running. Force your way out. (Roll v. ≤ at most 12)
Success: ?
Failure: ?
- 2. Flawless Timing. Cast Fidelia's Spell of Landscapes. (Roll v. ≤ at most 21)
Success: ?
Failure: ?
- 3. Observation. Look for another escape route. (Roll v. ≤ at most 23)
Success: unlock option 4, choose again
Failure: ?
- 4. Escape Artist. Escape through the hole in the wall. (Roll v. ≤ at most 22)
Success: +1 Escape Artist skill level (not step), gain broken piece of pottery, access stage 5
Failure: ?
Stage 4b: Chorda Peak[]
- 1. Glamour Spells. Cast March of Terror. (Roll v. ≤ ?)
Success: ?
Failure: ?
- 2. Courage. Play dead. (Roll v. ≤ ?)
Success: ?
Failure: ?
- 3. Running. Think you can outrun it? (Roll v. ≤ ?)
Success: +?, gain Bone from Chorda Peak (Item), Access Stage 5. Failure: ?
- 3. Mammals. What is this creature? (Roll v. ≤ ?)
Success: Temporary Chance of Success +25, choose again.
Failure: ?
Stage 5: An Unexpected Guest[]
- 1. Concentration. Use magic to destroy the Zombie? (Roll v. ≤ at most 25)
Success: +? concentration ,access stage 6.
Failure: ?
- 2. Reason. Isn't there a nonviolent way to deal with the zombie. (Roll v. ≤ ?)
Success: unlock option 4, choose again.
Failure: ?
- 3. Brute Strength. Use brute force to destroy the zombie. (Roll v. ≤ 11)
Success: ?
Failure: ?
- 4. Hunting. Follow the zombie. (Roll v. ≤ at most 32)
Success: +? Move Silently , access stage 6.
Failure: ?
Stage 6: Zombie War[]
Phase 1: Red vs Blue[]
- 1. Run away. (Roll v. ≤?)
Automatic: ?
- 2. Composure. Participate in the fight. (Roll v. ≤ at most 25)
Success: ?
Failure: ?
- 3. Observation. Examine your surroundings. (Roll v. ≤ 22)
Success: Temporary Chance of Success +25, choose again.
Failure: ?
- 4. Command. Stop the fight. (Roll v. ≤ 29)
Success: +1 Command skill level (not step), advance to phase 2.
Failure: ?
Phase 2: The Blue Necromancer[]
- 1. Character Study. Get a lot of distance between yourself and the necromancr, and then evaluate the situation. (Roll v. ≤ 23)
Success: +1 relationship maximum Oriabel, +1 relationship Oriabel, +1 Luck, conclude adventure.
Failure: ?
- 2. Confidence. Confront the Necromancer. (Roll v. ≤ 24)
Success: +2 relationship maximum Oriabel, +2 relationship Oriabel, +1 Charm, conclude adventure.
Failure: ?
- 3. Observation. Examine the Necromancer's robe. (Roll v. ≤ 22)
Success: Gain Imperial Emblem (Item), choose again. Failure: ?
- 4. Brute strength. Attack the blue necromancer - keep him secure until you decide whether he's safe. (Roll v. ≤ at least 13)
Success: ?
Failure: ?