This is an adventure with Els Rottmundyn.
The adventure requires at least 6 actions, a successful adventurer can gain muliple skill levels and a point of insight.
Unlocked by: Relationship with Els Rottmundyn 2.
The Demanding Ms. Els[]
Phase 1: Here comes Ms Perfect[]
- 1. A Proper Scolding
Automatic: +?
Phase 2: Rumours of a Wild Man[]
- 1. You have better things to do (Roll v. ≤?)
Automatic: +1 Stress. +1 Alert SS. Opens "Adventure with Els" which is the same as "The Demanding Ms. Els"
- 2. Endurance. Start searching through the woods and around the grounds in hope of stumbling upon the hermit-man. (Roll v. ≤ ?)
Success: +1 Dedication SS, +1 Stress?, access to stage 2.
Failure: ?
- 3. Gossip. Ask around the school for more info. (Roll v. ≤?)
Success: Opens option 4, choose again
Failure: ?
- 4. Navigation. Attempt to follow the description of a hermit's usual dwelling place. (Roll v. ≤?)
Success: ?
Failure: ?
Stage 2: Adventuring with Els - The Hermit[]
- 1. Befriend. Put some of those zoology lessons to use and attempt to communicate with this beastly man. (Roll v. ≤ 14)
Success: +1 Conversation Skill Level
Failure: ?
- 2. Awareness. Have a look around the hermit's hovel - and try not to tick him off as you do. (Roll v. ≤ 20)
Success: open option 3, choose again
Failure: ?
- 3. Mammals. Use what you know about Wolves, Satyr's and Mountain Lions to communicate with him.
Success: +1 Mammals skill level (not step), access stage 3.
Failure: ?
Stage 3: Adventuring with Els - The Hermit's Hovel[]
- 1. Patience. Clean the hovel up from straw top to dirt bottom. (Roll v. ≤ 20)
Success: +2 Patience skill level (not step), access stage 4.
Failure: ?
- 2. Research. Look around the library for ideas on how to "civilize" the hermit's home. (Roll v. ≤ 20)
Success: open option 3, choose again.
Failure: ?
- 3. Perception. Apply the rules of natural harmony to the hermits hovel. (Roll v. ≤ 20)
Success: +2 Perception skill level (not step), access stage 4.
Failure: -1 Perception Skill level, pause adventure.
Stage 4: Adventuring with Els - The Hermit's Bath[]
- 1. Persuasion. Kindly persuade George to take a bath. (Roll v. ≤ 32)
Success: ?
Failure: -1 Persuasion Skill level, pause adventure.
- 2. Flattery. Ask Els how you should go about this. (Roll v. ≤ at least 12)
Success: ?
Failure: ?
- 3. Intimidation. Force George to take a bath. (Roll v. ≤ at least 10)
Success: ?
Failure: ?
Stage 5: Adventuring with Els - The Hermit's clothes[]
- 1. Sleuthing. Buy George some clothes. (Roll v. ≤ 19)
Success: ?
Failure: ?
- 2. Sewing. Sew George a new pair of clothes yourself. (Roll v. ≤ 12)
Success: ?
Failure: ?
- 3. Explore. See if you can gather the kinds of clothing that George used to like. (Roll v. ≤ at least 18)
Success: ?
Failure: ?
Stage 6: Adventuring with Els - The Revalation[]
- 1. Persuasion. Persuade George to return to the campus. (Roll v. ≤ 34)
Success: +? Persuasion skill level, +1 Insight, +1 Social Strategist Wand, conclude adventure.
Failure: ?
- 2. Interrogation. Use some interrogation techniques to find out what happened to George when he was young. (Roll v. ≤ at least 11)
Success: ?
Failure: ?
- 3. Persuasion. Try to find out why George is so afraid. (Roll v. ≤ 37)
Success: unlock option 4? choose again
Failure: ?
- 4. Listen. Ask Els what she means by "something in common." (Roll v. ≤ 19)
Success: +2 Listen skill level, +1 Insight, +1 Social Strategist Wand, conclude adventure.
Failure: -2 Conversation skill level, -1 relationship Els Rottmundyn, pause adventure.
Note: a lot of the gains in this adventure are skill levels, not skill steps.