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Failure: [[Persuasion (Society)|Persuasion]] -1 SS, pause Adventure. |
Failure: [[Persuasion (Society)|Persuasion]] -1 SS, pause Adventure. |
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+ | ==Stage 3: ???== |
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[[Category:Adventure - Bat]] |
[[Category:Adventure - Bat]] |
Revision as of 10:04, 11 July 2020
The Curiosity of the Vampire | ||
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Prerequisites : | Bat familiar | |
Begin Date : | First day of school year | |
End Date : | Last day of school year | |
Days : | ? | |
ModTools Name : | ? | |
Excludes : | None | |
Roll Levels : | ? | |
Automatic Benefits : | ? | |
Possible Benefits : | ? | |
Previous Adventure : | None | |
Next Adventure : | None |
This is an adventure that you do with your Bat familiar.
Stage 1: The Vampire
1. Character Study vs 3 - Consider the vampire.
Success: Chance of Success +10, choose again. Failure: ?, choose again.
2. Voice vs 0 - Scream.
Success: Voice +1 SS, access to Stage 2. Failure: ?, pause Adventure.
3. Move Silently vs 0 - Cast Lantern of Many Hues and shine some light at the vampire while he's reasonably oblivious.
Success: Move Silently +1 SS, access to Stage 2. Failure: ?, pause Adventure.
4. Planning vs 4 - Hatch a plan to chase the vampire away.
Success: Planning +1 SS, access to Stage 2. Failure: Planning -1 SS, pause Adventure.
Stage 2: The Bite
1. Biology vs 4 - Research the side effects of vampire bites.
Success: ?, choose again. Failure: None, choose again.
2. Conversation vs 7 at most - Ask around for advice.
Success: Conversation +1 SS, access to Stage 2. Failure: ?, pause Adventure.
3. Persuasion vs 5 - Tell the nurse about the vampire.
Success: ?, access to Stage 2. Failure: Persuasion -1 SS, pause Adventure.
Stage 3: ???
...