Academagia Wiki
Advertisement

Unlocked by: This adventure automatically happens on the Dance of the Fools holiday in the 4th week of Pramidi. It all happens in one day without breaks or chances to come back later. Unless specified otherwise, for this adventure, a success in any phase advances you to the next phase immediately, while a failure at any time ends the adventure forever.

Phase 1: Ode to Noimea[]

The Dance of Fools
Prerequisites : Unknown
Begin Date : Unknown
End Date : Unknown
Days : 1
ModTools Name : The Dance of the Fools
Roll Levels : Unknown
Automatic Benefits : Unknown
Possible Benefits : Unknown

1. Decline Durand's invitation.

Automatic - Bluff +1 SS, -1 Relationship with Durand de Thiomines, end Adventure

2. Curiosity vs 2 - Show Durand your interest.

Success - +1 Relationship with Durand de Thiomines, go to Phase 2
Failure - -1 Relationship with Durand de Thiomines

3. Flattery vs 2 - Make Durand feel like an expert.

Success - Flattery +1 SS, +1 Relationship with Durand de Thiomines, go to Phase 2
Failure - Flattery -1 SS, -1 Relationship with Durand de Thiomines, end Adventure

Phase 2: The Insolence of Puppets[]

1. Show you're not interested.

Automatic - Diplomacy -1 SS, Playfulness +1 SS, end Adventure

2. History. Tell what little you know about the holiday.

Automatic - Oratory +1 SS

3. Acting vs 2 - Pretend you know what you're talking about.

Success - Bluff +1 SS
Failure - Acting -1 SS, end Adventure

Phase 3: Where did everyone go?[]

1. Return to the puppet show.

Automatic - Curiosity -1 SS, Temperance +1 SS, end Adventure

2. Persuasion - Talk Durand into using secret magic.

 Automatic - +1 Relationship with Durand de Thiomines

3. Theory of Glamour vs 2 - Look at the spot where everyone disappeared.

Success - Unlock option 2 or 4, select another option. [Note: the Persuasion Option may already be available without this, in which case this will unlock the Incantation option. Perhaps it unlocks the option your character is most proficient in]
Failure - No effect, choose again

4. Incantation Spells vs 2 - Light up the street!

Success - Incantation Methods +1 SS
Failure - Incantation Spells -1 SS, end Adventure

Phase 4: The Bitter and the Sweet[]

1. Consider your safety.

 Automatic - Courage +1 SS, +1 Relationship with Durand de Thiomines, End Adventure

2. Architecture vs 2 - Look for changes in scenery.

Success - Sleuthing +1 SS, add 5 Caramel Chews
Failure - Stress +1, End Adventure

3. Hide vs 2 - Where would you hide tears?

Success - Sleuthing +1 SS, add 5 Caramel Chews
Failure - Stress +1, End Adventure

Phase 5: The Beasts and the Dragon[]

1. Enough of these games. None of them!

Automatic - +1 Relationship with Durand de Thiomines, End Adventure

1. The dragon.

Automatic - Wit +1 SS, -1 Relationship with Durand de Thiomines, advance to phase 6a.

2. The other beasts.

Automatic - Reason +1 SS, advance to phase 6b.

Phase 6a: In the Dragon Skin[]

1. Refuse to wear the dragon skin.

Automatic - Curiosity -1 SS, Willpower +1 SS, +1 Relationship with Durand de Thiomines, End Adventure

2. Courage vs 2 - Just put it on without thinking about it.

Success - Willpower +1 SS, advance to phase 7a
Failure - Confidence -1 SS

3. Composure vs 2 - Take a deep breath, and wear the dragon skin.

Success - Willpower +1 SS, advance to phase 7a
Failure - Confidence -1 SS

Phase 6b: Ghoul's Flesh[]

1. Plead your ignorance regarding costuming, and give up.

Automatic - Stress +1, End Adventure

2. Courtly Fashion vs 2 - How does the nobility wear robes?

Success - Courtly Fashion +1 SS, advance to phase 7b
Failure - Stress +1

3. Theatre vs 2 - Use your knowledge of costumes.

Success - Courtly Fashion +1 SS, advance to phase 7b
Failure - Courtly Fashion -1 SS

Phase 7a: The Cruelty of the Fools[]

1. Intimidation. Tell people to let you through, or else...

Automatic - Character +1 SS, advance to Phase 8

2. Brute Strength. Shove your way through the crowd.

Automatic - Character +1 SS, advance to Phase 8

Phase 7b: Your Own Dance[]

1. Outrun everyone to the stage.

Automatic - Character +1 SS, advance to Phase 8

2. Slither through the mob.

Automatic - Character +1 SS, advance to Phase 8

Phase 8: A Solemn Council[]

1. Enspell. Check for an enchantment.

Automatic - The Early Empire +1 SS, +2 Relationship with Durand de Thiomines

Phase 9: The Queen of Faes[]

1. Scream! Somebody's bound to hear you!

 Automatic - Voice +1 SS, End Adventure

2. Revision Spells. Find the door.

 Automatic - Revision Methods +1 SS, +1 Relationship with Durand de Thiomines, advance to Phase 10b

3. Observation vs 2 - What else has changed?

Success - Scouting +1 SS, advance to Phase 10a
Failure - Voice +1 SS

Phase 10a: The Fool at Rest[]

1. Archaeology vs 2 - Find the tomb's original exit. (Automatic success with Intelligence 3 and the subskill unknown ...)

Success - Glory +1, Glory +1 for Durand de Thiomines, +2 Relationship with Durand de Thiomines, End Adventure
Failure - Stress +1, +2 Relationship with Durand de Thiomines

2. Character Study vs 2 - Respect the Queen's rest.

Success - Insight +1, +1 Relationship with Durand de Thiomines, End Adventure
Failure - +1 Relationship with Durand de Thiomines

Phase 10b: A Street of Puppets[]

1. Storytelling vs 2 - Scold him about his behavior.

Success - Insight +1, Ethics +1 SS, End Adventure
Failure - Stress +1, +1 Relationship with Durand de Thiomines

2. Bluff vs 2 - Threaten him.

Success - Charm +1,  +1 Relationship with Durand de Thiomines, End Adventure
Failure - Stress +1, +2 Relationship with Durand de Thiomines

Summary of Rewards[]

Assuming you succeed at each step of the adventure, You will gain a choice between 1 point of Charm, Insight or Glory in the end. Your relationship with Durand de Thiomines will improve from 3 to 6 points. Along the way you will gain up to 7-10 skill ups. You will pick up 5 Caramel Chews (Item).

Advertisement