|The Curiosity of the Vampire|
|Prerequisites :||Bat familiar|
|Begin Date :||First day of school year|
|End Date :||Last day of school year|
|ModTools Name :||?|
|Roll Levels :||?|
|Automatic Benefits :||?|
|Possible Benefits :||?|
|Previous Adventure :||None|
|Next Adventure :||None|
This is an adventure that you do with your Bat familiar.
Stage 1: The Vampire
1. Character Study vs 3 - Consider the vampire.
Success: Chance of Success +10, choose again. Failure: ?, choose again.
2. Voice vs 0 - Scream.
Success: Voice +1 SS, access to Stage 2. Failure: ?, pause Adventure.
3. Move Silently vs 0 - Cast Lantern of Many Hues and shine some light at the vampire while he's reasonably oblivious.
Success: Move Silently +1 SS, access to Stage 2. Failure: ?, pause Adventure.
4. Planning vs 4 - Hatch a plan to chase the vampire away.
Stage 2: The Bite
1. Biology vs 4 - Research the side effects of vampire bites.
Success: ?, choose again. Failure: None, choose again.
2. Conversation vs 7 at most - Ask around for advice.
Success: Conversation +1 SS, access to Stage 2. Failure: ?, pause Adventure.
3. Persuasion vs 5 - Tell the nurse about the vampire.
Success: ?, access to Stage 2. Failure: Persuasion -1 SS, pause Adventure.