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Unlocked at Relationship with Ana Flavia Bessa = or > 4. 


The Adventure requires at least 8 actions.  A successful adventurer will get to meet the Emperor sphinx, multiple skill-ups an ability point and potentially a magical item.


Stage 1: Ana Flavia Bessa a.k.a. The Disaster[]

Phase 1.  Weeping Ana[]

  • Ana, In Desperate Need of Help
 Automatic:  Advance to phase 2.


Phase 2. Ana's curse[]

  • 1:  Befriend . "Would you like some help?"  ( Roll vs =< at most 13)
  Success: +1 Relationship with Ana Flavia Bessa, advance to phase 3.
 Failure: ?
  • 2. Perception. How do you approach a crying girl? ( Roll vs =< at most 11)
 Success: +33 chance of success, choose again.
 Failure: ?
  • Composure.  Wish her good luck.  ( Roll vs =< at most 12)
 Success: ?
 Failure: ?


Phase 3. Observing a "Curse" in Action[]

  • 1. Theory of Enchantment.  In Professor Leith's class.  ( Roll vs =< at most 20)
 Success: +1 Logic, access to stage 2.
 Failure: ?
  • 2.Theory of Negation.  In Negation Class. ( Roll vs =< at most 19)
 Success: ?
 Failure: ?
  • 3. Conversation.  How best to observe her? ( Roll vs =< at most 13)
 Success: +33 chance of success, choose again.
 Failure: ?
  • 4. Willpower.  In Glamour Class ( Roll vs =< 17)
 Success: +1 Logic, access to stage 2.
 Failure: ?
  • 5. Patience.  In Incantation Class. ( Roll vs =< at most 19)
 Success: +1 Logic, access to stage 2.
 Failure: ?
  • 6. Observation.  In Revision class. ( Roll vs =< 12)
 Success: +1 Logic, access to stage 2.
 Failure: ?
  • 7. Astrology.  In Astrology Class. ( Roll vs =< 12)
 Success: ?
 Failure: ?


Stage 2. Research choice[]

  • Library knowledge.  To get started...  (Roll =< no more than 20)
 Success: +33 Chance of success, choose again
 Failure: ?


  • Decipher Handwriting.  Research Negare in the library  (Roll =< 11)
 Success: +1 Decipher handwriting SS, access to stage 4: Choices.
 Failure: ?


  • Rimbal Tactics.  Research Incendare with Professor Massioti.  (Roll =< 16)
 Success: +1 Rimbal Tactics SS, access to Stage 4.
 Failure: ?


  • Blackmail.  Research Incendare in the library by questionable means.  (Roll =< 6)
 Success: ?
 Failure: ?


Stage 4. Choices: Talking the the Sphinx[]

  • Research.  Read a but more into curses
 Success: +33% chance of success, choose again
 Failure: ?
  • Storytelling.  Search for the abandoned little Kitchen...if you can find it; then search the Kitchen for Cinnamon Rose juice.  (Roll =< ?)
 Success: +1 Story-telling SS, +1 Cinnamon Rose Petal, learn about: Imperial Palace: Emperor Sphinx's Room
 Failure: ?
  • Theatre.  Ask Professor Chastellain, the instructor of music, if he has some cinnamon rose petals.  (Roll =< ?)
 Success: +1 Story-telling SS, +1 Cinnamon Rose Petal, learn about: Imperial Palace: Emperor Sphinx's Room
 Failure: ?


Stage 5. Where can that Weasilsail Fern be?[]

  • Willpower.  Weaselsail Fern is common enough...rifle through the refuse heaps to find a stem (Roll =< no more than 18)
 Success: Access to stage 6.
 Failure: ?
  • Sleuthing.  find out more about Weasilsail Fern.  (Roll =< no more than 17)
 Success: Unlock option 3, choose again
 Failure: ?
  • Botany.  Ask Professor Vickery, the Botany Professor, if he has some Weaselsail Fern stems. (Roll =< ?)
 Success: +1 Roots SS, access to stage 6.
 Failure: ?


Stage 6. Finishing Touches[]

  • Sleuthing.  Where can you find cloud wood slivers? (Roll =< less than 16)
 Success: Unlock option 3, choose again.
 Failure: ?
  • Climb.  Search an old battleground for cloud wood slivers (Roll =< 8)
 Success: Access to stage 7.
 Failure: ?
  • Carpentry.  Go to the shipyards and see if you can find some cloud wood silvers. (Roll =< ?)
 Success: Access to stage 7.
 Failure: ?

Stage 7. Possessions.[]

  • Check out the "anvil necklace"
 Automatic:
  • Enchant.  check out the "pet gargoyle" doll (Roll =< no more than 19)


  Success: +1 Observation SS, access to stage 8.
 Failure: ?
  • Courage.  Check out her wand (Roll =< 14)
 Success: ?  access to Stage 8.
 Failure: ?
  • Enchant.  Check out the "lucky earrings" (Roll =< 20)
 Success: +1 Jeweler SS, access Stage 8.
 Failure: ?
  • Memorisation.  What's most likely to be the culprit? (Roll =< ?)


  Success: +33% chance of success, choose again.
 Failure: choose again.
  • Puzzles.  Check out the "star plaque" (Roll =< 4)
 Success: +1 Pure Luck SS, access to stage 8.
 Failure: ?

Stage 8. Opener.[]

Phase 1: De-whiskering the wand[]

  • Negation.  Try to Negate the protection spells holding the wand together. (Roll =< no more than 23)
 Success: +1 relationship Ana Flavia Bessa, advance to phase 2.
 Failure: ?
  • Forge.  Heat the magical seal of the wand body and beak it open (Roll =< no more than 6)
 Success: +1 Artisan SS, advance to phase 2.
 Failure: +1 Stress, pause adventure.
  • Patience.  Prepare the wand for opening! (Roll =< 10)
 Success: +33% chance of success, choose again
 Failure: ?
  • Coordination.  Go slowly but surely and deftly cut it open (Roll =< more than 28)


  Success: Advance to phase 2.
 Failure: ?
  • Brute strength.  Try the quick but dangerous method of breaking open the wand with brute strength (Roll =< more than 11)
 Success: Advance to phase 2.
 Failure: ?


Phase 2: What to do with the whisker[]

  • 1. Take the guaranteed way out and give it to Ana's Regent Professor Badcrumble.
 Automatic: +1 Luck.  +1 relationship Ana Flavia Bessa.
  • 2. Weaponsmith. Is there any other way to do this? (Roll =< more than 9)
 Success: Unlock option 5, choose again.
 Failure: ?
  • 3. History.  Give it to the Emperor Sphinx in the Imperial Library (Roll =< 10)
 Success: +1 Intelligence.  +2 relationship Ana Flavia Bessa.
 Failure: +2 stress. Pause adventure.
  • 4. Analyse.  Sell the whisker at the market (Roll =< more than 7)
 Success: +1 relationship maximum Ana Flavia Bessa, +2 relationship Ana Flavia Bessa, +1 Insight, -2 Stress, conclude adventure.
 Failure: ?
  • 5. Music.  Forge a new wand with the last of sliver of cloudwood, and just keep the whisker for yourself. (Roll =< 15)
 Success: +1 relationship maximum Ana Flavia Bessa, +1 relationship Ana Flavia Bessa, +1 Strength, Gain Herald's Whisker
 Failure: ?
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