Academagia Wiki
Advertisement

This is an adventure with Els Rottmundyn.

The adventure requires at least 6 actions, a successful adventurer can gain  muliple skill levels and a point of insight.

Unlocked by: Relationship with Els Rottmundyn 2.


The Demanding Ms. Els[]

Phase 1: Here comes Ms Perfect[]

  • 1. A Proper Scolding
 Automatic: +?


Phase 2: Rumours of a Wild Man[]

  • 1. You have better things to do (Roll v. ≤?)
 Automatic:  +1 Stress. +1 Alert SS. Opens "Adventure with Els" which is the same as "The Demanding Ms. Els"


  • 2. Endurance. Start searching through the woods and around the grounds in hope of stumbling upon the hermit-man.  (Roll v. ≤ ?)
 Success: +1 Dedication SS,  +1 Stress?, access to stage 2.
 Failure: ?


  • 3. Gossip. Ask around the school for more info.  (Roll v. ≤?)
 Success: Opens option 4, choose again
 Failure: ?


  • 4. Navigation.  Attempt to follow the description of a hermit's usual dwelling place.  (Roll v. ≤?)
 Success: ?
 Failure: ?



Stage 2: Adventuring with Els - The Hermit[]

  • 1. Befriend. Put some of those zoology lessons to use and attempt to communicate with this beastly man.  (Roll v. ≤ 14)
 Success: +1 Conversation Skill Level 
 Failure: ?


  • 2. Awareness. Have a look around the hermit's hovel - and try not to tick him off as you do. (Roll v. ≤ 20)
 Success: open option 3, choose again
 Failure: ?


  • 3. Mammals.  Use what you know about Wolves, Satyr's and Mountain Lions to communicate with him.
 Success: +1 Mammals skill level (not step), access stage 3.
 Failure: ?



Stage 3: Adventuring with Els - The Hermit's Hovel[]

  • 1. Patience. Clean the hovel up from straw top to dirt bottom.  (Roll v. ≤ 20)
 Success: +2 Patience skill level (not step), access stage 4.
 Failure: ?


  • 2. Research. Look around the library for ideas on how to "civilize" the hermit's home.  (Roll v. ≤ 20)
 Success: open option 3, choose again.
 Failure: ?


  • 3. Perception.  Apply the rules of natural harmony to the hermits hovel.   (Roll v. ≤ 20)
 Success: +2 Perception skill level (not step), access stage 4.
 Failure: -1 Perception Skill level, pause adventure.



Stage 4: Adventuring with Els - The Hermit's Bath[]

  • 1. Persuasion.  Kindly persuade George to take a bath.  (Roll v. ≤ 32)
 Success: ?
 Failure: -1 Persuasion Skill level, pause adventure.


  • 2. Flattery.  Ask Els how you should go about this. (Roll v. ≤ at least 12)
 Success: ?
 Failure: ?


  • 3. Intimidation.  Force George to take a bath.  (Roll v. ≤ at least 10)
 Success: ?
 Failure: ?


Stage 5: Adventuring with Els - The Hermit's clothes[]

  • 1. Sleuthing.  Buy George some clothes.  (Roll v. ≤ 19)
 Success: ?
 Failure: ?


  • 2. Sewing.  Sew George a new pair of clothes yourself. (Roll v. ≤ 12)
 Success: ?
 Failure: ?


  • 3. Explore.  See if you can gather the kinds of clothing that George used to like.  (Roll v. ≤ at least 18)
 Success: ?
 Failure: ?


Stage 6: Adventuring with Els - The Revalation[]

  • 1. Persuasion.  Persuade George to return to the campus.  (Roll v. ≤ 34)
 Success: +? Persuasion skill level, +1 Insight, +1 Social Strategist Wand, conclude adventure.
 Failure: ?


  • 2. Interrogation.  Use some interrogation techniques to find out what happened to George when he was young. (Roll v. ≤ at least 11)
 Success: ?
 Failure: ?


  • 3. Persuasion.  Try to find out why George is so afraid.  (Roll v. ≤ 37)
 Success: unlock option 4? choose again
 Failure: ?


  • 4. Listen.  Ask Els what she means by "something in common." (Roll v. ≤ 19)
 Success: +2 Listen skill level, +1 Insight, +1 Social Strategist Wand, conclude adventure.
 Failure: -2 Conversation skill level, -1 relationship Els Rottmundyn, pause adventure.


Note: a lot of the gains in this adventure are skill levels, not skill steps.

Advertisement