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This is an adventure with Oriabel Sidot in which the hero gets to [adventure synopsis] .

The adventure takes at least 6 sessions, a successful adventure can gain multiple skill-ups, relationship gains with Oriabel, an Imperial Emblum and a point of luck.

Unlocked by Relationship with Oriabel Sidot = 4

Stage 1: The Collision in the Hallway[]

Phase 1: Thud[]

  • 1. Ghostly notes
 Automatic: Advance to Phase 2

Phase 2: Oriabel's Fascination[]

  • 1. Chase Oriabel down and help her find a ghost.
 Automatic: Access Stage 2.
  • 2. Let Oriabel walk away
 Automatic: ?

Stage 2: Ghost in the Theatre[]

  • 1. Sleuthing.  Search for a ghost. (Roll v. ≤ at most 15)
 Success: ?, access Stage 3.
 Failure: ?
  • 2. Pure Luck.  Hide and wait for a ghost to come to you. (Roll v. ≤ at most 25)
 Success: Expand Pure Luck +1 SS, access Stage 3.
 Failure: ?
  • 3. Perception.  While you're in the Dimmae Theater looking for ghosts, see if you can't find anything else that's especially interesting. (Roll v. ≤  at most 27)
 Success: Learn about: Academagia: Fields of Academagia, choose again
 Failure: ?

Stage 3: Choose your token[]

  • 1. Fetch a relic from the Temple at Costello Soara.
 Automatic: Access to Option 4a.
  • 2. Retrieve a bone from burial grounds of Chorda Peak  (Roll v. ≤ ?)
 Automatic: Access to Option 4b.

Stage 4a:  The Temple at Castella Soara[]

  • 1. Running.  Force your way out.  (Roll v. ≤ at most 12)
 Success: ?
 Failure: ?
  • 2. Flawless Timing.  Cast Fidelia's Spell of Landscapes.  (Roll v. ≤ at most 21)
 Success: ?
 Failure: ?
  • 3. Observation.  Look for another escape route.  (Roll v. ≤ at most 23)
 Success: unlock option 4, choose again
 Failure: ?
  • 4. Escape Artist.  Escape through the hole in the wall. (Roll v. ≤ at most 22)
 Success: +1 Escape Artist skill level (not step), gain broken piece of pottery, access stage 5
 Failure: ?

Stage 4b: Chorda Peak[]

  • 1. Glamour Spells. Cast March of Terror. (Roll v. ≤ ?)
 Success: ?
 Failure: ?
  • 2. Courage. Play dead. (Roll v. ≤ ?)
 Success: ?
 Failure: ?
  • 3. Running. Think you can outrun it? (Roll v. ≤ ?)
 Success: +?, gain Bone from Chorda Peak (Item), Access Stage 5.
 Failure: ?
  • 3. Mammals. What is this creature? (Roll v. ≤ ?)
 Success: Temporary Chance of Success +25, choose again.
 Failure: ?

Stage 5: An Unexpected Guest[]

  • 1. Concentration.  Use magic to destroy the Zombie?  (Roll v. ≤ at most 25)
 Success: +? concentration ,access stage 6.
 Failure: ?
  • 2. Reason.  Isn't there a nonviolent way to deal with the zombie.  (Roll v. ≤ ?)
 Success: unlock option 4, choose again.
 Failure: ?
  • 3. Brute Strength.  Use brute force to destroy the zombie.  (Roll v. ≤ 11)
 Success: ?
 Failure: ?
  • 4. Hunting.  Follow the zombie.  (Roll v. ≤ at most 32)
 Success: +? Move Silently , access stage 6.
 Failure: ?

Stage 6: Zombie War[]

Phase 1: Red vs Blue[]

  • 1. Run away.  (Roll v. ≤?)
 Automatic: ?
  • 2. Composure.  Participate in the fight.  (Roll v. ≤ at most 25)
 Success: ?
 Failure: ?
  • 3. Observation.  Examine your surroundings.  (Roll v. ≤ 22)
 Success: Temporary Chance of Success +25, choose again.
 Failure: ?
  • 4. Command.  Stop the fight.  (Roll v. ≤ 29)
 Success:  +1 Command skill level (not step), advance to phase 2.
 Failure: ?

Phase 2: The Blue Necromancer[]

  • 1. Character Study.  Get a lot of distance between yourself and the necromancr, and then evaluate the situation.  (Roll v. ≤ 23)
 Success: +1 relationship maximum Oriabel, +1 relationship Oriabel, +1 Luck, conclude adventure.
 Failure: ?
  • 2. Confidence.  Confront the Necromancer.  (Roll v. ≤ 24)
 Success: +2 relationship maximum Oriabel, +2 relationship Oriabel, +1 Charm, conclude adventure.
 Failure: ?
  • 3. Observation.  Examine the Necromancer's robe.  (Roll v. ≤ 22)
  Success: Gain Imperial Emblem (Item), choose again.
 Failure: ?
  • 4. Brute strength.  Attack the blue necromancer - keep him secure until you decide whether he's safe. (Roll v. ≤ at least 13)
 Success: ?
 Failure: ?
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