Unlocked at Relationship with Ana Flavia Bessa = or > 4.
The Adventure requires at least 8 actions. A successful adventurer will get to meet the Emperor sphinx, multiple skill-ups an ability point and potentially a magical item.
Stage 1: Ana Flavia Bessa a.k.a. The Disaster[]
Phase 1. Weeping Ana[]
- Ana, In Desperate Need of Help
Automatic: Advance to phase 2.
Phase 2. Ana's curse[]
- 1: Befriend . "Would you like some help?" ( Roll vs =< at most 13)
Success: +1 Relationship with Ana Flavia Bessa, advance to phase 3. Failure: ?
- 2. Perception. How do you approach a crying girl? ( Roll vs =< at most 11)
Success: +33 chance of success, choose again. Failure: ?
- Composure. Wish her good luck. ( Roll vs =< at most 12)
Success: ?
Failure: ?
Phase 3. Observing a "Curse" in Action[]
- 1. Theory of Enchantment. In Professor Leith's class. ( Roll vs =< at most 20)
Success: +1 Logic, access to stage 2. Failure: ?
- 2.Theory of Negation. In Negation Class. ( Roll vs =< at most 19)
Success: ?
Failure: ?
- 3. Conversation. How best to observe her? ( Roll vs =< at most 13)
Success: +33 chance of success, choose again.
Failure: ?
- 4. Willpower. In Glamour Class ( Roll vs =< 17)
Success: +1 Logic, access to stage 2. Failure: ?
- 5. Patience. In Incantation Class. ( Roll vs =< at most 19)
Success: +1 Logic, access to stage 2. Failure: ?
- 6. Observation. In Revision class. ( Roll vs =< 12)
Success: +1 Logic, access to stage 2. Failure: ?
- 7. Astrology. In Astrology Class. ( Roll vs =< 12)
Success: ?
Failure: ?
Stage 2. Research choice[]
- Library knowledge. To get started... (Roll =< no more than 20)
Success: +33 Chance of success, choose again
Failure: ?
- Decipher Handwriting. Research Negare in the library (Roll =< 11)
Success: +1 Decipher handwriting SS, access to stage 4: Choices.
Failure: ?
- Rimbal Tactics. Research Incendare with Professor Massioti. (Roll =< 16)
Success: +1 Rimbal Tactics SS, access to Stage 4.
Failure: ?
- Blackmail. Research Incendare in the library by questionable means. (Roll =< 6)
Success: ?
Failure: ?
Stage 4. Choices: Talking the the Sphinx[]
- Research. Read a but more into curses
Success: +33% chance of success, choose again
Failure: ?
- Storytelling. Search for the abandoned little Kitchen...if you can find it; then search the Kitchen for Cinnamon Rose juice. (Roll =< ?)
Success: +1 Story-telling SS, +1 Cinnamon Rose Petal, learn about: Imperial Palace: Emperor Sphinx's Room Failure: ?
- Theatre. Ask Professor Chastellain, the instructor of music, if he has some cinnamon rose petals. (Roll =< ?)
Success: +1 Story-telling SS, +1 Cinnamon Rose Petal, learn about: Imperial Palace: Emperor Sphinx's Room Failure: ?
Stage 5. Where can that Weasilsail Fern be?[]
- Willpower. Weaselsail Fern is common enough...rifle through the refuse heaps to find a stem (Roll =< no more than 18)
Success: Access to stage 6.
Failure: ?
- Sleuthing. find out more about Weasilsail Fern. (Roll =< no more than 17)
Success: Unlock option 3, choose again Failure: ?
- Botany. Ask Professor Vickery, the Botany Professor, if he has some Weaselsail Fern stems. (Roll =< ?)
Success: +1 Roots SS, access to stage 6. Failure: ?
Stage 6. Finishing Touches[]
- Sleuthing. Where can you find cloud wood slivers? (Roll =< less than 16)
Success: Unlock option 3, choose again. Failure: ?
- Climb. Search an old battleground for cloud wood slivers (Roll =< 8)
Success: Access to stage 7. Failure: ?
- Carpentry. Go to the shipyards and see if you can find some cloud wood silvers. (Roll =< ?)
Success: Access to stage 7.
Failure: ?
Stage 7. Possessions.[]
- Check out the "anvil necklace"
Automatic:
- Enchant. check out the "pet gargoyle" doll (Roll =< no more than 19)
Success: +1 Observation SS, access to stage 8.
Failure: ?
- Courage. Check out her wand (Roll =< 14)
Success: ? access to Stage 8.
Failure: ?
- Enchant. Check out the "lucky earrings" (Roll =< 20)
Success: +1 Jeweler SS, access Stage 8.
Failure: ?
- Memorisation. What's most likely to be the culprit? (Roll =< ?)
Success: +33% chance of success, choose again.
Failure: choose again.
- Puzzles. Check out the "star plaque" (Roll =< 4)
Success: +1 Pure Luck SS, access to stage 8.
Failure: ?
Stage 8. Opener.[]
Phase 1: De-whiskering the wand[]
- Negation. Try to Negate the protection spells holding the wand together. (Roll =< no more than 23)
Success: +1 relationship Ana Flavia Bessa, advance to phase 2. Failure: ?
- Forge. Heat the magical seal of the wand body and beak it open (Roll =< no more than 6)
Success: +1 Artisan SS, advance to phase 2.
Failure: +1 Stress, pause adventure.
- Patience. Prepare the wand for opening! (Roll =< 10)
Success: +33% chance of success, choose again
Failure: ?
- Coordination. Go slowly but surely and deftly cut it open (Roll =< more than 28)
Success: Advance to phase 2.
Failure: ?
- Brute strength. Try the quick but dangerous method of breaking open the wand with brute strength (Roll =< more than 11)
Success: Advance to phase 2. Failure: ?
Phase 2: What to do with the whisker[]
- 1. Take the guaranteed way out and give it to Ana's Regent Professor Badcrumble.
Automatic: +1 Luck. +1 relationship Ana Flavia Bessa.
- 2. Weaponsmith. Is there any other way to do this? (Roll =< more than 9)
Success: Unlock option 5, choose again.
Failure: ?
- 3. History. Give it to the Emperor Sphinx in the Imperial Library (Roll =< 10)
Success: +1 Intelligence. +2 relationship Ana Flavia Bessa. Failure: +2 stress. Pause adventure.
- 4. Analyse. Sell the whisker at the market (Roll =< more than 7)
Success: +1 relationship maximum Ana Flavia Bessa, +2 relationship Ana Flavia Bessa, +1 Insight, -2 Stress, conclude adventure. Failure: ?
- 5. Music. Forge a new wand with the last of sliver of cloudwood, and just keep the whisker for yourself. (Roll =< 15)
Success: +1 relationship maximum Ana Flavia Bessa, +1 relationship Ana Flavia Bessa, +1 Strength, Gain Herald's Whisker Failure: ?